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    Pathfinder 1E Opinions on Pathfinder

    Paizo and I parted company when they went all Pathfinder - by which I don't mean the point in time at which they started to playtest it but when they switched the rest of their product line to Pathfinder.* I'm extremely fiddly when it comes to backwards compatibility and think that the Paizo...
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    Underdark - anyone has it?

    Rechan, I seriously don't know. The book starts on a serious High - the myth of Torog, which is simply brilliant (well done and exceedingly well written). But a lot of the stuff that follows (now that I've read a bit further into the book) isn't nearly as brilliant, and a lot strikes me as...
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    Underdark - anyone has it?

    Don't think so, as the background article in Dragon 372 ("Playing Shadar-kai") didn't even mention drow. If I were to guess, I'd suggest it's to do with the rivalry of the deities respectively worshipped by the two races - Lolth and the Raven Queen. The sidebar on Shadar-kai religion in...
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    Underdark - anyone has it?

    I just read most of chapter 1 (except for the the final bit on campaign suggestions, which I just skimmed). Pros: + Good prose and inspiring texts (Torog e.g.). Can't recall the last time I saw this in a 4E book. As a DM I mostly buy toolkit books for 4E these days (e.g. Plane Below - really...
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    New Realms = Old School

    S'mon, that's excellent and entirely reasonable advice. However, I'm not the reasonable sort of guy, as my players can tell you. ;) So here's my take. First of all, here's a free online tool to create 4E random encounters: 4e Random Encounter Generator - Asmor.com Thanks to Coldwyn - one of...
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    New Realms = Old School

    Hi everyone, an appeal from me. The thing we need most to make the sandbox workable are random encounter tables geared to four terrain types: mountains, forests, hill lands, and marshes. On the assumption that the sandbox is initially geared at heroic tier play, we'd be looking at entries in...
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    New Realms = Old School

    Yes indeed. Thread title aside, I think the first chapter in the FRCG is (to iterate myself) "closer to the spirit of an OSR setting than the proponents or detractors of that movement might care to admit". My copy of that module arrived an hour ago in the mail. I've updated my OP with...
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    New Realms = Old School

    Sorry for not replying earlier to this. T. Foster brought up the same issue on a twin thread I started re: my FR map on TheRPGSite, so I'm going to replicate his point and my response here. Hope it helps, but if you got better advice please share it. Thanks.
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    New Realms = Old School

    Thanks! The map only started as a rough sketch for me to get onto ch. 1 of the FRCG. I had disliked the 4E realms heavily until recently, and pretty much concurred with Nitessine's brilliant if brutal dissection of the book's first chapter (still makes me laugh). But as I started to sketch the...
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    New Realms = Old School

    Nope. Done in my spare time with my watercolours and charcoal, and shared here for free. I wouldn't pay for that paintjob either. :D @others: Thanks for the XP! Really appreciated.
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    New Realms = Old School

    Here's my proof that the new FR setting book is closer in spirit to the Old School Renaissance (OSR) than its proponents or detractors ( ;) ) might care to admit. It's also my gift to two unfortunately divided camps in the fandom of D&D - 4E'ers and OSR'ers. Behold my gift of...
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    Dark Sun - Player's Guide rendered obsolete

    Bill Slavicsek, creator of 2e DS and now head poncho of 4E says: "Yes, we so would!" ;D
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    Dark Sun - Player's Guide rendered obsolete

    You know, some recent supplements like Primal Power, Revenge of the Giants, AV 2, PH 2, or Plane Below really expand on the 4E core setting's cosmology, which is not so much focused on the planes but on the "Dawn War" - a clash of the deities and primordials at the beginning of creation. The...
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    Dark Sun - Player's Guide rendered obsolete

    I feel stupid for posting this thread. See, I missed the elephant in the room. Someone up thread said that there'll be hardly any new classes and races in Dark Sun. That's not true. A great deal of that info is in Player's Handbook 3, along with the psionic power source which is pretty much...
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    Is there a social obligation?

    Wohoo! You got the jackpot. Seriously, playing in the RPGA the percentage for that experience to forever turn you off D&D runs high. And that's not even considering which edition hits the table. I'd recommend you to take a short break from 4E to get some distance to this awful memory, and...
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    Dark Sun - Player's Guide rendered obsolete

    A 32 page softcover for 4E by WotC costs $10 (point of comparison: Dragonborn and Tiefling race codeces). Taking those - purely hypothetical - 32 pages away from the Dark Sun CG, we're left with a 190 pp. page count. Sticking to the previous page count of 4E campaign guides - of ca. 290 pages -...
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    Dark Sun - Player's Guide rendered obsolete

    "More functional for WotC" - I see. Still believe they could have switched to a more profitable way of distributing the content while, at the very least, keeping the adventure in the DM-exclusive offering. I must also confess of not seeing a single 4E WotC softcover since the "Wizards...
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    Dark Sun - Player's Guide rendered obsolete

    So far with 4E settings we got two books - a DM exlusivie campaign guide, and a Player's Guide with race and class entries appropriate for the setting along with some nice campaign specific feats and "backgrounds". 4E Dark Sun is abandoning that model in favour of this: Book 1: First emphasis...
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    I love the Feydark.

    If you love the Feydark, be sure to (re)read the original article by Chris Youngs, which you can download here: The Eye of Madness: Tyrants of the Feydark This article illustrates my major beefs with 4E books: they have to be PG-13. The article made it into the Manual of the Planes, but all...
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    Falling off the 4ed bandwagon

    Freudian slip?
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