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  1. ElectricDragon

    XP awards for fighting same monster twice?

    Ahh, you got the point. Defeat is determined by party goals/monster goals not just when killed. Sneaking past an encounter can warrant full xp if the goal is elsewhere. Turning undead can warrant full xp if the goal is something other than "clean out all the undead in the dungeon". If the...
  2. ElectricDragon

    XP awards for fighting same monster twice?

    What about the recurring villains? Do they only give XP once when finally defeated? The rogue escaped during the battle; does the fact that he sneak-attacked the tank just before a big battle not count at all? The rogue again escaped this time using a teleport ring; does the fact that the...
  3. ElectricDragon

    XP awards for fighting same monster twice?

    Whoa, I am not saying that what you do in your campaign is wrong. Far from it. I was just pointing out that the "loop hole" for mega xp closed by negating xp for "partially" defeated monsters is just as bad as the "loop hole" itself. Every encounter should be judged on its personal merits as to...
  4. ElectricDragon

    Nightwalker Crush Item ability

    If you look at the round-by-round tactics; you will plainly see that the disarm attempt is a separate standard action, as is the crush attempt. If the nightwalker had to pick up the weapon off the ground, would this be only a standard action (to pick it up and crush it), like most people have...
  5. ElectricDragon

    XP awards for fighting same monster twice?

    At Nebten and Snowheart: What about the party that turns the shadows then leaves the dungeon? No xp? Shadows were overcome, the fact that they weren't destroyed is more a matter of character level (for the turning) rather than anything else. Turning can destroy undead. If some are destroyed and...
  6. ElectricDragon

    Questions that came up in game.

    If the distance is great enough (actual: 672 feet in 6 seconds, my game: 500 feet), then teleport should be able to be used. Even if it is not your turn (a round lasts 6 seconds and you get a turn in each round if you are not surprised, you don't necessarily use up all six seconds on your turn)...
  7. ElectricDragon

    XP awards for fighting same monster twice?

    As far as the shadows, I would give full xp for the first encounter (3 shadows overcome). How they were overcome is unimportant; even sneaking past them would call for full xp. The second time they met was a different encounter and should also warrant full xp (this time for only 2 shadows...
  8. ElectricDragon

    Can you cast a spell from a spellbook?

    You cannot cast a spell from a spellbook. You got it right: Sorry, I don't have an official reference for you just now, I am away from my books. In 2e, casting from the spellbook was often a house rule, allowed because low level wizards usually ran out of spells. 3.xe fixed that by allowing...
  9. ElectricDragon

    Spells to improve touch AC

    To parinho7, for non-spellcasters: Fighting Defensively with a Standard or Full Round attack action, Total Defense standard action, Combat Expertise feat, and Dodge feat all provide dodge bonuses to AC and dodge bonuses work against touch AC and stack with all other dodge bonuses. Dodge bonuses...
  10. ElectricDragon

    Paladin Warhorse Question

    Though what risner said is true, the paladin's mount is still treated as a magical beast for purposes of all effects that depend on its type (PHB pg. 45). For example, Charm Animals or Calm Animals would not work on a Paladin's Mount even though it is an animal. Ciao, Dave
  11. ElectricDragon

    Dispel Magic Question

    To explain the question I will set up an example. Three spellcasters A. You B. Your Ally C. Enemy Spellcaster There are other combatants; but for this example, they do not matter. A. goes first and readies a counterspell if C. begins casting. C. goes next and readies a counterspell if B...
  12. ElectricDragon

    D&D accused of being satans game.

    I've been playing D&D since 1978 and have had almost no negative reactions during my whole "career." I say almost, because there was one time in the 90's where the group I DM invited several new players to join. We actually had 4 girls want to learn to play! We always played at my house...
  13. ElectricDragon

    Wall of Force question

    What core dragon has Good maneuverability? For dragons, it takes a feat to hover. Blindsense has nothing to do with it. There is no space for the dragon to do anything but hover. It needs to move 5 feet before it can turn 45 degrees and that is the only turn it can make in one round with a...
  14. ElectricDragon

    Transfer mind into another body?

    The minimum I would allow this power to be manifested for is 51,620 gp. This breaks down as follows: 9th level power, 18th level manifester From the equipment section of the PHB, spellcasting and services: 9th level spell=90gp times 18 = 1,620. The power also requires an expenditure of 10,000...
  15. ElectricDragon

    cleric spells for finding the bad guy?

    If you have the Knowledge Domain, there is Clairaudience/Clairvoyance. If there are dead bodies around that used to work with him, there is Speak with Dead. That's all I can think of in the Core Rules without bringing in some of my campaign's spells (fire-speak, the walls have ears, etc.) Ciao...
  16. ElectricDragon

    Wall of Force question

    Without Wingover or Hover, the dragon could only turn 45 degrees after 5 ft. of movement (his only allowed turn that round at poor maneuverability), then slam into the fixed wall. I would allow him to lessen the crash damage by half with this turn. Spot, Listen, Blindsense, even Blindsight won't...
  17. ElectricDragon

    Wall of Force question

    Wingover does require 10 feet of space to perform. If the wall was within 5 ft. only Hover could allow it to not crash into it. And I say crash, minimum movement of 75 ft. and only 5 ft. to move means crash. I would rule that equivalent to falling for 70 ft. (the minimum it needs to stay aloft)...
  18. ElectricDragon

    Wall of Force question

    I agree with your DM on the first part as the spell has no (S) and it says: The caster can form the wall into a flat, vertical plane... Seemingly, this is your only option. As to the second, the only thing I can find in the spell that even suggests that the spell has to be at ground level is...
  19. ElectricDragon

    Shadow Dancer's Shadow Illusion

    According to the SRD The save DC is: 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier. This is for all spell-like abilities. According to the SRD The caster level is: If no caster level is specified, the caster level is equal to the creature’s Hit...
  20. ElectricDragon

    Pseudodragon familiar...

    Actually, the pseudodragon does not take AoO for getting into melee. It has a 5 ft. reach with its tail; thus it only needs to get into its opponent's space when it wants to bite or full attack. Mobility is its best defense; so full attacks should be avoided. Ciao, Dave
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