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  1. The Levitator

    Speeding up combat?

    The single biggest improvement we made to our gaming was to start using DM Genie. It tracks everything for me and frees me up to focus on describing the action. Even though I use the autoroll feature, it's designed to work with manual rolls where you can input the information while your...
  2. The Levitator

    Are you playing D&D if there are no dice?

    I'm sorry if it came off defensive. :heh: I meant to say that since I was already involved from the quote), I just wanted to actually get involved by contributing. I hope you don't take it as a negative from me. To be honest, I'm just excited that something I said in one thread started...
  3. The Levitator

    Are you playing D&D if there are no dice?

    Um, we use DM Genie's autoroll feature to determine the results of actions. There is every bit of randomness in our game as anyone else's. Form the sound of it, there may even be more randomization and gaming, because we don't fudge the results we are given. To me, fudging is more detrimental...
  4. The Levitator

    Are you playing D&D if there are no dice?

    Since it was my quote that helped start the thread, I thought I would join in the fun. for the record, our group was just as skeptical of going diceless as any other would be, myself included. We did it as an experiment to speed up combat. Not only did it do that, but it had an interesting...
  5. The Levitator

    Kobold as Viable PC Race?

    2 of my best friends are running a "kobolds only" campaign and their group is loving it so far. I believe they are also using Races Of The Dragon for their game. I was supposed to join their campaign, but I'm already running 2 groups and playing in a Rolemaster group. Joining a 4th would just...
  6. The Levitator

    Game vs. Story

    Just for the record, I wanted to be a little more clear about my idea of fudging. to me, fudging is when someone changes a die roll to alter the game in a way differently than the dice would have. There are a lot of mechanical ways out there to help the players out of dire situations that are...
  7. The Levitator

    Game vs. Story

    I think it's a bit of a stretch to put the "cause" of fudging on whether a DM is story or game driven. I am totally story driven, and not only do I not fudge, we don't even use dice. We use the autoroll option built into DM Genie, so NOBODY can fudge. DM Genie makes every roll in our game...
  8. The Levitator

    Fatigue

    That's crazy coincedence! I was just talking with another DM tonight about the Battle Fatigue system that I came up with and he's doing the same thing! He's going to use 3 colored poker chips under his minis to represent the 3 stages of Battle Fatigue. It may be low tech to some, but for...
  9. The Levitator

    Fatigue

    I'm using a different mechanic, but a similar idea in our game and the players love it. Granted, I'm using DM Genie and I created a script that tracks it all automatically, so it may not be a great idea for anyone who is not using DM Genie. Basically, I came up with a system called Battle...
  10. The Levitator

    The Real problem with 3e D&D

    I've been running a 3.5 group for the last 4 years, and I've played briefly in 3 others as a player in that time. The one observation I've made is that there seems to be a big trend in starting with uber-characters. I joined a group that started at 10th level. They had some pretty interesting...
  11. The Levitator

    The Real problem with 3e D&D

    I wholeheartedly agree!! Well said! :D I've been running a few different groups with a lot of younger players that seems that most of them want to be so exotic. What's strange is that many of them seem to have trouble keeping human single class characters alive. We play a pretty straight...
  12. The Levitator

    The Real problem with 3e D&D

    We've been using DM Genie for the past 3 years and we have a great time playing, even into decent levels (last campaign ended at 10-12). The group has said they wouldn't play without it. I know it's not perfect, but it REALLY speeds up our game, doing all of the calculations for us so that we...
  13. The Levitator

    Static/Average Damage - anyone tried?

    The single biggest improvement to speeding up combat with our group was when I started using DM Genie. It's not for everyone ( a lot of DM's don't like using computers to game), but I would never even consider DM'ing without it. Right now, we are using at least a dozen variants and house rules...
  14. The Levitator

    New publisher for Iron Heroes,

    Ahhh.....veddy nice!! :lol:
  15. The Levitator

    Houseruling tumbling

    Are you following the rules with tumbling right now? I've seen a lot of people complain about a lot of "broken" things, and tumbling rarely makes that list. If he's "tired" of you using a skill that you put a lot into being good at, maybe the problem isn't your "overuse" of the skill. It...
  16. The Levitator

    No Prestige Classes

    As a DM, I approach the game with a sort of "all things with moderation" approach. I personally love it when my players multiclass, but that's it. No triple, quadruple, quintuple class characters. PrC?s If it's in a book somewhere that I can get my hands on, go for it! But you only get one...
  17. The Levitator

    Eliminating charisma

    I would actually like to give point buy a try some time and suggested it for our latest campaign that just started. But my players won't budge. They don't mind the imbalance of ability scores (for the chance of the equivalent of a 60+ pointbuy), because they say that they trust in me that I...
  18. The Levitator

    What proportion of your D&D game is combat?

    I think a good followup would also be to share how many encounters you get in per session. I've been told that we fly through encounters. First, we play diceless, using the autoroll option in DM Genie, and that speeds up combat for us exponentially. And, we use a 12 second real-time rule for...
  19. The Levitator

    Which level cap do you prefer?

    That part I get, though I think I must approach experience a little differently than many DM's. My players don't need 13 encounters to get the EXP per se. Not every encounter earns my players EXP. I prefer to throw more difficult encounters on average at my players than the DMG suggests. But...
  20. The Levitator

    Eliminating charisma

    Ahh yes! :) I agree that the concept has been around that long, but I just don't remember the terminolgy bring thrown around so much. Also, I was always playing with hard core DM's who made us keep our stats in the order we rolled them so I guess we didn't have the "dump" option. The only...
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