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    D&D 5E (2014) Optimal Multiclassing

    Been a rough day, thanks for the laughs.
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    D&D 5E (2014) In Defense of the Beastmaster

    That would be a very well trained animal. It should do something when attacked... run away like most animals do. If the DM used common sense on the beastmaster class, it would be to say you can't play the beastmater class. Finding a wild flying snake and training it to die for you...
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    D&D 5E (2014) In Defense of the Beastmaster

    Even if the rules say a 20 pound bird can carry over 100 pounds, I hope most DMs wouldn't allow anything as ludicrous as a 30 pounds + gear of halfling to ride it.
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    D&D 5E (2014) Cutting Words and game flow

    Still way better than the bog that is 3/4 of the party having to make a con save every time they get hit thanks to concentration. Ugh. I swear it almost doubles combat.
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    D&D 3.x What are the major differences between 5E and 3.5E?

    - Much less character customization. - Less skills. - Wizards swing a weapon as well as a fighter. - Everyone can heal themselves somewhat, and often in combat. - Monsters use different rules and don't feel like PCs with claws. - Stat ups are a class feature, not a character feature. - Feats...
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    D&D 5E (2014) 5e as an universal gaming engine ?

    Yes, clearly the lack of modularity and the difficulties of adding a new class because of the restrictions of the MC rules tops the list of things people dislike about 5E and have nothing to do with problems the system would cause if you tried to use the rule for a different genre with different...
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    D&D 5E (2014) 5e as an universal gaming engine ?

    Quite the opposite, it's the least hackable edition yet. Everything is special rules and inconsistency. Rather than have a modular system where a rule is written once and applies across the system you get every class getting repeated bits of rules over and over. For instance the "you can't...
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    D&D 5E (2014) CR for NPCs

    Pathfinder is based on 3E which used the same rules for monsters, NPCs and PC. 5E doesn't do that. The HP, AC and damage are all just assigned and balanced against each other rather than being generated from PC rules.
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    D&D 5E (2014) Avoiding the 15m workday.

    - If you want old school feel, play OSR, 5E doesn't have it - For 5E skip the first 3 levels, the balance is awful, lots of random death from a crit. - If you need to rest, go rest, there is always something to fight. If it wrecks the adventure, too bad for the DM. - This is a role-playing...
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    D&D 5E (2014) Shields and Somatic Components: Will you play it "as is?"

    VEEEERY disingenuous to call it a variant rule. It's the norm to use it, not using it would be the variant. It is also a standard rule from the previous two editions. Most importantly it is one of only 2 ways you can even customize your PC to be something other than every other PC of the same...
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    What you're describing is NOT what they are talking about. Neither of those is jumping 10 feet in the air or lifting a ton. People can and do go through plate glass and survive explosions in real life. They do not pick a ton up over their head and jump 10 feet in the air.
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    D&D 5E (2014) Sage Advice!

    Mike has lots of bad answers. His answer on the durable feat completely contradicts how the word roll is used consistently throughout the book for instance. I'm willing to believe a home DM will come up with the correct answer more often than Mike will. If anything I'd use the opposite of...
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    Yes, and we've known since D&D's start that falling damage is simplified with objects in mind and not PCs and PC falling damage should be based around level, such as d4 * level * distance in 10s of feet. A formula that wouldn't have worked for 1E because at a point the characters gain 1...
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    D&D 5E (2014) On Falling

    Why would it get a saving throw to not fall? It doesn't get a save to not get shoved when there is ground there, it's a lot harder to stop yourself when there isn't ground at all. Warlocks are silly since there is no restriction on it like the shove action you can move mountain sized creatures...
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    You're playing the wrong game, pick up a superhero game. Level 20 martial characters in D&D do not have fantastical abilities simply by the fact that they're 20, and definitely not by the fact that, as you imply, they have more HP. More HP just means better ability to not suffer a killing...
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    D&D 5E (2014) Disengage

    He's reading into it how the "disengage" action works in pretty much every game I can think of that has a "disengage" action, and how the 5 foot step works in previous editions. It's an inappropriate name for what the action does.
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    The game says one thing isn't magic and one thing is. The standard of realism we're applying is the standard the game claims to hold to. Blame the game. If they don't want people to apply realistic expectations to something, then the game shouldn't claim those things are realistic.
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    No, a minor blow wouldn't shatter bones. People can be hit by a bus and not break a bone. There are an endless number of ways that a giant can hit someone and not incapacitate them in 1 hit. I think you just have a very skewed idea of what a mundane human can survive. It can include...
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    D&D 5E (2014) MM Preview: Cambion

    I'm trying not to look at that armor. It is more ridiculous than a chainmail bikini. We've gotten some real stinkers for 5E art. At least it can see over it's completely useless shoulder plates, unlike some poor suckers we've seen.
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    D&D 5E (2014) MM Preview: Cambion

    The at will charm is a bit much. One of these things could trivially have massive cults. Encountering one of these things in a town where they could quite easily have hundreds of people under charm could be pretty ugly.
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