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    Displacement - a bit wussy eh? Mirror image too...

    This one is actually pretty weird, and I would suggest doesn't scale at all, actually. +4 to Strength is a carrying capacity modifier, which you may or may not care about, a +2 to hit which scales perfectly with level, and a +2 or +3 to damage, which is useful at all levels but does not scale...
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    Fireballs, Force Orbs, and Ranged Attacks

    I'm all in favor of it for attacks that have a blast radius. Close only counts in horseshoes and hand grenades, and if you're using a hand grenade or rocket launcher... In any case, the reason you can only target one square should be obvious. I'm assuming (and this may be a farfetched...
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    Rules clarifications

    Yeah, that kinda bugged me when I read over the monster guide - the strong typing of monsters in 3e meant that nailing down what to target - touch AC, Reflex save, Fortitude save, Will save, what have you, was something where you only needed meta-knowledge of how AC and saves were determined in...
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    D&D 4E 4e and My Setting: Can You Convince Me To Convert?

    Some people are world-builders. They have a lot of fun developing fantasy worlds. Others aren't, and would rather just develop worlds on the fly to suit the needs of the game/story. Think of Lord of the Rings, written by one of the most famous world-builders in fantasy literature, versus Conan...
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    Dragonborn - will you ban them?

    Well, we've seen them. A lot. I mean, they're in Races & Classes, which supposedly has more of everything but the stats on the PHB races, and I'd feel justified saying "bronze-skinned dragonmen have no place as everyday folk in my campaign setting, so they aren't available as a player option" or...
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    Rules clarifications

    The opinion there was that Eyebite is great, but in very limited circumstances, which made it crap - limited because if you hit a minion with it, you're invisible to a dead guy, and on top of that, the player's warlock was hiding out in the back of combat all the time, so situations where she...
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    Raise Dead: A nice big bone to the simulationists

    See, there's somewhat of a tension between two of the ways that D&D can really play out. One is like Eberron, the other is like the Forgotten Realms played as epic-level fantasy rather than LotR Ripoff fantasy. In the former, resurrections going on all the time throws things for a loop, and...
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    Pathfinder 1E Paizo Annoucement!

    All who look upon this press release should sympathize, however briefly, with Erik Mona, forced by the delays and absence of communication regarding the GSL into a dilemma where Paizo had to either cease producing books for months on end, leaving their publishing division haemorrhaging money due...
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    Raise Dead: A nice big bone to the simulationists

    Hmm, I tentatively like this. As a sidenote, however, the ones that always had a more obvious impact on the world were Resurrection and True Resurrection, for me. The list of misadventure that kills you more dead than Raise Dead can fix is actually pretty large - simply vandalizing the corpse a...
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    Gleemax Roundup I: Noonan and Baker on Gary Gygax, a TPK, MotP, and more...

    I'm fully willing to admit that, for some people, 1-1-1-1 diagonals may make the game noticably faster or smoother, and all the more power to them. D&D should be fun. I'm also willing to admit that players such as myself who use MapTool, a relatively powerful virtual tabletop that handles AoE...
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    Rodney Thompson: Non-Combat Encounters

    My take on this is simple: Any feature of the terrain which I have explicitly detailed, either by describing it or drawing it on the map, is there, no questions asked. Any feature of the terrain which corresponds to / goes against my mental image but I haven't described by accident (if you've...
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    D&D 4E What can change your opinion about 4E?

    A big - heck, probably the biggest - one is the multiclassing rules. If they're truly awesome, it might swing my opinion of 4e from "relatively anti" to "relatively pro" - I'm still going to need to work on a houseruled version to remove rules that annoy me for literally no gain, like 1-1-1-1...
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    D&D 3.x Will you still play 3.5?

    3e itself? Probably not, except as NWN and NWN2 which are awesome games. And I guess Icewind Dale 2, if I get around to playing that again, but that's not so awesome. I am, however, considering either a severe modification of 4e to make it more like 3e, or a severe modification of 3e to make it...
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    D&D 4E Anyone know a Pro-4e site?

    To be... fair, that's basically a dumping ground for any threads that are negative about 4e that no one important ever looks in. It's basically an anti-4e ghetto designed to sequester the angry basement-dwelling nerds who will inevitably meaninglessly wail, shout, and gnash their teeth, crying...
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    Podcast: Drow Warrior 1 Usefullness

    I'm holding out hope that it's indeed that way, because that could be awesome. Of course, it's always possible for that to bite me in specific cases - shades of a previous edition's "Drow as PCs" writeup that had essentially none of the abilities associated with Drow, or other situations where...
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    Podcast: Drow Warrior 1 Usefullness

    The Drow Warrior 1 is 100% useless, because you're not going to use it out of the book, and it has class data there that you have to change to build your own Drow NPCs. So... between the two, option two, duh. However, guidelines for creating your own classed / advanced / templated /...
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    Long-Term Injury Fun?

    From what we've seen, poison seems to do ongoing damage (save ends).
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    Long-Term Injury Fun?

    Long-term injury mechanics would make more sense in a game that, unlike D&D, is assumed to be played over a longer time-scale. In a game where you had an adventure every year - I think Pendragon does something like this - you could have opportunities to train and do other things during downtime...
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    Trip is an Encounter Power now

    Um, those are independent of the hit-point mechanic in 3e. See: vorpal blades, some of those sneak-attack-trade-in feats, plenty of spells. Also, of those, I would argue that hamstringing someone has historically always been independent of the hit-point mechanic: I can't name a version of D&D in...
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    New point buy scheme?

    The official point buy for 3e was 25, so 28 is a change... (Neverwinter Nights used 30, and Neverwinter Nights 2 used 32.) ...but I personally used 40 or so for my games, since that's more like what novel characters are built on.
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