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  1. ElectricDragon

    D&D 3.x Elder Dragons

    Skull Cap This item looks like nothing more than a bone covering for the head, though some (10%) are painted black. Wearing this cap gives the wearer both a +1 armor bonus to AC and a +1 to +3 armor enhancement bonus. This armor bonus is force so it also applies to incorporeal creatures. It...
  2. ElectricDragon

    D&D 3.x Elder Dragons

    Ghoul Gloves This pair of cream-colored gloves is tipped with long claws. The claws do not interfere with manual dexterity or grasping and seem to be just for looks. Wearer can use ghoul touch 3/day. Each touch with this ability also does 1d8 slashing damage (Strength bonus or penalty applies to...
  3. ElectricDragon

    D&D 3.x Elder Dragons

    Ghost Touch Gloves The lich, known only as the Keeper, first made these gloves as the first step in making his phylactery incorporeal so he could carry it everywhere without fear. He figured (rightly, it seems, for his ultimate destruction is not recorded) that no one would be able to figure out...
  4. ElectricDragon

    D&D 5E (2014) Defeat Orcus

    In the 2e "H" series (Bloodstone), not only were you supposed to steal Orcus' wand from its place on his throne deep in the Abyss, you needed to take it to Avernus and kill Tiamat to destroy the wand and gain an amulet that would protect your country from demons for 100 years.
  5. ElectricDragon

    D&D 3.x Elder Dragons

    Ghost Table This device is sometimes seen in the possession of a fortune teller or seer. Along with crystal balls, these magical devices are the mainstay of the seer profession. Most often made by clerical liches and found in their lair, ghost tables offer essentially a free commune with their...
  6. ElectricDragon

    D&D 3.x Elder Dragons

    Obsidian Darkskull This skull, shaped from darkwood, is wholly evil. Wherever the skull goes, the area around it is treated as though an unhallow spell had been cast with the skull as the touched point of origin with darkness fixed to the unhallow area. The darkness effect can only be dispelled...
  7. ElectricDragon

    D&D 3.x Elder Dragons

    Darkwood Darkskull This skull, shaped from darkwood, is wholly evil. Wherever the skull goes, the area around it is treated as though an unhallow spell had been cast with the skull as the touched point of origin with bane fixed to the unhallow area. The bane effect only affects those that do not...
  8. ElectricDragon

    D&D 3.x Elder Dragons

    Special Items Nethrancor has several items specific to his faith; that he or his followers have invented to further his handiwork. First are actually several versions of the darkskull ritual with differing spells, materials, and requirements. Black Iron Darkskull This skull, shaped from black...
  9. ElectricDragon

    D&D 3.x Elder Dragons

    Sword of Life Stealing This black iron +2 longsword bestows a negative level when it deals a critical hit. The sword wielder gains 1d6 temporary hit points each time a negative level is bestowed on another. These temporary hit points last for 24 hours. One day after being struck, subjects must...
  10. ElectricDragon

    D&D 3.x How many books in that library?

    Wizards do not exist in your game world?
  11. ElectricDragon

    D&D 3.x How many books in that library?

    Furthermore, a quick perusal of the SRD reveals that several books work better for a class than any other. Golem Manuals (mostly sorcerer or wizard, one cleric) and Blessed Book (for wizards). Three other books do not benefit a class more than any other (gaining a stat bonus is overall good...
  12. ElectricDragon

    D&D 3.x How many books in that library?

    Think of "why" someone would want to cast this spell. 1. To know how many and what kind of magic books are in a suspect library. 2. To research a legendary or epic item, place, or thing. In case #1. You as DM control how many (if any) are magical and what magics that would be. What do you want...
  13. ElectricDragon

    D&D 3.x How many books in that library?

    If you feel that character class should be replaced with profession (a skill), you can easily do that for your campaign. Spell descriptions often mention character classes whether they are an in-game thing or not. Adding the word "profession" just confuses things. Character class is a game term.
  14. ElectricDragon

    D&D 3.x How many books in that library?

    Catalogue "Greetings. I am the Count. They call me the Count, because I LOVE to count... things. One! One scroll. Two! Two scrolls! Mwahahahaha…” Divination Level: Brd 5, Clr 5, Sor/Wiz 5 Components: V, S, M, F Casting Time: 10 minutes Range: Touch Target (Area): 1 library (up to 1,000 square...
  15. ElectricDragon

    D&D 3.x Elder Dragons

    Staff of Necromancy Strong necromancy; CL 13th; Craft Staff, cause fear, circle of death, enervation, ghoul touch, halt undead, waves of fatigue; 8,500 for material components (17-500gp powdered black pearls, 1 lb. ghoul lair dirt, 1 ounce garlic, 1 ounce sulfur); 65 days.[Extrapolated from Core...
  16. ElectricDragon

    what does Orc+Elf equal?

    Years ago (too many to mention numbers), I helped write a campaign that included many half races. In addition to the normal half-breeds (1/2 elf and 1/2 orc), we had: Dwonome (1/2 dwarf, 1/2 gnome) Gnomling (1/2 gnome, 1/2 halfling) Half-Dwarf (1/2 dwarf, 1/2 human) Tarnat (1/2 dwarf, 1/2 orc)...
  17. ElectricDragon

    Wizards and healing spells

    Lots of arcane necromantic spells provide healing (or rather trading of hp from friends or enemies). They don't work as well as cleric spells and indeed often have a drawback and are higher level than comparable clerical healing. These spells can be researched without house-ruling that the mage...
  18. ElectricDragon

    D&D 3.x Elder Dragons

    Robe of Bones Moderate Necromancy (Evil), CL 9 Prerequisites: The complete skins of 2 goblins, 2 human commoners, and 2 wolves; 12 dead bodies (4 goblins, 4 human commoners, 4 wolves); 12 gems (4-25 gp black opals, 6-50 gp black opals, and 2-100 gp black opals); Craft Wondrous Item feat; animate...
  19. ElectricDragon

    D&D 3.x Elder Dragons

    Mace of Terror Strong Necromancy, CL 13 Prerequisites: A masterwork heavy mace; Craft Magical Arms and Armor feat; fear; an obsidian altar dedicated to Nethrancor and prepared with unhallow and bless; ~5 lbs. of sulphur; ~ 5 lb. of brimstone; and a cold iron brazier (500 gp). Offering: A lock of...
  20. ElectricDragon

    D&D 3.x Elder Dragons

    Life-Drinker Strong Necromancy, CL 13. Prerequisites: Masterwork cold iron greataxe; 1 vampire (bound with magical chains [Craft Wondrous Item, sequester, and 1 day] and beheaded with the greataxe); a sacrificial altar dedicated to Nethrancor; an iron unholy symbol of Nethrancor; Craft Magical...
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