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  1. M

    Refusing to come back from the dead

    Seems like another good reason to leave a will for the rest of your party.
  2. M

    Refusing to come back from the dead

    Thanks! Looks like my BBEG would've had to dominate various people to pull this trick off (a suitable ret-con for that particular BBEG).
  3. M

    Refusing to come back from the dead

    Howso? I've had a particular nasty BBEG kill someone and continuously raised (and rekilled) them until the soul refused to return (a KODT-Black Hands trick). I'm not sure how one could tell who is trying to raise you.
  4. M

    Precedence for Leaping from the Saddle

    There's nothing wrong with having the jump be from the saddle (i.e. done simultaneously with the dismount)... D&D doesn't really differentiate, and the basic mechanics are provided.
  5. M

    Hitting invisible creatures with ranged weapons

    imho: yup (well, the tiny critter theoretically also has less chance to be hit due size bonus to AC, but...) Similarly: if a large critter is grappling a tiny critter, a DM could adjudicate a higher chance to hit the large critter when firing into the grapple... and this technically isn't even...
  6. M

    Hitting invisible creatures with ranged weapons

    Well, I do not use the optional variant rule, yet I would still adjudicate otherwise. Since I am a staunch follower of the rules (and believe in posting any house-rules so my players know them ahead of time)... do you believe I am ruling incorrectly? Isn't adjudicating unusual circumstances...
  7. M

    Hitting invisible creatures with ranged weapons

    I believe 3.5's no-hitting cover reflects that you are normally aiming around the cover (i.e. being more precise) in order to hit the target. However, accidentally shooting through something that you didn't realize is there isn't actually covered by the rules, leaving it to DM fiat. In my case...
  8. M

    Hitting invisible creatures with ranged weapons

    I would give it a 50/50 chance of being stopped by the invisible guy that was in the way (and thus rolling the attack on him instead).
  9. M

    Precedence for Leaping from the Saddle

    You would likely handle it as a standard dismount (plus jump if you want to go farther than an adjacent square), i.e. you can do it as a move action (and use another move action for the jumping), or use: "Fast Mount or Dismount You can attempt to mount or dismount from a mount of up to one size...
  10. M

    Bag of holding and dimension door

    D&D uses those terms interchangeably (i.e both terms are used to describe portable hole). For the OP, there is no problem with Dimension Dooring with a bag of holding. As for other combo's, here is some additional information: From the Rules of the Game: "Extradimensional spaces are notorious...
  11. M

    Sneak Attack

    So just become a fighter in his games, and spend your time hunting down rogues ;)
  12. M

    Riding DC against wild dragon?

    Down that path lies madness. What is to stop him from jumping onto the back of anything and directing it's movement? Have some kobolds (with high ride skills) jump onto the back of the PC and direct his movement... see if he still thinks it's reasonable. However (to encourage creativety) I...
  13. M

    Sneak Attack

    1) Let him know about this thread. 2) Show him page 23 of the 3.5 FAQ (here), which says: "If a rogue gets multiple attacks in a round (such as from a high base attack bonus or the Rapid Shot feat), can she make sneak attacks for all of them? Yes, but only if each attack meets a requirement to...
  14. M

    Portable Hole and Wondrous Architecture

    I don't see why not. Wondrous architecture (from the Stronghold builder's guide) seems like it can be purchased and placed as desired. Note though: the Stronghold builder's guide is a 3.0 product, so check if you DM allows it. Also, a DM probably wouldn't allow this in combination with the...
  15. M

    XP stop/ level buyback after the fact

    A miracle (after you're done with the adventure) could probably fix that for a mere 1530 gp donation. The latter. It's up to your DM, but the most commonly accepted method is to only level up when you have enough XP for the next level.
  16. M

    ideas for contingency

    Not great, but I often combined it with true-strike and (important) ray spells. Nice. Wish my BBEG had thought of that awhile ago.
  17. M

    Making a non melee powerful cleric (core)

    I've found that a Cleric of Wee Jas is an excellent option. You don't even have to be evil (indeed, Wee Jas even has LG Paladins), and you can still spontaneously heal (although, with wands of cure light wounds being so cheap, that's not as big of a deal). Also, Clerics of Wee Jas have the magic...
  18. M

    Making a non melee powerful cleric (core)

    Note that I personally have always viewed summoning in general as underpowered (even with abilities that enhance it). However, getting a cohort can be an excellent ability (maybe 1/2 celestial centaur mount?), and lesser planar ally is da bomb when used to get a Formian Taskmaster.
  19. M

    Im new to D&D HELP PLZ!!!

    One excellent method is to ask you fellow players if they would help you optimize a character. At least one will enjoy that sort of thing, and you'll be able to learn a lot from him (plus, he won't mind when your own character starts kicking butt, since he had a hand in it).
  20. M

    Making a non melee powerful cleric (core)

    Ideally, you would have most of your buffs cast before entering the dungeon (i.e. focus on 10min/level or 1hr./level buffs), leaving you to cast offensive spells during combat. 1) A summoning focused cleric (i.e. Thaumaturgist) can be a fun change of pace. 2) A cleric focused on...
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