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  1. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean honestly I think you could set D&D in the 1940s without too many issues. Eberron basically has it in the 1920s for goodness sake.
  2. Ruin Explorer

    What makes a successful superhero game?

    Yeah I'd classify HERO as leaning more gamist/tactical than simulationist, whereas GURPS Supers was simulationist, because GURPS inherently is. That's very true, it's just that the peak power level of DC Heroes tend to be more epic, but yeah if we listed every power that Jean Grey, say, had...
  3. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    ???? It seems like you're saying you're unfamiliar with the Cosmere but want to make some extreme claims on how much lore there is and so on? What are you talking about? That is a wild thing to say. Especially when you're praising 5E, which has the same basic setup - i.e. no specific built-in...
  4. Ruin Explorer

    Worlds of Design: The Problem with Space Navies, Part 1

    Also vehicle combat tend to reduced to rolling just like, one roll to manuever/evade maybe, and one roll to attack, and like, that's it. If you're very, very, very lucky and it's vehicle-combat-focused maybe there will be some rules about moving around/manuevering but usually not. Or like in...
  5. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    < insane person laughter > BWHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAAHAHAHAHA I read 3600+ words of Stormlight Archives and there was about 3x as much exposition/world-building (albeit often a bit repetitive) in those, than like, 3 normal setting books!!! I couldn't even remember or keep track...
  6. Ruin Explorer

    What makes a successful superhero game?

    Agree completely. You can really just chop off the very top end entirely if you're not explicitly emulating the most elite DC male heroes. That's for bad guys who take special methods to defeat, not for PCs (see the Thunderbolts movie for an example). Marvel's guys just don't really get into...
  7. Ruin Explorer

    What makes a successful superhero game?

    I think this waaaaaay overstated. Like 10x overstated. It's obviously not meaningfully true, I'd say. Plenty of supers games manage balance that at least as good as say, D&D 5E whilst having different superheroes. What does "physics simulation" even mean in this context? AFAICT the only supers...
  8. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I have to say, trad SF fans absolutely doing pretty good this year I feel, for the combo of Strange New Worlds S3, Andor S2 and Alien: Earth, all of which are like, pretty much potential top 10 favourite shows material (for my money). Foundation as well for some people, I'm not following it...
  9. Ruin Explorer

    Star Wars: Andor

    Listening to it, er yeah that definitely does sound like a musical reference point. LOL one of the comments is about Andor fans! It would be very unsurprising given that Tony Gilroy has specifically said the Battle of Algiers was a big inspiration for Andor. Haven't seen Battle of Algiers...
  10. Ruin Explorer

    I don't get the arguments for bioessentialism

    The stealth and perception rules in 5E are a disaster for sure. But they're a good example of not following good practice, not using a modern approach, not being goal-oriented, but instead trying to "freestyle" it. There were dozens of games they could have used as a model. Yet they chose a...
  11. Ruin Explorer

    I don't get the arguments for bioessentialism

    That could theoretically happen, but do you have any actual examples? I think the issue is too the closest things I can think of to being examples are like reverse-examples, where either an older game did something clunky, but worked really well for vibes, or an older game did something clunky...
  12. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I literally said I wasn't going to there re: naming names - did you miss that or are you being tricksy lol? :p I did mention Dark Souls already so that's one. I mention it particularly because it was so astonishingly full of issues that it actually didn't get 5/5 from everyone (and generally the...
  13. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I think the issue with this sort of thing is usually at the other end, as it were. Like, there are an awful lot of IP-merchandise-type TTRPGs which, with no insult to the designers (and I will avoid naming many specific ones to avoid starting fights), were not ever really, really designed to be...
  14. Ruin Explorer

    Worlds of Design: The Problem with Space Navies, Part 1

    Yeah it's important to avoid the temptation of thinking in straight lines about "the most efficient" or "most direct" method to dealing with stuff, when that's never, ever, ever, ever, ever, ever, ever, all the back into antiquity been how humans have carried out warfare. Instead we constantly...
  15. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Yeah him and also the Vulcan captain (B'rel?) of the Farragut have some pretty seriously high-maintenance hair! Is there some Star Fleet directive that got sent out a few months ago saying "As captain, you must be a badder bitch than any of your crew. Your coiffure should ensure that they do not...
  16. Ruin Explorer

    Cubicle 7 Announces New Horus Heresy RPG for Warhammer

    Having bought IM, I kind of wish it had had a narrower focus and more support for that focus. They give you the basic tools to support a wide variety of groups of pretty competent but like, basically S3 T3 WS3 BS4 W1 LD8-type imperial servants, but building a campaign seemed like pretty damn...
  17. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I mean, I agree with this completely, especially the last line, which is something I've basically said myself before. If it appeared otherwise that's just me being clumsy and/or not going enough layers deep (I wasn't considering the power source because to me that's a whole other problem that's...
  18. Ruin Explorer

    Daggerheart General Thread [+]

    Yeah just using existing ancestry abilities you could build out a truly huge number of races using the standard "mixed species" method and have totally acceptable results in most cases.
  19. Ruin Explorer

    What makes a successful superhero game?

    My personal experience is that the former reliably preserve a "superhero"-type experience, that actually feels like the comics, movies and so on. The very best-designed (albeit highly-specific) superhero RPG I've ever seen, MASKS, is clearly this type. Whereas the latter is always, always...
  20. Ruin Explorer

    Champions of Chaos, a New Warhammer: Age of Sigmar TTRPG, Announced

    Yeah I mean the whole "sexual assault and general torture-themed god" is like, a lot in a TTRPG (sure he's also associated with excellence/peak skill and all other forms of pleasure/pain but somehow those come up less). The are AoS models where a dude has been turned into a harp where he screams...
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