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  1. Theory of Games

    What Does a "Successful" RPG Look Like?

    The OP didn't provide a definition for success, so using my own definition, D&D is the only truly successful ttrpg. You don't have to agree, but I answered an incomplete question to the best of my ability (y) Wotc indeed does sell D&D pdfs on DrivethruRPG...
  2. Theory of Games

    TSR Why would anyone want to play 1e?

    TSR Thieves are bad to some people. There's been people in this thread who've posted their enjoyment of playing the class. This idea that they were objectively bad doesn't pass the sniff test, especially when you consider that once the Magic-User ran out of spells, that class was a liability to...
  3. Theory of Games

    What Does a "Successful" RPG Look Like?

    You have some very idealistic approaches to measuring success :sneaky: I answered the question. No other ttrpg has been as successful as D&D. The public has access to some ttrpg sales data on sites such as DrivethruRPG (free access) and NPD Bookscan (requires a subscription).
  4. Theory of Games

    What Does a "Successful" RPG Look Like?

    Dungeons & Dragons Numerous people playing and talking about the ttrpg for YEARS Launch and yearly sales numbers
  5. Theory of Games

    D&D 5E (2024) Strategies and Tactics Barbarian (2024)

    So "Raging" isn't enough for Barbarians? Plus WotC has given the class several additional powers like regeneration and using Strength for any skill check. They're literally Wolverine with weapons :rolleyes: BUT, if making Barbarians even more powerful works for your group, have at it (y)
  6. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    The most consistent (and amusing) theme in the thread is that no one really understands the OP's question, largely because it uses improper terminology. But, if we're determined, we can still have an interesting discussion.
  7. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Again: Narrative mechanics gain the designation as "narrative" because they focus on telling a story (outside of trad gameplay), specifically focusing on a player controlling the storytelling instead of the GM. Narrativism is that school of ttrpg theory that focuses exclusively on player-centric...
  8. Theory of Games

    TSR Why would anyone want to play 1e?

    Not just achieving Bard - any type of higher level advancement that brought rewards. I'd include when certain classes acquire spells, attract followers and build strongholds. I get the impact of polls and surveys as they can provide useful information, but when I DMed AD&D back in the day...
  9. Theory of Games

    Ran my first session of Star Wars D6: Big Damn Heroes

    This looks great! Nice storyline with plenty of action, which makes sessions pass fast. The "debt" sub-plot reminds me of a little know PbtA ttrpg called Uncharted Worlds. In that system, each PC has a personal debt that drives them into and out of situations. Or, the group can have a shared...
  10. Theory of Games

    TSR Why would anyone want to play 1e?

    I see your point as I've gamed with a lot of people who shared that viewpoint. But, for myself and those who share my playstyle, the challenge of keeping a character alive long enough to claim the title of Bard was a huge part of why we played AD&D.
  11. Theory of Games

    TSR Why would anyone want to play 1e?

    They're both great editions IMO: IMO any game can be "slowed down" by a lack of rules mastery. But, once [at least the GM] gets it, gameplay is pretty smooth. I struggled with AD&D1e at first, but within a few sessions I picked up when & what to roll. Up until 2nd or 3rd edition, Thieves did...
  12. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    Just a slight note here: illusions can provide concealment, not cover (y)
  13. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Okay and that's nice but, there's people trying to engage in discussion -- if only we can agree on terms. Because people have posted responses and been told that what they posted has nothing to do with the OP. So obviously there's a disconnect? My framing of Narrativism, Simulationism and...
  14. Theory of Games

    D&D 5E (2024) What Should a Psion Be Able To Do?

    There's no class balance in D&D. We can finally play X-Men with D&D now :ROFLMAO:
  15. Theory of Games

    D&D 5E (2024) What Should a Psion Be Able To Do?

    As Phoenix, Jean could do nearly anything. Which - I didn't look at it yet - but a 20th-level Psion would be a literal force of nature, no?
  16. Theory of Games

    Worlds of Design: Battle Maneuvers

    Flanking for the purpose of ambushing is also a fine, fine tactic.
  17. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I was only trying to find an agreement on terms. I never typed "GNS" or "GDS" because that wasn't my point. It is difficult for me - I'm slow - to follow a discussion when I can tell those involved don't understand what they are talking about. By "understand" I mean different people posting in...
  18. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Definition is always helpful, wouldn't you agree?
  19. Theory of Games

    D&D Debuts Playtest for Psion Class

    After reading and comparing to older editions, I'd remove somatic requirements because they don't make sense. A bound Psychic should still be able to use their powers. There's a clear distinction in the text: "Psions are spellcasters who use innate mental powers to gain extraordinary abilities...
  20. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    The "problem" here is Kobold Stew doesn't understand the definition of how characters interact with illusions. It isn't a problem with the rules, it's one person's inability to understand the rules. Now, several people have tried to explain how illusions work RAW and Kobold Stew doesn't seem to...
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