Search results

  1. M

    Eberron Setting?

    I need to read a bit more about Eberron really, and spend more time considering this thread. However, one of the largest problems the idea as set will have is the whole 'low power' idea. There isn't any viable way to enforce that without having all of us Magi and a lot of new recruits hang out...
  2. M

    Setting NPCs and Characters

    No one is allowed to play officials or personnel of the setting proper except Magi. This is specifically true of the Tavern. This means no militia, no governors, none of that sort of thing. I've already advised some folk of this. Please keep it in mind. The other Setting Coordinators have...
  3. M

    Reality Check! (Humour! Check anger at the door!)

    Well said, Tharv. I like it. :) Siani
  4. M

    The Story-Line Reference Thread!

    It has been stuck. Siani
  5. M

    WoD ICG TMP? The heck you say!

    Playing them here on EnWorld would depend largely on the TMP Setting Coordinator and I think this has been more or less answered by the discretion comment for the moment, basically keeping them quietly hidden; downplayed. Shannen, the one I've taken in there, is a Garou/Forsaken...
  6. M

    WoD ICG TMP? The heck you say!

    Gabe will answer this one more fully, but as I understand it the WoD rooms are to remain on UH, at least for the time being. Siani
  7. M

    A note marked with SKULLS

    *peers at her boards and laughs suddenly* oO( Who is this clown? Self esteem troubles seems to me. At least he provides a bit of a laugh now and then.) *wanders back upstairs*
  8. M

    Tails, wings, and stuff.

    Garden has the same rules as the Tavern. The Clearing, being a combat room, is the only place you don't have to wear your disguise if you do not wish to. Really big cloaks are useful. Indeed. Siani
  9. M

    Tails, wings, and stuff.

    Interesting result of being a target. In fact, you'd need to hide it. That restriction isn't just for demons, it's general. Tail has to be hidden if you have one. >>2) Demons, Devils, and Outsiders in general must be disguised. Disguised is defined such that anyone looking at such a character...
  10. M

    A Clearly Pretentious Note

    *glances at the note and laughs brightly, shaking her head* oO( Yet another large ego on legs, though I must admit; this one can write. Sort of.) *wanders back to her work, chuckling softly at people in general*
  11. M

    Dragonborn in CRT?

    As long as the character is completely disguised as mandated in the Setting Rules they can be present. Note, that means no visible horns, tails, claws, fangs, scaled skin etc. The character is supposed to look like any ordinary sort of individual to the casual glance. Robes are a good option...
  12. M

    ...Hmmm

    Trelian has it right. I don't mind log copies going to participants after they've been looked over and...disarmed. Remember gang, I'm going to be present overseeing things for the Magi, and the rules of the Tavern apply to the Banquet Hall; that is to say I will NOT be...
  13. M

    Relating to CRT guidelines...

    Hiya. Very unusual character, kudos for the work. That being said, I'm afraid the CRT isn't for this character in true form. He'd have to use magic or something to appear human/humanoid. Use the character in the other settings in true form, but in the CRT you'll have to disguise it, and that...
  14. M

    WANTED:Alive

    *peers at her message board, noting the large poster* oO(He missed dusting the Overking? That alone warrants a slow death! No one will mourn that dog. Now if he'd made the mark...well now, they'd be feasting him all over the western Flanaess.) tsktsk *wanders off to continue her work*
  15. M

    CRT & Setting Update

    Well. That was interesting. Siani Greyhawk Setting Coordinator & ISRP Lead
  16. M

    Announcement

    *peers at the missive and sighs, shaking her head as she returns to her work* "That'll make a bit of a mess, right enough."
  17. M

    Combat in the Garden

    Essentially the exchange of a strike, that is, once each before moving to the Clearing. If you don't like breaking continuity, then I suggest the preliminary posturing; shoving, threatening with blades, etc, be the point at which movement to the Clearing commences. However, a single exchange is...
  18. M

    Combat in the Garden

    Good answers. One other thing; The Garden follows the rules for the Tavern. It is right next to the Tavern. It is a publicly accessible area. It is not hidden. It is in the town proper as is the Tavern. It is NOT howling wilderness/deep forest etc. So, no wolf packs or other such things. Use...
  19. M

    WANTED: For Fratricide and Other Murders

    *glances at the note and snorts* The Pale! Ought to stay in their own lands and keep their light to themselves! Meddlesome lot. *shakes her head and wanders back to the bar, but leaves the note in place*
  20. M

    The Ebon Tide

    The Tavern is IN Ford Keep, in the center of town along the river Selintan. It's a day's journey away from GREYHAWK. The Tavern is across the street from the Baron's Keep so yeah, there'd be hordes of troops. As to drow, the rules are clear enough and that will suffice. Oerth drow are not to be...
Top