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  1. Theory of Games

    Let's Talk About Short Campaigns

    How you feel has nothing to do with my post. You control your feelings, right? The OP described a short campaign as "a few to a dozen sessions" then later "6 to 8 session". Also I never posted that a group needs a "multi-year heavily plotted campaign" to engage in traditional roleplay - YOU did...
  2. Theory of Games

    Worlds of Design: Battle Maneuvers

    Wars can be won early and often with the proper deployment of assassins. When the opposing army's leadership have been eliminated, its will and ability to fight will be crippled.
  3. Theory of Games

    Let's Talk About Short Campaigns

    You're not running campaigns, you're literally playtesting like a game designer. As you wrote, you have no commitment to anything, you're just exploring ideas. It makes sense that prep isn't important for this kind of play since there's no setting involvement for the group, no real storytelling...
  4. Theory of Games

    Wish vs. Miracle

    @boofangle c'mon my guy. Really? Are you making a hobby of posting to twenty year old threads? Before long the entire forum will be filled with them. I know they allow necros here, but
  5. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    It's so much fun and I agree on rewarding them for the good RP.
  6. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I don't think "they" know what they want D&D to be. It's so crazy even the Rules-Lawyers have no idea what the books mean. People are actually asking what "Hidden" means? How illusions work? How two-weapon fighting works? We never ever had these issues with BECMI. The rules were simple and if...
  7. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    OR, you let the player(s) roll and tell them "Okay - you know something 'aint right, but your PC doesn't. This, is where you ROLEPLAY"
  8. Theory of Games

    D&D General Ad Hoc, Rail Road, Sandbox?

    Wow really? I would never ask players what setting they want. Setting IMO belongs to the GM. Seems like your players drag you from one sandbox to the next on a whim. I could never do that. That's pretty long for casual play. I tend to mirror the players: if they're excited about a campaign, it...
  9. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    Wow. Only WotC could make something simple this hard. Player: Okay so I want to see if this thing is an illusion. Am I rolling Investigation? GM: Well you need to use a Study action. Player: What's that? GM: Well it allows you to make the check. Player: Is that two actions? GM: No it's...
  10. Theory of Games

    D&D 5E (2024) Knowledge Skills - houserule idea

    The OP literally describes how 3.5 handled using Knowledge: Arcana/Nature to identify monsters and magical beings. The check was DC10 + the monster's/being's HD to gain a useful piece of information. Pretty easy to 'port over to 5e (y)
  11. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    Uh. There's a Perception skill though and the difference is: for saves, the GM tells you when, but skills you can use whenever you want. Plus the second a GM says "Make a Perception save" every player will know something's screwy.
  12. Theory of Games

    How Long Do You Wait Before You Houserule a New TTRPG?

    Reading this thread, I just realized the only system I've run where I never had to house-rule is GURPS. Such a great modular ttrpg 🤓
  13. Theory of Games

    D&D 5E (2024) Illusion Magic in 2024

    Using illusions in combat is always kinda tricky. If the GM is handling the illusionary threat, not running the combat encounter like a combat encounter can make the players suspicious. So I always present the illusion as real until the PCs figure out it isn't.
  14. Theory of Games

    Worlds of Design: Battle Maneuvers

    TTRPGs have different rules so tactics will be different. How players fight a war with Mythras won't be the same as fighting a war with 5e or the same as BECMI.
  15. Theory of Games

    D&D 5E (2024) How balanced would be this feat?

    Let's see what it actually does: Javelins, flails, morning stars, rapiers, war picks, maces and unarmed strikes can be used as Light weapons Quarterstaffs, spears, battleaxes, longswords, warhammers and tridents all do the highest damage die when used one-handed Great clubs, crossbows, bows...
  16. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    "Alarmist" suggests what I wrote couldn't happen, but I've been a GM and player at sessions where it did I play with Earthlings and they do crazy stuff. Sometimes it's fun and other times it can be "problematic" Players can do whatever they want IF the GM gives them the space to do it. Which...
  17. Theory of Games

    D&D General 1s and 20s: D&D's Narrative Mechanics

    THIS is exactly why "1" and "20" should not carry any "additional narrative power". Because some players will purposely come up with "narratives" that abruptly end the scene: "Rexor cuts off the evil wizard's lips so he can't cast any more spells! "Umley the Bold slashes off the deathknight's...
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