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    D&D 5E (2014) I have the DMG!

    You'd be a lot less amused if you were aware that "legendary" for magic items means about as much as "legendary" for monsters and you can see them at very low level. Much like the legendary greatsword and mask in Horde of the Dragon Queen.
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    D&D 5E (2014) I have the DMG!

    A magic shield is a broken item combination. Magic armor is already common in the game, we were stuck with it. Adding a magic shield to it is a busted combination, it shouldn't have existed. On top of that you are now changing the tradeoff from SAB to THF being 2 AC to being 5AC which should...
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    D&D 5E (2014) I have the DMG!

    Since you can run circles around creatures and not provoke, getting flanking is far easier than previous editions and advantage is far more valuable. It also reduces the value of a number of abilities by quite a bit such as shield bash, distracting attack, and wolf spirit rage. In the case of...
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    D&D 5E (2014) I have the DMG!

    As if bounded accuracy wasn't staked, beheaded and buried already, they also had to light it on fire and toss it in a sphere of annihilation. 28 AC won't be hard then, which is reasonable against a CR 24 dragon with +17 to hit, but the CR 17 death knight's +11 is nearly worthless and anything...
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    D&D 5E (2014) Uncanny Dodge (Rogue)

    It doesn't hit them with it's wings. That would be a weapon attack and have an attack roll like tail attack.
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    D&D 5E (2014) Uncanny Dodge (Rogue)

    Correct, it's an action. Beating it's wings to fly also doesn't break invisibility. In fact, not only is it an action, it's a legendary action, which already breaks all the rules of the game anyway, so it should hardly bother you that it doesn't break invis. They've chosen poorly for a LOT of...
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    D&D 5E (2014) Experience with Legendary Resistance: How is it working for you?

    It quite obviously is true. Or do you have a "magical" MM that the rest of us don't have? CR 17 4/7 legendary, CR 18 1/1 legendary, CR 19 0/1 legendary CR 20 2/3 legendary, CR 21 4/4 legendary, CR 22 2/2 legendary, CR 23 4/4 legendary, CR 24 2/2 legendary. At high levels of your 6-8 fights...
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    D&D 5E (2014) Uncanny Dodge (Rogue)

    Solution: 3 levels of barbarian, half damage from everything.
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    D&D 5E (2014) Experience with Legendary Resistance: How is it working for you?

    It's a very bad mechanic as is legendary actions. At high level you're going to find it gets even worse. At high level we don't have much in the way of monsters that AREN'T legendary! So to fill in your 6-8 fights per game day your wizard is going to be finding anything with a save on it to...
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    D&D 5E (2014) Discussion, Level 20 abilities, does it matter if they are overpowered?

    Hard to say the 20th abilities are overpowered. A fighter is far FAR better off taking 2 or 3 levels of barbarian than getting their 20th level. Same with monks, paladins, rangers and rogues. Advantage on any attack you want, advantage on dex saves, half damage on attacks and if you go for 3...
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    D&D 5E (2014) Interesting (if you like geeky analysis) little anomalies in the 5e NPC statblocks

    There are lots and lots of "anomalies" that I think it's safe to say they just threw a bunch of numbers at things. One example is thrown rock damage. Die size and number of dice are pretty much arbitrary and relate more to the monster's CR than it's strength or size. Weapon damage for large...
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    D&D 5E (2014) DMG Preview: Creating NPCs

    We're only getting 3 pages and half a page of that is being wasted on a pretty lousy art. This is particularly disappointing considering the complete lack of NPC creation and adjustment rules in the MM (and copious amounts of space wasted on lousy art well below what a google search gives me.)...
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    D&D 5E (2014) Group initiative every round in 5E

    Having monsters all go at one time is more convenient and fast, having them go at different times can make more interesting combats and is less swingy. If you're doing a curbstomp of an easy or medium encounter then all at once makes a lot of sense, but if you're doing a deadly encounter then...
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    D&D 5E (2014) Is it just me or does Tiamat kind of blow in Tyranny of Dragons?

    The rules clearly say it can only use an action on an enemy's turn. This results in legendary creatures slowing down as enemies die or acting slower against small parties. This is no different than how a rogue can run much faster when an enemy is around with Cunning Action than they can when...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    So over the course of the day you bothered to cast 2 offensive spells and ended up doing 21 damage. Where is the problem? You seem overly intent on casting as few spells as possible over the course of a game day which was made pretty clear with your witchbolt thread where everyone told you not...
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    D&D 5E (2014) Is it just me or does Tiamat kind of blow in Tyranny of Dragons?

    Inspirations is a better mechanic than the legendary saves. If she (and other legendaries) got a couple of those on a recharge it would help them seem a little less like DM fiat and a little more like the vagaries of battle.
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    D&D 5E (2014) DMs: How do you handle purely combat-focused groups?

    For that kind of group I play D&D which has manuals of monsters to murder. The game is designed around this. If the group wants a more story or exploration based game I use a different system.
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    D&D 5E (2014) Is it just me or does Tiamat kind of blow in Tyranny of Dragons?

    She is a bit of a handful but doable for a level 20 party. Considering she is CR 30 so shouldn't normally even be fought by a party below level 30, she is pretty under powered. I could see a level 20 party gating her in and kicking her butt for giggles.
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    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    Warcaster has some nice benefits but isn't necessary. Casters can hit the same numbers without it. Muggles however can't hit the same numbers without feats.
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    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    If you want a story focused game, play a story focused system like Numenera. It has practically no PC optimization, very light party synergy optimization, and doesn't demand the system mastery that comes along with optimization, or in 5E's case, even flavor options like having to know what...
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