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  1. chitzk0i

    When a rolled "1" isn't an automatic failure?

    ur doin it wrong. If you aim for maximum attack bonus and your leader hands out more attack bonus, it's not that hard to hit on a two. If you're a high-wisdom fighter, OAs can be very close to auto-hit territory, especially with one of the recent "basic melee vs reflex" feats.
  2. chitzk0i

    Shorten Combat: reduce complexity 20%.

    If you're really serious about combats taking a maximum of one hour, you could just declare a victor after the battle has gone on for an hour. If you also reduce monster hit points and/or defenses, there ought to be a clear upper hand by that time.
  3. chitzk0i

    Battle Engineer for Avengers?

    oops, nvm.
  4. chitzk0i

    Runepriest in Action?

    Back when all we had was PHB1, everybody flanked. Warlords handed Commander's Strikes to their flanking buddies, and everything was good. But if every class works fine with flanking, then it can become an uber-strategy that nothing can compete with. It's probably why the ardent's Ire Strike...
  5. chitzk0i

    Power Combo Question

    You could also use Divine Power (daily 9) to supply regeneration 5 and offset the ongoing damage.
  6. chitzk0i

    Winning Races: Revenant

    They don't have much time left. Before long, it's going to be late 2010. :)
  7. chitzk0i

    Bracers of Escape timing

    A more useful metaphor would be that you pause the interrupted action, finish your power, then re-check the triggering power to see if anything has changed. The interrupt rules never specify windows of opportunity for certain triggers. The only restriction I could find in the PHB is in one of...
  8. chitzk0i

    False Bravado (PHB3)

    I'd give it recharge 456, but otherwise, an interesting way to spice up a solo fight.
  9. chitzk0i

    MP2: Cunning Sneak/Stealth questions

    If there was a power that went something like "Minor action. Effect: Make an intimidate check.", would you let the user intimidate unbloodied enemies into surrendering? Gloaming cut doesn't say anything about circumventing the normal stealth rules. It just lets you make a check at an...
  10. chitzk0i

    Can you miss on purpose?

    You really think the cleric is in danger of hitting with implement vs AC? ;P I see it as poor planing on the part of the pacifist cleric. If you want a similar debuff, retrain to weapon of the gods. If you don't like that one, clerics have plenty of other options for dailies that don't do...
  11. chitzk0i

    Can you miss on purpose?

    The easiest solution is to just go with another daily power. Implement vs AC? Weak! Iron to glass, on the other hand, will severely nerf an enemy's damage until the end of the encounter. Or you could pick up Weapon of the Gods and get an AC debuff to replace the combat advantage. If you...
  12. chitzk0i

    Fighter Weapon Talent question?

    I'm pretty sure fighter weapon talents cover one-handed or two-handed weapons (or possibly off hand anything), not light or heavy blades.
  13. chitzk0i

    Fade Away

    That's not quite what he means. Unless you make a stealth check--which is typically only made at the end of a move action--everyone knows what square you are in, even if you are invisible.
  14. chitzk0i

    Resist damage vs. a multi-attack power

    The resistance rules don't say anything about reducing damage dealt by a power. They don't say anything about restricting how often it can reduce damage. The resistance rules say, "If you take damage of the specified type, reduce it." If you take damage, your resist all 5 reduces it. Twin...
  15. chitzk0i

    Astral Seal + Reaping Strike

    To break it down even further, are you doing stuff in the Miss: entry? if you are, you did not hit. A power can only count as a hit if it has a Hit: entry and you got to do the stuff in that entry during this use of the power.
  16. chitzk0i

    Resist damage vs. a multi-attack power

    If you slow it all down, it doesn't matter how many attack rolls there are. If you resolve one attack roll before moving on to the next, then you just ask, "Did I take damage?" If you did, reduce it by five. The number of attack rolls is irrelevant; it's instances of damage that count.
  17. chitzk0i

    High Jump and attack

    Not just fighting, but dodging. Dodging is also important.
  18. chitzk0i

    PAX East: running a "teach a new player D&D" game

    As a corollary to this one, be sure you actually explain the rules at some point. If a monster grabs one of the PCs, make sure you actually explain how to escape. Further, if you're handing out pregen characters to the PCs, look over their powers and abilities so the PCs can avail themselves...
  19. chitzk0i

    Free action during attack power resolution?

    Under that interpretation, Elven Accuracy and the half-orc racial power are completely useless. In order for these powers to be useable, you have to be able to use free actions during another action.
  20. chitzk0i

    Looking for thread on masterwork armour

    The FAQ clarifies that.
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