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    Ranged Strikers - more "aggro" mechanics?

    From everything we've seen, it sticks until the encounter is over. However, there doesn't seem to be anything stopping a Warlock from target-marking multiple foes, whereas the Ranger can only target-mark one foe and must switch if he wants to mark another.
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    Who to curse?

    She gets to pick any of them. She can only curse once per round, however, even though it's a minor action.
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    Ranged Strikers - more "aggro" mechanics?

    I wasn't calling narrowly-focused classes a misfeature so much as I was calling the only available archer being a close-in skirmisher a misfeature. I can easily get behind narrowly-focused classes so long as there's sufficient support for playing the class that does the thing you want your...
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    WotC Doesn't (Didn't) Understand the OGL

    I believe he was trying to extend the idea that employment, even in a prestigious position, by a large and profitable corporation does not necessarily grant you knowledge beyond that of mortal men, which seems reasonable enough.
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    New demo character stats available + some rule crunch

    Sadly, OD&D (and the 1e corebooks themselves) predate THAC0, instead using a really bad system of table lookups and referencing to determine your chance to hit. Unlike THAC0, however, this was a mechanic that was bad, not just non-intuitive, so it went the way of the dodo much faster. THAC0...
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    Ranged Strikers - more "aggro" mechanics?

    I'm not quite willing to say I'll eat my hat if it turns out that Fighters have any significant mechanical support for using a bow, but I'd certainly be surprised and confused - it would be directly at odds with the new tighter-focused classes 4e seems to be bringing. I was very specifically...
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    Ranged Strikers - more "aggro" mechanics?

    If you somehow missed my last post, I understand that it is quite possible that the intent of the 4e Ranger is not to be artillery. I do not particularly care about the intent, as it is directly at odds with what every player I have played with who has had their character take up the bow has...
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    Ranged Strikers - more "aggro" mechanics?

    We know from Races & Classes that the Fighter isn't intended to be a ranged combat guy any more. None of his powers would function with a bow, and Strength is the governing attribute for his attacks while Dexterity is the governing attribute for bow attacks, so it'd be pretty bad. We know from...
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    Ranged Strikers - more "aggro" mechanics?

    Wasted damage happens in StarCraft too. It's still a choice, just a different one. This is perhaps true. I would take less issue with it if it was not so that the Ranger is the only class capable of effectively using a bow at all in this new edition. I may be overreacting, and in actual play...
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    Ranged Strikers - more "aggro" mechanics?

    Uh, sure. I seem to recall 3.5e Scouts being melee guys (though to be fair, they never saw play at any table I was at), and darting through enemy lines is also a fine thing for a melee ranger to be doing. This has no bearing whatsoever on it being something incredibly stupid for the "archer"...
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    Ranged Strikers - more "aggro" mechanics?

    Focus Fire: It's not just for StarCraft players. I'd like to pull out a grid to demonstrate this to you (and myself, to make sure), but I don't think this pans out very well. Basically, with the way distance is measured in 4e now, as long as the enemy front line remembers to have some people...
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    Ranged Strikers - more "aggro" mechanics?

    Er, a melee striker (rogue, since that's all we have right now) just gets his bonus for attacking anyone he has combat advantage against. More to the point, he's a melee guy, so of course he should be making contact with the enemy lines, and as a rogue he should be slipping through them. It...
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    Ranged Strikers - more "aggro" mechanics?

    Well, once you've targeted a foe, he remains targeted forever, even if he's the furthest-away foe, so it's more that it's easiest to hit the enemy who you have hate on, even if two rogues are all up in your grill with sneak attacks right then. Furthermore, at least half of the fights I've ever...
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    Ranged Strikers - more "aggro" mechanics?

    So both the Ranger and Warlock, from the playtest, have mechanics which allow them to "mark" the nearest enemy, who takes significantly more damage from anything they do from that point forth - +1d8 for the ranger, and +1d6 for the Warlock. The principal reason I can see for why these...
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    Richard Baker on Orcus and Deity Slaying

    In the (terrible) Time of Troubles modules, you bumped off Bane (and, uh, Torm technically) yourself using an artifact. Theoretically Torm was helping you fight Bane, but only in an abstract "the gods are fighting outside our city!" way before you fried both of them with an artifact. That's the...
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    Martial Dailies - How so?

    You realize that it's a very rare day in which the PCs will see 4 Action Points, right? And also that saving up action points to recharge a daily power like this stops you from even trying to use them for anything else?
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    Displacement - a bit wussy eh? Mirror image too...

    Because it's got "+6 to AC" written in its description. Because it gives you +6 AC. EDIT: To be clear, I hate the new Mirror Image, but it works because it's written that it does. It makes no less or more sense than if it gave you +6 to Will defense.
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    Displacement - a bit wussy eh? Mirror image too...

    It's not. It's possible to have a higher Reflex than AC, from previews we've seen. Defenses, and attacking a defense, are just random numbers that don't really correspond to any specific game reality.
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    Fireballs, Force Orbs, and Ranged Attacks

    It seems a reasonable impression from what we know of the rules, but seems somewhat overwhelmingly odd, in my opinion. It's one of those things where I can visualize it - a little white ball, then if it hits it disappears and becomes a dome of energy scaled to be slightly bigger than the target...
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    Displacement - a bit wussy eh? Mirror image too...

    As I read it, it lasts until the first of: 1) The target attacks. 2) The caster stops sustaining the power. Which, er... I'm trying to figure out what the heck not-Greater Invisibility, given that 4e Greater is in essentially all ways worse than previous editions' normal Invisibility, and a...
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