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  1. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa looks over as the guard speaks of a mystery, then drains the dregs of her whiskey and tosses a few coins onto the bar. The madman was in her mind, she recalls. Best to know what was going on in his. She rises and proceeds to the back room. Larissa Initiative: +0 AC: 22 (22...
  2. M

    Upcoming Adventure Review

    Just responding to Aura's post above to confirm I'm awake, and Larissa is in for Children of the Mud.
  3. M

    The AFK Thread

    Going to be out of town 8/16-8/19, don't expect to be able to post.
  4. M

    The AFK Thread

    Leaving on a trip today. Internet access may be a bit spotty until July 28th, though I'll check in when I can.
  5. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa looks at the deranged man a moment, then steps away, returning to her drink and trying to force the presence from her mind. Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 83 Current: 83 CMB: +10 CMD: 21 Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of...
  6. M

    [Tavern Thread] The Dunn Wright Inn

    The priestess remains stone-faced, and asks, "How does standing there, doing what you are doing, help your cause? And do you intend to do more?" Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 83 Current: 83 CMB: +10 CMD: 21 Fort: +10 Reflex: +3 Will: +9 (currently wearing...
  7. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa looks at the strange man. "And this is part of that?" she asks quietly, gesturing to the inn around the man. She is aware that others in the bar may find her speech to empty air strange, but follows her curiosity and concern rather than clinging to decorum. Larissa Initiative: +0...
  8. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa watches the strange man carefully, trying to decide if the changes in his color are a hallucination. Then she simply asks aloud, "What do you want here?" Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 83 Current: 83 CMB: +10 CMD: 21 Fort: +10 Reflex: +3 Will: +9...
  9. M

    [Tavern Thread] The Dunn Wright Inn

    The strange man seemed not to have spoken in the strange voice. Larissa cast a sidelong glance about the room and saw no one, including the bouncer, seemed to have taken any note. She does not reply in spoken word, but instead thinks about her words intently. You are in my mind? she...
  10. M

    [Tavern Thread] The Dunn Wright Inn

    "Of course," Larissa nods to Melisande as the paladin rises. "A pleasure to have met you." Larissa looks over again at the strange man gesticulating in the corner. Rising, she tries the obvious. "Excuse me," she offers. "Are you in need of assistance?" sunshadow21, any response from the...
  11. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa smiles. "I suppose our ways are not so different," she observes. She represses the long-held doubts about the wisdom of her Order's Council, reflecting that she might feel better about things if her Lady's hand were truly pointing their way. She looks back over at the strange man in...
  12. M

    [Tavern Thread] The Dunn Wright Inn

    "It must be comforting to have that knowledge," Larissa offers. Then she considers more carefully. "Do you ever feel...trapped? Like choices are denied to you?" The question is carefully neutral, as if the priestess believes she is treading on uncertain ground. Larissa Initiative: +0 AC...
  13. M

    Pathfinder 1E [LPF] Blessed Are the Cheesemakers

    Iago's eyes travel travel over the charred, smoking bodies that line the cavern, seeming to take satisfaction in the carnage. They come to rest on the goblin standing before him, and his brow furrows in perplexity at the creature's continued existence. It gazes back at him, waving its weapon...
  14. M

    [Tavern Thread] The Dunn Wright Inn

    "What does that feel like?" asks Larissa. "To be so closely in touch with the divine? To know the will of your god?" Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 83 Current: 83 CMB: +10 CMD: 21 Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of Protection) PER Roll...
  15. M

    [Tavern Thread] The Dunn Wright Inn

    "I was speaking spiritually," replies Larissa. "Though the members of my Order travel quite a bit. We all seek to change ourselves, to grow." She looks at the paladin. "What does Helerion ask of you?" Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 83 Current: 83 CMB: +10...
  16. M

    [Tavern Thread] The Dunn Wright Inn

    "I suppose I am not a priest or paladin, in the sense of these western lands," she muses. "Perhaps I would be better described as a nun? But I am not sure the distinction has meaning." She shrugs and takes a pull of whiskey. "Maybe 'fellow traveler' would be a better description."...
  17. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa considers Melisande's question. "There are gods worshipped in Rorn," she says, "But it is somewhat like it is here. They are mostly from foreign lands, and dwell in large cities. Few families worship both a god and the Saints. It would be..." The priestess pauses, trying to find the...
  18. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa smiles. "I haven't been very clear, have I?" she asks. "The Order of Kamara is headed by a Council, which dispatched me on the mission. The Kamaran Council oversees the Order's activities, including training. But each city in which there are followers of the Saints has its own City...
  19. M

    [Tavern Thread] The Dunn Wright Inn

    Larissa's attention turns briefly from Melisande to the antics of the painted man and the spellcasters who have taken an interest. But seeing no cause for concern in the situation, she returns her attention to the paladin. "There are not many followers of the Saints in Venza," she replies...
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