Search results

  1. 0-hr

    d20 StarWars - Multishot, why?

    I'm not seeing why Rapid Shot and Multifire stack. You just have a super fast trigger finger? :confused: I see Multifire as giving everyone a poor-man's version of Rapid Shot. So I think the feat should just reduce the penalties, not give you an entire new attack. If you want to shoot like a...
  2. 0-hr

    d20 StarWars - Multishot, why?

    Like D&D, you can use Rapid Shot in StarWars to get an extra attack at -2 -2. But the game then goes on to add the Multishot feat which (combined) gives you yet another attack at -4 -4 -4. Is that really necessary? It seems rather broken to me, especially when combined with the easy-to-aquire...
  3. 0-hr

    The retraining rules in PHB II

    I've decided not to use the retraining rules except as a guideline for when the DM decides that a character has a reason & opportunity to change something. Though I often allow things along the lines of retraining, I don't like the rules in the PHBII because they make a player entitiled to...
  4. 0-hr

    Jump while withdrawing?

    Can a character Jump while doing a withdraw?
  5. 0-hr

    Bogged down by D&D grapple rules.

    I think that sums it up pretty well - it's a whole different combat mode. What I would like to see is a grapple system that seems like it is part of the same combat mode as the rest of the fight. :confused: When we moved from 3.0 to 3.5 my biggest disapointment was that the grapples rules...
  6. 0-hr

    Tricks of the Trade

    I know it's not everyone's style but when I GM, I freely tell the players what they need to hit: ie; "The thug has a 14 AC.". That lets them tell me if they hit or not - which speeds things up, especially in subsequent rounds. Now I'll usually not let this info out until the fight is under...
  7. 0-hr

    Chill Touch... multiple charges?

    I don't doubt that everyone would disagree with this answer.
  8. 0-hr

    Brawler class?

    I'm looking at making a barbaric half-orc brawler. Is there a class out there (in any of the expansions etc.) that has something like the monk's unarmed damage progression without all of the goofy magical abilities? Something designed to be unarmored or lightly armored would also be a big...
  9. 0-hr

    Tumble

    What are you referencing other than the quoted text (because I've read that already :) )? Edit: I'm not saying you're wrong. I'd just like a reference or a large majority of people (or Hypersmurf) to agree with you.
  10. 0-hr

    Tumble

    Suppose a monk tries to tumble past on orc and a goblin. Both are initially next to him and he chooses to roll vs the orc first. If the monk makes the check vs the orc but then fails the check vs the goblin, does the orc also get an attack of opporunity?
  11. 0-hr

    Powerful Build + Monk

    If Enlarge Person is a fist level spell, I guess you could research Enlarge Fists as a cantrip :D
  12. 0-hr

    Rules that handle Kingdom Management

    I could not find any info on the companion set dominion rules, do you have a link or anything that might help me find more information online?
  13. 0-hr

    (disregard)

    Sorry, I was asking this for a friend and then saw he already asked on his own. - - - - :o Aside from Birthright (which is too tied to the setting mechanics), is there a set of rules out there for running kingdoms? Taxes, armies, politics - all that sort of bookeeping (sort of like a...
  14. 0-hr

    Dire Weasel's Attach & CON-draining Blood Drain

    Just for the purpose of ellucidation, note the text under Stirge: Wonder why they didn't use the same text for Weasle... Ok, I don't really wonder - I'm pretty darn sure it is just sloppy editing. :\
  15. 0-hr

    Effective ways to capture PC's without magic?

    Better use two hostages as most PCs will try to call your bluff with the first one.
  16. 0-hr

    Quiz

    KD wins. Goldmoon loses. Good game n00b,
  17. 0-hr

    New Star Wars RPG!

    I know your pain. Luckily, I really like to fiddle with rules and have found a group that doesn't mind playing "StarWars 3.5" with me. My current list of house rules (which are my attempt to compensate for much of what you mention), are online here: Morningstar d20 StarWars If anyone...
  18. 0-hr

    Ray of Enfeeblement stack?

    That rule for striking cover has always bothered me, which is why I've house ruled it: "If you miss due to cover then reroll the attack vs the cover." There are still some logical problems with this, but it works well enough and can be remembered without having to look it up every time ;)
  19. 0-hr

    [Star Wars d20] Force Power Cheat Sheet?

    I have this sheet: http://home.insightbb.com/~ki_ryn/Temporary/SWCheatSheet.pdf there are a few errors on it, but otherwise it is very useful.
  20. 0-hr

    How many grapples can an octopus do?

    Thanks for the help. Could the wiley cephalopod hit in melee, grab, and hold (doing constrict damage) and then let go (by not moving into the victim's space)? If so, would this allow the critter to potentially constrict 8 times in a round?
Top