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  1. The Levitator

    Alea Publishing Group 4th Edition Tentative Plans

    Man, I'm so bummed! :( I've purchased and downloaded everything currently available for Feudal Lords in the hopes of converting my main gaming group when it was released in December. Our group has no desire to change editions at this point (I use DM Genie to manage my games and most likely...
  2. The Levitator

    Character levelled 1 through 20...have you?

    I started a barbarian in 6th grade (1981ish) and ran him from 1st to 16th and retired him my junior year (1986ish). What's really strange in looking back, we gamed at least a couple a times a week, with some sessions going well past 10-12 hours, and it still took about 5 years to get to 16th...
  3. The Levitator

    Experiences selling to Noble Knight?

    I'm friends with Aaron and even worked for him for a while when he was short-handed. He's a great guy, as a business owner, an employer, and a friend. I've had to search through his inventory, and let me tell you, it boggles the mind just how much merchandise he has in stock! I used to sit...
  4. The Levitator

    Are you a 3.5e grognard? Post here!

    I started playing in 1981 with 1st Edition. I played most of my D&D in 2nd Edition from the mid 80's until 2003ish, when I switched to 3.5. 3.5 felt like a really solid system that just needed a few tweaks to suit our play style. I like the ease of making changes to the system. I like that...
  5. The Levitator

    How to make D&D games run faster?

    I know this won't appeal by description to many groups at first, but here's what we did, and combat is exponentially faster than when we first started playing 3.5. 1. I use DM Genie to manage my game. 2. We play diceless, using DM Genie's autoroll option to make all dice rolls in the game. 3...
  6. The Levitator

    Your choice of mass combat rules

    I'm surprised it hasn't mentioned yet, but this is what I've used: Farland Mass Combat Program I've only needed it a few times, but I found it really helpful in the day to day description of a large scale battle. Even if a battle is somewhat far away from the party, it's fun to run the...
  7. The Levitator

    Spell Point Systems - What Do You Use?

    Our group is considering psionics only for our next campaign. My players now have a pretty diverse casting group; sorcerer, cleric, fighter/wizard, and rogue/psion. The rogue/psion is really making an impression on the party.
  8. The Levitator

    Flanking with a ranged weapon?

    That IS cool! :cool:
  9. The Levitator

    Flanking with a ranged weapon?

    That's what we thought. I think that was one of the things my group found kinda wonky and may have contributed to their decision to try the facing variant. Thanks for the super fast reply! :)
  10. The Levitator

    Flanking with a ranged weapon?

    That sounds spot on to me. My question about RAW though is, wouldn't the opponent need to be aware of the 2nd combatant in order to be flanked by the 1st combatant? If flanking is meant to simulate the idea that an opponent is having to split his attention between two combatants, thus making...
  11. The Levitator

    Flanking with a ranged weapon?

    We use the facing variant in UA, which is easier for our group to understand. We did have a make a small change in it to avoid leapfrogging. But in regards to flanking; I have a player running a ranger with Point Blank Shot and Precise Shot, and I allow him to flank with his bow. He took 2...
  12. The Levitator

    Why do levels one and two suck so bad?

    LOL....you caught that eh? ;) While we didn't altogether avoid it, I just tried to find a happy medium that kept them happy but allowed us to get to the meat of the story as quickly as possible. That's where I'm lucky as a DM that my group likes the diversity that playing at different...
  13. The Levitator

    Why do levels one and two suck so bad?

    In our games, tactics are absolutely essential because we run a very gritty game. Wouldn't tactics be even more important to squishy heroes that can't just go toe-to-toe with the monsters? I have 2 players in my game that have been playing since Chainmail, and they prefer lower levels because...
  14. The Levitator

    Why do levels one and two suck so bad?

    I do my best as a DM to make the lower levels interesting, but I'm fortunate to have the majority of my group as long-time players. They prefer to earn what they get, not have levels handed to them. They are used to the slower progression of earlier versions of D&D and other game systems, so...
  15. The Levitator

    Increasing combat mobility

    It was really just an attempt to appease my players, who don't really like way the core system works in regards to handling damage. While they understand how the abstract system works, it is much more exciting to describe combat as a DM when players can actually see how the cumulative effects...
  16. The Levitator

    Underground Travel

    At that rate, I'd think they'd be more at risk from the increased encounters than the damage they would sustain from occasional traps. I'm curious though, as a DM. Why are they constantly checking for traps? Is the place rumored to be unnecessarily booby-trapped? Does the DM (I didn't want...
  17. The Levitator

    Simple question about surprise

    Hong knocks yet another one out of the park! :D It always makes me feel good when I read a post like this, and consider what I would do, and find out that someone like Hong posts what I was thinking. I just wish it happened more often! :lol:
  18. The Levitator

    Characters that can do more without being (much) more powerful?

    I agree about the niche protection and can also see where that might be necessary for balance. My question is, if you add skill points to allow characters to take more skills, does it give enough of a boost without eliminating the cross-class idea? While it does feel a bit clunky, it does make...
  19. The Levitator

    Increasing combat mobility

    We pretty much use the UA rules with 1 addition; engagement. A char. may engage 1 combatant once per round as an immediate action. This eliminates the 'leapfrogging' effect under the normal UA rules. Once a char. is engaged with a combatant, the char. can change their facing as much as...
  20. The Levitator

    Increasing combat mobility

    While I don't have a lot to offer this discussion on the mathematical side of things, I just wanted to chime in with some support on the concept. I really like this idea, and since we play a very gritty version of 3.5, something like this might really add to our system which we feel is already...
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