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  1. Ruin Explorer

    D&D General GMing and "Player Skill"

    I get that you just jumped in without reading the thread and we all do that sometimes, but I politely suggest you read the thread, because this is simply not true and not even really what's being discussed.
  2. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    Those are two separate issues though. The fiction can need it in a non-simulationist game (indeed I'd argue Shadowdark is primarily gamist, particularly the default torch mechanic as I understand it), or you can have a simulationist game where this isn't a particularly important or interesting...
  3. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    Yeah Shadowdark (bought it, still haven't read it, I will eventually!) does this right? It presumably has to in order to make the torch mechanic meaningful. Daggerheart notably also doesn't include any "darkvision"-type abilities for anyone, PC or otherwise. It doesn't necessarily make...
  4. Ruin Explorer

    Daggerheart General Thread [+]

    Why not? Fear doesn't reset between sessions. Paying 3 Fear now means 3 Fear you don't have next session. It also means you have to hold Fear back to be able to pay for it, limiting how hard you can go in combat. I really think a lot of people forget that Fear doesn't reset. And they should...
  5. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    I feel like this is a really common issue on ENworld specifically. And let me be clear, I'm not just talking about a 2020s aesthetic zeitgeist, it's been increasingly towards lanterns and magic items (often very minor) and non-mundane mundane light sources (like glowing bugs etc.) since like...
  6. Ruin Explorer

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Classic ENworld "question answered correctly in first response post" action here! No sarcasm, I fully agree this is the absolute core of it. And every class where the PC and/or their powers can potentially be messed with by an outside entity has this to some greater or lesser extent - players...
  7. Ruin Explorer

    D&D General GMing and "Player Skill"

    With love, this seems like the worst possible example unless you absolutely body some of those players who can body him! Because it potentially supports the opposite point to: Which I think is mostly true though I think DMs who are unimaginative/narrow-minded or thick or particularly...
  8. Ruin Explorer

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    Never has a company been better embodied by a fictional character than WotC by Sideshow Bob, I swear to god. The constant unnecessary stepping on rakes (well beyond D&D - in fact if anything they do it more with MtG!) and "attempted chemistry?" re: OGL 2.0 are perfect encapsulations of their...
  9. Ruin Explorer

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    It's not actually "normal behaviour for a business", it's an increasingly common but clearly degenerate behaviour used solely by large corporate entities who are publicly listed. I very much doubt WotC would do it if left to their own devices, even with the MS-background team in the c-suite...
  10. Ruin Explorer

    Daggerheart General Thread [+]

    The trouble with that is it's a bit "I'll gladly pay you Tuesday for a hamburger today", which is to say, you're essentially giving the players a cheap IOU for something you should be paying for in your own money. I would suggest paying Fear is going to be less insulting and better accepted...
  11. Ruin Explorer

    Modiphius Reveals New Art for New Vegas-Themed Fallout RPG Expansion (Exclusive)

    Wow, that's a pretty awful article, bordering on the hagiographic, and certainly overdetailed, so probably needs to be flagged to Wikipedia actually, because virtually all the (many) sources are just "Avellone claimed this personally" being treated as fact, and most of them are just interviews...
  12. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    Yes it's an '80s aesthetic. You're not helping your argument by using two "counter-examples" from the turn of the century - about 25 years ago - The Mummy (1999 - and intentionally harking back to Indiana Jones in terms of visual design!) and LotR (2001). As for GoT (2012 - that's 13 years ago)...
  13. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    I'm replying to an opinion with a mixture of facts (like those re: last 20-30 years of fantasy literature and videogames) and opinions. If that's too much for you to handle, maybe I'm not the problem lol? Kind of feels like you don't think I should be allowed to express firm opinions but doesn't...
  14. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    Nah, they never are difficult, it's true, they're just boring. That's the thing. If you think a profoundly boring thing can be made interesting without massively reorienting the entire game in a way most players wouldn't be into, you have indeed played too much EU4 and "forgotten the face of...
  15. Ruin Explorer

    Modiphius Reveals New Art for New Vegas-Themed Fallout RPG Expansion (Exclusive)

    I'm not forgetting at all, and that's a truly bizarre criticism, because the best description of Avellone's writing would be "overwrought and self-indulgent" (c.f. Kreia, Durance, etc.). Just see his work on PF:KM for a good example of both post-Obsidian. Hell, PS:T is well-regarded, but it's...
  16. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    That's a strange comparison to make imho. A medic in the military - who are very different to adventurers, I should note, unless they're behaving in a truly criminal way - may well save someone's life, but he doesn't make you heal literally 10x faster or more. If you take a 5.56mm round right...
  17. Ruin Explorer

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    If you take the most mindlessly literal interpretation of his statement, sure, but Hasbro's behaviour re: firing successful teams and people from profitable companies, just to get a stock bump is pretty close to the line for a more realistic appraisal of his meaning. So I think actually your...
  18. Ruin Explorer

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    Probably because convincing a company to spend the $200m to $400m it now takes to develop an MMORPG, especially one which is using a licenced IP, is going to be extremely difficult. I mean, Microsoft just cancelled an MMORPG which was 80-90% of the way through production, by an experienced and...
  19. Ruin Explorer

    D&D General Self-Defeating Rules in D&D

    I think it's time to let torches go. I don't think there is any possible way 5E or 6E or 7E can make people excited about or interested in torches. Torches have been doomed since 2nd Edition at the absolute latest (just look at early-2E FR books and how obsessed they are with "glowglobes" or...
  20. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    Worse than that, the latter ("a company without a track record of strong CRPG production") means it's unlikely to even be an okay game if they go straight for BG4. It's likely to be another Sword Coast Legends.
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