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  1. Remathilis

    D&D General 6E But A + Thread

    I don't see why people are so quick to want to kill off ability scores for just modifiers. Pathfinder 2e revised did that and all of a sudden realized improving scores became harder to track (because a +1 to strength might move you from 14 to 15, but if you only have the mods, it moves you from...
  2. Remathilis

    D&D General 6E But A + Thread

    I'm not against taking ideas from other games and adding them (backgrounds in 5e being a good example). I do think there is a lot of people who just want Shadowdark reprinted wholesale with D&D branding rather than saying "what good ideas could be polished and brought to 6e?"
  3. Remathilis

    D&D General 6E But A + Thread

    I don't think that's possible. I can't imagine any system that would (for example) run adventures in Middle Earth, Westros, Faerun, Night City, Gotham and Tattooine. If it did, they would have to be so plain and generic as to be "let's pretend, but with a resolution mechanic". Something like...
  4. Remathilis

    TSR Why would anyone WANT to play 1e?

    Gun to head, I would play 2nd edition over first edition every time.
  5. Remathilis

    D&D General 6E But A + Thread

    Much of these "next edition" threads end up thinly disguised sales pitches for the posters preferred fantasy heartbreaker. I find it highly amusing that they supposedly have what they want in said 3pp, yet long for D&D to become more like it.
  6. Remathilis

    D&D General 6E But A + Thread

    I recommend rereading the entire list again..
  7. Remathilis

    D&D General 6E But A + Thread

    I agree. What I would do is make every spell an attack sometimes with additional modifier or rider abilities. A few abilities (like healing or short range teleports) would not be attack based. Then all utility magic would be handled with rituals that have a hefty GP cost to use and... I just...
  8. Remathilis

    D&D General Gladiator = Weapon Master

    The 2e gladiator was proficient in all weapons and picking a weapon with a proficiency slot granted them weapon specialization in the weapon..I kinda feel this class is trying to emulate that.
  9. Remathilis

    D&D General 6E But A + Thread

    Here's my wish list for 6e: It should be simpler. The are to many fiddlely bits, to much micromanaging, too many niche bonuses and obscure rules. Things should be light and simple. The rules rules should be clearly defined. Too much of the and relies on DM fiat and overly broad rules that are...
  10. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    You are correct. Next time, cite a reputable source. Remathilis, former English teacher
  11. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    The problem is that I can't tell you if that's something that AI hallucinated or pulled from a real thinking person and I don't have the time or will to research it. So I automatically assume anything pulled from AI is probably a hallucination (regardless if it's true or if I agree with it)...
  12. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I wouldn't mind an alternate art cover from him a la Diitrilizzi's Planescape ones
  13. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I don't expect it either, and I actually prefer the modern take where mechanics do not straightjacket a character but do provide shaping and form for them. I would not want Ravenloft to reprint Powers checks again (and yes some people did abuse them to intentionally turn evil, but it was often a...
  14. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Too me, this harkens back to players who intentionally playing weak characters in a campaign or characters who can't pull their own weight. I don't want to derail the conversation with that, so I'll just link you to a well thought out essay. And right there I stopped reading.
  15. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Ok let's put it like this. Imagine in a normal D&D world, a wizard in a 9 on the Arbitrary Power Scale (APS). It doesn't matter what alignment or moral outlook they have, they are always at about a 9. A defiler is at a 10. He is getting extra power from defiling (even if its just a small...
  16. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Please keep in mind this inquiry came from Steampunkette's idea that preserving should be precipitously weaker than defiling with no tradeoff other than "it's the right thing to do". Which is a noble sentiment, but its horrendous GAME balance because a choice that is between a bad choice and a...
  17. Remathilis

    D&D 5E (2024) When are we getting announcements for 2026 books?

    What I don't want is a setting that encourages rat-bastard PCs who are slightly less terrible than the Sorcerer-Kings and Templars they profess as enemies. A setting where Tyr is just the start, not the end, of the good that can be done via heroics and collective action. A setting that doesn't...
  18. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    How does the setting promote heroic play? I ask this in genuine curiosity. From an outsider perspective, it doesn't. (Or, didn't, pre 4e). I compared to classic Ravenloft because Ravenloft is superficially similar (grim setting, evil overpowers good) but while Ravenloft doesn't provide carrots...
  19. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    First rule of Enworld: you don't debate red text. Unless you're not a fan of your account.
  20. Remathilis

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Does it? Most of the vibe I get from people who liked the classic setting is that they don't want heroes. They want bad people who do bad things to even badder people. Good isn't a moral choice, it's an unintended consequence. Which is why preserving should be weak and paladins non-existent and...
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