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  1. Ruin Explorer

    What are your thoughts on TTRPGs with non-standard dice?

    Personally funky dice are a hard red line for me. A couple of reasons for this: 1) No king rules forever, and most don't rule very long at all. I've often played RPGs 10 or more years after they were published, and had a good time, and if a game is designed around funky dice, it makes it that...
  2. Ruin Explorer

    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    In a vacuum, it is equally valid I agree. However, if you intentionally choose to play a game you know isn't designed that way, and doesn't really support that mode of play then it is less valid in that particular context. Like, if I play MASKS, and then get mad that it genuinely doesn't handle...
  3. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    How do you think this MFer dragged me through four books lol? :) I agree he could write a hell of a magic fight scene. I am quite glad Sanderson managed to combine "incredible fight scenes" and "great magic systems" with "incredibly boring books full of people I don't care about and who are...
  4. Ruin Explorer

    Common Pitfalls in Game Design

    No. That's just denialism, and by that logic no game since about 2016 has been at all successful, and no previous editions of D&D were even slightly successful (including the 1980s peak). Either success is relative, or it isn't. Pick a lane. For a system that was made by a handful of people...
  5. Ruin Explorer

    Common Pitfalls in Game Design

    I don't think they do though in any way that matters to this. I don't they think in a base at all for "small" math (which certainly includes up to 20), and I don't think that, without at least some attempt at science here, we can make claim as extreme as "d20s and d10s just make more sense to...
  6. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    You say you've "seen a number", and my instinctive inclination was to agree, then I looked on Kickstarter just to find some funny examples to mock for us, and I'm not really seeing any actual examples! We look at the "pretty good Kickstarter" range (what, like north of $100k? higher?) that...
  7. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Yeah that felt kind of funny, like maybe that was written before the earlier scene? Because in the earlier scene, he's pushing for an away team to go down, but he doesn't even really get to finish his speech before the planet blows up, so like, buddy, I don't think anyone saw that coming. I...
  8. Ruin Explorer

    Common Pitfalls in Game Design

    Facts not in evidence. Without a source for this claim, I don't think you can rely on it, especially many human cultures used a base-12 system for thousands and thousands of years. I don't think most people "think in base 10" to that degree at all, nor that it impacts what dice work for them...
  9. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I disagree quite strongly. He's an apparent nihilist and a "neuroscience" bollocks artist. His most recent deal is he's obsessed with nearly conspiracy-theory level absolute nonsense stuff he's made up in "neuroscience" - all unprovable, unfalsifiable stuff with no apparent basis in existing...
  10. Ruin Explorer

    Daggerheart General Thread [+]

    The revolver is easy but important to tweak even for Drylands, just change the mechanics from the needlessly fiddly (and fictional-positioning-limiting - you can never, ever, ever "fan the hammer", for example): Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make...
  11. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I feel like my RED FLAG sensor was just working really well when I read the first one, because the combination of both glorified and exploited sexual violence (in various configurations) with certain other factors (attitudes of characters, terrible names) told me the writer and any further books...
  12. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Sure but you've got to think about how TV shows are written, especially when different writers are the primary writers. Like I said, if we don't see it mentioned again, I guess we do have to assume they just dropped it - and sometimes that is the right thing to do because maybe a character...
  13. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I suspect very strongly that, were someone sufficiently motivated, they could compare the amounts of money/numbers of backers IP-focused games made/had in their KS-type campaigns, and then look at where those RPGs were now, and look at non-IP-focused RPGs in the same ballpark, and see how many...
  14. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Sure, but that's a premature comment. If we hit the end of the series without her PTSD deal coming up again, then absolutely, it was probably forgotten/dismissed (i.e. I guess whatever Number One recommend just worked!), because it's not something that just goes away (especially not in a...
  15. Ruin Explorer

    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    You love to see it. This is why 3E/PF1 existed. If you were playing those games, and it wasn't for this sort of complete idiocy, I feel like you were doing it wrong.
  16. Ruin Explorer

    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    No staring like that, you know perfectly well that in a movie a character could fire a light crossbow, throw a dagger, and reload the light crossbow in six seconds! No problems mate. If you want the realism-not-heroism shop I think I saw Zweihander two streets over, and that's two doors down...
  17. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    Yeah and honestly your average D&D adventurer often has three items from like, 600+ years of history, when in fact there was no period where all three of those crossed over as technologies really, so it's not even that different from that perspective.
  18. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean I can get behind being scared of a big ape because it's a big ape. The only monster that inherently scares me is well-drawn/rendered, really-scary-looking and bull-like minotaurs for similar reasons.
  19. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean, it's a common but not very accurate criticism, if you look at the actual product. It's basically Japan and nothing else. And it's notable that it was the first RPG book, and only RPG book, that used cultural consultants, for like, I think over a decade, maybe close on two, despite an...
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