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  1. Dannyalcatraz

    What makes a successful superhero game?

    Seems so, because: This isn’t something I’ve seen up close & personal. The players “probably” not playing their PC’s established personality without mechanical reinforcement, that is.
  2. Dannyalcatraz

    What makes a successful superhero game?

    To me, that’s kind of the “role-play” aspect of the superheoic genre, not really the mechanics. So the GM has to present the players with options to do heroic things beyond punching Prof. Terribad in the face. But then the players have to make the decisions to perform those heroic acts beyond...
  3. Dannyalcatraz

    Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within

    While disappointing, sometimes NOT getting a house is really the best option. Sounds like you may have avoided a money pit.
  4. Dannyalcatraz

    Worlds of Design: The Problem with Space Navies, Part 1

    I just had this vision of an away team with one Ensign Leroy Jenkins…
  5. Dannyalcatraz

    What makes a successful superhero game?

    Can confirm. I was part of a GURPS: VtM playtest, and ran a Brujah whose build involved maxing out his physical stats (Potence; Celerity) and his generation (he had been taken by an ancient vampire). But his Embrace also drove him insane- he thought he was a superhero because of his physical...
  6. Dannyalcatraz

    Today I learned +

  7. Dannyalcatraz

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    As a PoC who started gaming in ‘77, I can relate to the inclusivity issue quite well, even though I’m a little too brown to passé blanc. And I’ll say this: even though I was never a homophobe, I did ape their behaviors and language- peer pressure is a bitch. It wasn’t until my sophomore year...
  8. Dannyalcatraz

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    Support your friends & eat a lot of potatoes!
  9. Dannyalcatraz

    Trailer Rabbit Trap

    What the Puck?
  10. Dannyalcatraz

    Pineapple Express: Someone Is Wrong on the Internet?

    My one summer’s time in a BASIC programming class (using Trash 80s) lets me chuckle at this.
  11. Dannyalcatraz

    What makes a successful superhero game?

    Simply throwing big points into SPEED would be a pretty good way to model certain speedsters. You know, the ones who might be able to run as fast as a race car, but not much beyond that. They’ll be pretty good at taking down mundane opponents, and confounding other supers would still be part...
  12. Dannyalcatraz

    What makes a successful superhero game?

    I always looked at HERO NPC write-ups as “one person’s” version of a character, to be mined for ideas; rarely used as-is. Because- let’s be honest- in a system like HERO, you can model individual powers in dozens of ways. The main limiting factors are your imagination and the GM’s points cap.
  13. Dannyalcatraz

    Pineapple Express: Someone Is Wrong on the Internet?

    FWIW, I thought I’d share a picture of the guitar I mentioned. It’s a Reverend Flatroc 15th Anniversary Limited Edition. The original that caught my eye was metal flake sapphire blue. Besides the special metal flake finishes, the 15th Anniversary LEs were equipped with Bigsby tremolos, which...
  14. Dannyalcatraz

    What makes a successful superhero game?

    If memory serves, the Magneto writeup may have been before the VPP was added to the game, so yes, inefficient compared to how a skilled player would model him in the later editions.
  15. Dannyalcatraz

    What makes a successful superhero game?

    I’m basing my assessment partially off of actual write ups of published DC, Marvel, and other companies’ superheroes in gaming magazines. I remember Teen Titans, the X-Men and Justice Machine all getting the treatment. Villains like Dr. Doom & Magneto were over 1000point builds. I’m...
  16. Dannyalcatraz

    What makes a successful superhero game?

    Oh, you can ABSOLUTELY burn tons of build points in skills. But after a certain point, your result will feel less like Batman and more like someone who is best in the world at everything. This begs the question of why be a crimefighter instead of making the world better for EVERYONE with their...
  17. Dannyalcatraz

    Pineapple Express: Someone Is Wrong on the Internet?

    It was a perfect storm that got me. I ordered the guitar after regular business hours, so even if that was their system, there was nobody there to make a printout and tag the item at that moment in time. And the first person in the store immediately had to deal with a customer who wanted the...
  18. Dannyalcatraz

    What makes a successful superhero game?

    Re: The Superman/Batman problem in HERO If you’re clever, there’s ways to make it work. First of all, assume both have the same number of build points. Second, since the bulk of Supes’ abilities are inherent, most of those points will be in actual super powers. Arguably, Batman won’t have...
  19. Dannyalcatraz

    Pineapple Express: Someone Is Wrong on the Internet?

    I went into a guitar store that had a PHENOMENAL inventory, such that I was really struggling as to what I would buy. (Note- I had already decided to buy something from them.) So I went home to mull it over after dinner. I made my decision, went online, and placed my order. Then I went to...
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