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  1. ElectricDragon

    Can a Barbarian/Bard inspire courage while raging?

    All I know is that if you put a bard-berian in a box and shake it real hard; you can't tell if he's singing but he does sound mad.
  2. ElectricDragon

    D&D 3.x Elder Dragons

    Secrets of the Dead Nethrancor has many secrets that he is willing to trade to an undead creature in exchange for a service. He also has a few secrets that he will trade to a prospective undead in exchange for their promise to use that secret to become undead. Nethrancor’s secrets come in...
  3. ElectricDragon

    D&D 3.x Elder Dragons

    Chant of the Hollow Night Into the darkness, wander I Driven by thirst, ever so nigh From setting sun 'til dawn's great eye Take this soul with its last sigh This is the proper way to die.
  4. ElectricDragon

    D&D 3.x Elder Dragons

    Nethrancor Wizard (Necromancer) 40 Colossal+ Dragon (Evil, Lawful) Divine Rank: 14 Hit Dice: 43d12 + 387 (dragon) + 40d4 + 360 (wiz) (1,423 hp) Initiative: +4 Speed: 180 ft. (36 squares), fly 360 ft. (clumsy), swim 140 ft. AC: 109, touch 31 (incorporeal touch 51), flat-footed 109* *Against...
  5. ElectricDragon

    D&D 3.x Elder Dragons

    Canon Nethrancor is the draconic deity of endings, afterlife, undeath, and secrets. He provides the secrets of how to become immortal through undeath for mere subservience and allegiance to him. Many dragons near the end of their life have pledged fealty to him in order to learn some of the...
  6. ElectricDragon

    D&D 3.x Elder Dragons

    PART TWO Nethrancor Dead Secrets According to Erevann and the Draco Procreatio: ...The last half of the eleventh tablet spends most of its space delineating the dark and the creatures that inhabit it and how Nethrancor is responsible for all that creeps, crawls, or flies after death...
  7. ElectricDragon

    D&D 3.x Ladle of candle forming

    fox's cunning could also be appropriate.
  8. ElectricDragon

    D&D 3.x Elder Dragons

    Adventure Hooks 1. The evil lich, Mumrah, has reappeared and is again building an undead army to sweep across the realms. Even now, smaller villages in the north are being swarmed by the lesser undead of his vanguard. His fortress, as always lies in the mountains far to the north. The oracle...
  9. ElectricDragon

    I have a question

    Ah, I forgot that, thanks for pointing it out.
  10. ElectricDragon

    I have a question

    DR is the amount of magic needed to hit the god. AFAIK, the god's hands have the property to hit creatures as if they were as magical as his body is defensively. But DR 35/+4 is from 3.0. In 3.5, they consolidated DR types into magic (+1 to +5), epic (+6 to +10), and various materials (i.e. DR...
  11. ElectricDragon

    D&D 3.x Elder Dragons

    Thank you. Are there any other comments, suggestions, or questions?
  12. ElectricDragon

    D&D 3.x Elder Dragons

    The last kind of special feature is to be found only in the depths of the lake in the lair. It can be easily missed. Gate to Entropy Description: It is 50 feet underwater and 300 feet from the underwater entrance to the lair (from the dead end in the surrounding tunnels). It produces a feeble...
  13. ElectricDragon

    D&D 3.x Elder Dragons

    SPECIAL FEATURES OF THE REALM There are several features of the realm of Arkonseptsis. Most are found in the surrounding maze and only one is found in the lair. First off, there are 3 streams, mere rivulets, that run through Arkonseptsis' realm. One feeds the lair lake, one drains from said...
  14. ElectricDragon

    D&D 3.x Elder Dragons

    Treasure Level The cavern walls that surround the treasure level are lined and swirled with multitudes of colors of glowing fungi (black, white, violet, red, orange, green, pink, and yellow) sort of a psychedelic wall coloring with swirls and stripes of the various colors. Fungi that grow on...
  15. ElectricDragon

    D&D 3.x Elder Dragons

    Stalagmite-Forest Maze The second part of the cavern that is the lair of Arkonseptsis and taking up about a third of the cavern is the Stalagmite-Forest Maze. The dimensions of this part of the cavern are consistently 1,000 feet wide and another 1,000 feet from the edge of the lake to the...
  16. ElectricDragon

    Arrays

    The standard, non-elite, and elite arrays are from the core rules. I just extrapolated that certain creatures would exceed those limits. I'm not sure what your beef is, you seem to use a different system anyway (point buy; a method I find too complicated for most of my players). I mention NPCs...
  17. ElectricDragon

    Arrays

    ARRAYS Creatures are assumed to have completely average (or standard) ability scores—a 10 or an 11 in each ability, as modified by their racial bonuses. However, player characters are individuals and often have better than normal ability scores, and usually make use of the nonelite array, the...
  18. ElectricDragon

    D&D 3.x Elder Dragons

    THE LAIR OF THE LEAD DRAGON In the yolk that is the egg of Arkonseptsis’ realm is the lair of “no magic”. Though magic can be cast or activated here, it is likely to immediately draw the lead dragon’s attention. No matter where he is in his realm, Arkonseptsis can be anywhere his attention is...
  19. ElectricDragon

    Sunder a dwarven Throwing hammer in mid flight

    In response to the hammer-catching developed by the giants, the dwarves invested into their dwarven throwers a mirror image ability that makes the hammer appear as 5 hammers in flight (20% chance to grab the right one, in addition to the small chance to catch it. Not all dwarven throwers have...
  20. ElectricDragon

    Sunder a dwarven Throwing hammer in mid flight

    Again, IF a devastating race war between dwarves and giants seemed never to end; I can see the development of this tactic. Large battles would most likely have at least one of these weapons in use; and its use would be detrimental to the giants chances to win. They can already catch incoming...
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