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  1. neobolts

    What would you call a WOIN magazine?

    W.H.E.N. With the EN stylized to match the EN World/EN Publishing branding.
  2. neobolts

    Venting on Sorcerer build

    I have not yet played a sorcerer, but am looking forward to trying it out. The wild mage stuff took me all the way back to 2e. Gonna try to tap that nostalgia. Sorcerers strike me as the "X-men" of the D&D world. One day you are just some random nobody, and bam, magic at your fingertips. A whole...
  3. neobolts

    D&D 5E (2014) What awesome thing happened in your game recently?

    The bard pointed out how the room they'd entered was obviously a trap, and the party's solution was to rush in blindly. It was awesome because I was the DM and the room was elaborately trapped. :cool: 3 out of 5 PCs down in the first two rounds. The newer players are going to re-think the blind...
  4. neobolts

    D&D 5E (2014) Would you change a monster's hit points mid-fight?

    This is not an unreasonable view. Even if a group takes a more tactical combat view of the game, the DM should own their mistakes.
  5. neobolts

    Gen Con Takes Stand For Inclusiveness

    Given that this is a hobby that has been marginalized unfairly in the past (albeit in a minor way by comparison), Gen Con's progressive and inclusive stance seems appropriate for their target audience. Operating where nearby businesses would be adopting exclusionary policies in the future is not...
  6. neobolts

    D&D 5E (2014) Choosing between ASI and Feats; how important is a maxed stat?

    If there was even an edition to adopt this attitude in, it's 5e with its bounded accuracy! You won't be sorry!
  7. neobolts

    D&D 5E (2014) Would you change a monster's hit points mid-fight?

    Absolutely. But very rarely. And that could go either way: more HP or less HP. There's so many reasons to fudge/change ANY ASPECT of an encounter on the fly, depending on circumstances. Too easy? Make it harder. Too dull? Spice it up with a new ability. Adapting on the fly is part of the game...
  8. neobolts

    D&D 5E (2014) Super exotic races?

    I once wanted to play as a rock. A telepathic, telekinetic rock about the size of a baseball. I did not get to play the rock. :(
  9. neobolts

    Sage Advice: The Rules of Spellcasting

    I believe you mean this thread: http://www.enworld.org/forum/showthread.php?420955-Warcaster-polearm-master-and-learning-to-love-the-optimizing&highlight=warlock+cantrip The Warlock Eldritch Blast + Polearm Master OA Combo It was addressed on Twitter, but I really thought the sage was going to...
  10. neobolts

    D&D 5E (2014) Having another wizard in the group...does it suck?

    The best new players are often the ones whose first question is "What does the group need?" I wouldn't go as far as to call players who intrude another player's spotlight "selfish", but I would say that players that avoid overlap are "selfless". I am a big fan of session zero coordination and...
  11. neobolts

    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    I'm guilty of this as a player and have been on the receiving end of this as a DM. I'm going to try something new and preempt it in my next game with a vulgar name of my own. I want a big castle dungeon overrun with monsters to be memorably named. So I've named it a regular name... And the...
  12. neobolts

    D&D 5E (2014) April 1st Encounters

    My favorite table prank was in an Eberron campaign with a warforged PC with an interchangable arm. The fairies charged him with fufilling a prophecy and equipped him with this elaborate greatsword arm: a huge flat blade with razor-sharp holes punched through the flat of the blade. It wasn't...
  13. neobolts

    D&D 5E (2014) Eberron in 5th Ed - Ideas

    Jacen and KM make good points. Another thing to consider about Eberron's everyday magic is that the big stuff (like magical monorails and airships) rely on having huge powerful elementals bound to them. The magical gear the players are wearing isn't going to have elementals bound to it (i.e. you...
  14. neobolts

    D&D 5E (2014) My Journey to 5th Edition

    I mentioned a few other systems in passing in my original post. The big difference was that those systems were mostly one-and-done campaigns in a system, while D&D has been my main focus with countless campaigns (easily 90% of all tabletop RPGing I've done). The closest thing would be the...
  15. neobolts

    D&D 4E The Best Thing from 4E

    I just voted in this poll today at made that post at the same time. I overlooked the sheer volume of posts in the thread as I posted. To clarify, I liked and played 4e and am currently playing 5e. I was sharing was I thought were the highs and lows of the edition in regard to how I voted, and...
  16. neobolts

    D&D 4E The Best Thing from 4E

    The best things about 4e were the ease of encounter building for DMs, minions, and the variety within a monster (i.e. goblins with various roles). Building solid, level appropriate encounters was a breeze in 4e. 4e was a solid RPG overall with both strength and weaknesses, even if it didn't...
  17. neobolts

    D&D 5E (2014) Having another wizard in the group...does it suck?

    Specifically mentioning the hotness of the mom was my favorite part of this story.
  18. neobolts

    D&D 5E (2014) Lost Mine of Phandelver tips n tricks

    Same sentiments... More memorable forge. Bigger bandit hideout crawl. More memorable townfolk.
  19. neobolts

    D&D 5E (2014) Having another wizard in the group...does it suck?

    Our group doesn't make characters own their own so much as they work together and make a party. There's a lot of deference and goodwill just from session zero. It is interesting to see how different groups are respectful within the group in different ways.
  20. neobolts

    D&D 5E (2014) Maximum Manageable Number of Players

    I voted for 5. "Manageable" may not be the right word. I could operate a game with 6+ players. "Quality" might be a better word. As in, "What is the maximum number of players before the quality of the individual experience starts to be affected?" I've played in groups with as few as 3...
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