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  1. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    I think that's a perfectly fine elevator speech version of it. Magic is replicating technology from our world like trains and telegraphs. I think any more specific a description would require far more nuance than your typical sales point would warrant. Leave the hair-splitting for message boards.
  2. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    It only works if the skeletons have limited actions (attack), the PCs only have one action per round (attack, cast one spell, etc) and the monsters so likewise. But in a game with bonus actions, reactions, weapon masteries, legendary actions, and such, it falls apart. The only way you get a...
  3. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    That's one interpretation. The issue of course is that a Necromancer can represent a someone who talks to spirits, binds souls, animates corpses, siphons life energy, and causes decay/necrotic damage or poison and disease. It's hard to make each of these necromancers work in four class features.
  4. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Most of magic is artificial. Cure Wounds heals injuries but doesn't cure diseases or poisons. Illusion spells are broken up by how many different senses it can fool at the same time. Teleport magic divided up by distance. Much of D&D's magic is artificially sliced up into separate effects across...
  5. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    And that's the biggest problem. D&D's action economy works in that large combats can function only if each individual unit is limited. The more options you give an individual unit, the less units you can have. TSR D&D kinda worked for larger battles with minions and followers because your...
  6. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Diablo can do that because it's a video game and primarily played solo. The game can track the doings of a dozen minions without the player having to make them do something individually every six seconds. As a counter-example: The Elder Scrolls Online has a necromancer class and has a very...
  7. Remathilis

    D&D 5E (2014) Eberron: Forge of the Artificer

    The 2014 half elf was a dearth of interesting mechanics. Almost anything would be an improvement.
  8. Remathilis

    D&D 5E (2014) Eberron: Forge of the Artificer

    I'm genuinely curious what they are going to give Khorvar that isn't just generic half-elf. They have a lot of room to explore beyond part elf features and part human features. I hope they do something interesting.
  9. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Like I said, numbers are fungible. More HP would certainly be needed, especially if it automatically is hit/fails saves. 20 damage is trivial at 5th level. But the concern is what else can you do with a horde of zombies. Can they lift and carry objects or work together to carry one big object...
  10. Remathilis

    D&D 5E (2014) Eberron: Forge of the Artificer

    Conspicuously not featuring it in this write up: the URL states it's looking at the four returning species from 2014. I think Khorvar will get its own feature.
  11. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I get your not trying to balance this, just spitball it. But sweet Vecna is this bad. It's a cloud of daggers and entangle lovechild that gets dispelled the first time it or you (concentration) get hit with a strong blow. It embodies the worst of both conjure types: the limited use cases of 2024...
  12. Remathilis

    D&D General Arcane Subclasses UA Survey is up

    Don't take my comment as a slam on 4e. But ADEU were designed to be used in combat. Some Utility powers were useful outside of combat, but the goal was that every round of combat was a chance to use your abilities. That was something 5e initially moved away from, and is now embracing again...
  13. Remathilis

    D&D General Arcane Subclasses UA Survey is up

    It's a pendulum swing. People compare the flavorful but more niche abilities for transmuter or conjurer against the equally flavorful but more potent abilities of the abjurer or diviner and it's hard to justify. 4e made everything in a class about combat and it felt overbalanced. 2014 tried to...
  14. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    To a degree, this is the core of the difference between Conjure animals (2014), conjure animals (2024) and summon animals. 2014 created a pool of Monster Manual accurate creatures to use, each with their own HP and actions. The 2024 version created a collection of spirits that were...
  15. Remathilis

    D&D General Arcane Subclasses UA Survey is up

    We know. You play exclusively bards.
  16. Remathilis

    D&D's New Solo Player Guideline Explained

    Honestly, I'd probably mix these rules with Tasha sidekicks to give the PC a buddy.
  17. Remathilis

    Planescape Which Planescape faction do you most closely identify with?

    I have always felt kinship to the society of Sensation, but these days I'm more Bleak Cabal
  18. Remathilis

    New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

    I don't know if they are going to be so clean as this, but I wouldn't be surprised if we do get more themed bundle UAs. Then again, the Forgotten Realms book only had three reprints (knowledge, bladesong, and PDK) and a swath of new subs. We could very well end up with a UA around some theme...
  19. Remathilis

    New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

    Maybe Jeremy and Chris can give them the 2024 treatment when Darrington releases a new 3pp CR book.
  20. Remathilis

    New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

    Potential future UAs Primal: Storm Hearld, Shepherd, Scout, Stormy Sorcery + new ones Martial: Swords, Cavalier and/or samurai, kensei, conquest, swashbuckler, war magic.
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