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  1. Ruin Explorer

    What makes a successful superhero game?

    Yeah I think that actually was kind of true of lot of 1980s and 1990s, if you really looked at the math, many choices in combat were just either: A) Objectively a bad idea - i.e. simply does less damage than normal or is an obviously bad trade-off mechanically (like a big penalty to hit in a...
  2. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Did he? That's slightly surprising, because I always assumed, from the initial two books, that the main characters were pretty much exactly the colours they were on the show, and it's weird that he'd missed that. But then I guess half the people who read Hunger Games somehow missed that Rue was...
  3. Ruin Explorer

    Common Pitfalls in Game Design

    I think you were being deliberately difficult but just linking links and not explicating what it is you think I should be looking at, so y'know. But I can see from the above that you literally missed the point of my argument, which was never "humans don't use base-10" (though the...
  4. Ruin Explorer

    What makes a successful superhero game?

    Absolutely agree. But it's a very different kind of combat to what HERO delivered, for better or worse. I think actually HERO is really good for like, some kinds of battle fantasy, but like, for superheroes, I get that theoretically a speedster acts faster than other people, but that doesn't...
  5. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    They mean the TV series, not the books, but it's equally implausible. I'm not sure Sanderson actually hates anything, let alone that he has enough time with churning out implausible numbers of pages per year to get mad about TV shows.
  6. Ruin Explorer

    What are you reading in 2025?

    Yeah I think a lot of this comes from authors coming at the issue of worldbuilding "backwards" as it were. I.e. instead of thinking about the society they envision and how it would work, and how things would come to be from that society, and just building things up, they decide on the...
  7. Ruin Explorer

    What makes a successful superhero game?

    Because HERO/Champions specifically mechanically feels like a game in a way that's very perceptible to a lot of people, not like a superhero anything. Specifically in combat it feels like a very detailed squad-level skirmish wargame, that just happens to be superhero-themed. It got in early...
  8. Ruin Explorer

    Modern Action RPGs

    I'd definitely also be looking at Outgunned for the proposed setup (modern action, moderate to low crunch, etc.), it's absolutely made for that, and is a pretty cool game. Apparently there's a Foundry module for it (I don't use VTTs much so know nothing beyond that).
  9. Ruin Explorer

    Simpler alternatives to run Shadowrun?

    Outgunned is a good idea though it is worth noting Outgunned campaigns are intentionally relatively short and contained by the design of the game, rather than potentially open-ended like Shadowrun. That might actually be a benefit if you're not wanting to run an open-ended campaign though...
  10. Ruin Explorer

    Spoilers Alien: Earth Spoiler Thread

    I gotta presume the cyborg (Marrow) was a major part of capturing most of these species, because I don't see anyone else on the crew who is up to that, and he also clearly has and knows how to use capture equipment. I guess the blood bugs and the eye-octopus might just have been tempted into...
  11. Ruin Explorer

    Spoilers Alien: Earth Spoiler Thread

    I think we have to see the this as an alt-history given the Maginot necessarily launched in 2055, and yeah we're definitely not going to have the capability to manufacture a space-faring vessel with that outward appearance by 2055 (and it'd have to have been started building, completed and...
  12. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Yeah same with The Witcher tv series. We got two ridiculous narratives out of that, firstly that Cavill was a nasty and hateful person to the rest of the crew, which seems to have been made up by a guy with like 50 followers on Twitter (and zero connection to or knowledge of the show), and then...
  13. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    LOL obviously it does. Trivially obviously. Come on. Obviously it's a bigger deal if something which thousands of people spent millions on vanished without a trace than if it's something only dozens or hundreds of people cared about in the first place. A TTRPG that makes $10K is fine to make...
  14. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Because you said: And I'm sorry mate, but $10k is not a "pretty good Kickstarter", nor really is $50k when we're talking about comparisons with IP-based games with Kickstarters like $1.7m (Blade Runner). That a what, 170x difference? Is that right? That's like not comparing yourself to Usain...
  15. Ruin Explorer

    Common Pitfalls in Game Design

    What parts of these, exactly, do you cite as supporting your contention? I mean, it doesn't superficially appear that you've read them, because they're not immediately pertinent.
  16. Ruin Explorer

    Common Pitfalls in Game Design

    I don't necessarily disagree on that, but absolutely not a single word of it supports the "base-10 matters a lot!!!" contention I was writing about.
  17. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Whilst I kind of get it, especially for "premier TV"-type shows, it's a real pity, because so few shows have a chance to breath now. It's no wonder people, even younger people, keep going back to older shows with slower pacing and more exploration of characters and so on.
  18. Ruin Explorer

    Common Pitfalls in Game Design

    D&D 5E would count. We don't count out D&D, we say that D&D, especially 5E, was insanely successful, but on the terms of "Being the best-known game in the industry, backed up by a massive corporation". Even then, 5E - insanely successful. Not solely due to WotC's efforts, to be clear, but that's...
  19. Ruin Explorer

    Common Pitfalls in Game Design

    Yeah and the fact that some games, you wouldn't even want a VTT for them complicates matters further. Like, I can't imagine using a "rules-working" VTT for any PtbA or BitD game, or Spire or Heart or something, the value you'd gain compared to the effort required to make a VTT that isn't Owlbear...
  20. Ruin Explorer

    Common Pitfalls in Game Design

    It's the least-worst one imho, that's for sure (I had to check which one it was - it's the recent-ish Modiphus one, right? I do have the 2017 version and lot of sourcebooks thanks to Humble Bundle). I guess if the others wrecked on the rocks, it merely punctures the hull and has to evacuate a...
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