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  1. Theory of Games

    Realistic Combat that's Simple(ish)

    I've seen this complaint about "combat death spirals" for years because they incapacitate a PC leaving the player with nothing to do while everyone else is playing. But that's exactly how combat injuries work - they harm, maim, incapacitate and kill. Best way to avoid the "spiral"? Avoid...
  2. Theory of Games

    Realistic Combat that's Simple(ish)

    Depends on the system. D&D & most of its clones is 1d4 damage for daggers and a 1HD normie would never survive 10-30 stabs. Ever. Even with Death Saves. Once the ongoing stab damage pushes hit points to -maximum HP (-8 in this case), game over...
  3. Theory of Games

    Game Mechanics & Lore

    I thought this recent article by Monte Cook was relevant https://montecook.substack.com/p/using-rules-to-define-genre
  4. Theory of Games

    Between Diehards and Casuals is...the Fringe

    I'd define your "Fringe" as "casual". Mainly because you don't actually play ttrpgs
  5. Theory of Games

    Game Mechanics & Lore

    Always. Otherwise you end up in a situation where you're playing a D&D Barbarian and thinking Conan the Barbarian, but the gameplay feels more like Order of the Stick :rolleyes: If I'm aiming for 'Sword & Sorcery', I'd use The Riddle of Steel or GURPS Conan in order to have a lethal game...
  6. Theory of Games

    RPG Buzzwords that have effectively lost their meaning due to poor over-use

    Great insight. Don't they call that Argumentum Verbosum or something?
  7. Theory of Games

    D&D General Mike Mearls' blog post about RPG generations

    There's a lot of "whirlpools in your waves": Conan was long identified as Sword & Sorcery, but his stories also included Horror and were also considered 'dark, grim & gritty' by many literary scholars (and fans). Adventure Fantasy & Epic Fantasy run right into each other with LotR. Your list...
  8. Theory of Games

    D&D General Requesting Advice on FR Pantheon

    The link is literally from the FR site. Sometimes the supernatural beings "travel", like how Asmodeus is in Greyhawk, the Realms and Golarion.
  9. Theory of Games

    So you're done with D&D but still want to play D&Dish fantasy...

    Sometimes finding new people is the best solution IME. But, I get that it isn't easy finding them. I used Meet-Ups and lurked Facebook to find new groups. Playing online (VTT or play-by-post) is another possibility, as well.
  10. Theory of Games

    Itch.io is shadowbanning or deleting NSFW and LGBTQ content

    But can you prove VISA & MC are SPECIFICALLY TARGETING the Queer content creators? I'm no lawyer but doing so would be extremely difficult - and equally expensive in court.
  11. Theory of Games

    Realistic Combat that's Simple(ish)

    Having been in more than my share of street fights and done a little amateur boxing, nope. Evading attacks is far easier and far less taxing physically than actually throwing punches, grappling & kicking. Actually, wearing armor affects your overall speed and coordination, so yeah, if "realism"...
  12. Theory of Games

    D&D General Requesting Advice on FR Pantheon

    How did we forget The Shining One? He's one of the setting's major deities. https://forgottenrealms.fandom.com/wiki/Pelor
  13. Theory of Games

    D&D General Mike Mearls' blog post about RPG generations

    We can have rational discussion IF we choose to. If we agree on what terms mean and express our ideas as clearly as we can.
  14. Theory of Games

    When "playing it wrong" is more fun

    Well. If you're not having fun, there's also a chance your playstyle preferences don't match what the game or group delivers. It 'aint always the system. I've been there, especially regarding "sunk-cost" (PF ... M&M ... SR ...)
  15. Theory of Games

    So you're done with D&D but still want to play D&Dish fantasy...

    And D&D, which IME is more about roleplaying superheroes than adventurers.
  16. Theory of Games

    Attributes Should Be a Guideline for Personality

    I usually roleplay above-average charisma as the character being amicable, in most games that have the trait. Roleplaying high INT but low WIS usually presents as a character who lacks the insight to get the most out of being smart (the MCU's Iron Man comes to mind). I haven't played SW enough...
  17. Theory of Games

    When "playing it wrong" is more fun

    1. You can play the game however you like 2. If your rule changes significantly alter how the game plays, you're probably playing the wrong game
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