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  1. Old Drew Id

    Spells Known Rule of Thumb?

    Thanks for catching that, I edited my post accordingly. By the way, here's the total pages breakdown by level (still does not include bonus 1st level spells for high Int) Lvl Pages 1st: 24 2nd: 29 3rd: 33 4th: 39 5th: 47 6th: 56 7th: 67 8th: 81 9th: 97 10th: 115 11th: 138 12th: 163 13th: 193...
  2. Old Drew Id

    Dawn of the Dead in DnD?

    That is a really cool idea. That could even explain a little more about the origin of the zombie plague. It is some kind of "soul paralysis" or "soul necrosis" which traps, kills, and eventually rots the soul. It's contagious like a disease, but it is a spiritual disease, not a physical one...
  3. Old Drew Id

    Dawn of the Dead in DnD?

    I would make the zombies completely un-turnable. The concept of turning undead is based on exorcism and vampire legends, not on zombies. In fiction, zombies are completely unaffected by a strongly presented holy symbol. If this is the basis for an entire campaign, then I would give clerics an...
  4. Old Drew Id

    A powergamer in a non-powergame.

    Heap's post is most likely what I would do, but I figured I would also mention what you might want to do for your wife's sake: Just talk to the DM. You might be tempted ahead of time to make a list of every grievance you have, but if he's like most people, that will just make him feel...
  5. Old Drew Id

    Help my adventure!

    What's the range on the chase? Are the ogres just a few seconds ahead of the party, or do they have a long head start?
  6. Old Drew Id

    Spells Known Rule of Thumb?

    I crunched the math on this, based on NPC starting wealth and the cost to scribe spells into the spellbook, and this is what I came up with: From the RAW: A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard's spellbook. In most cases...
  7. Old Drew Id

    Dead Dragon

    This situation always makes me think of this song (kudos to anyone who recognizes the source without googling the lyrics) Dragons. "List of useful parts: Claws, ears, tongue." Hey, this could be a very profitable business. There are so many cures from bits of dragon. Dragon whiskers Dragon toes...
  8. Old Drew Id

    Dead Dragon

    Don't forget to balance the value of the dragon's corpse with the other treasure they might pick up from the dragon's horde. If the dragon's horde is not readily available, then I would up the value of the corpse for use as spell components or material for magic items, even if you don't get...
  9. Old Drew Id

    Building up to a great first session

    * Usual rogues and sailors. * Rats, swarms of rats, and perhaps even dire rats, fiendish rats, or otherwise diseased/cursed/mutated rats who have come into contact with some smuggled evil cargo. * Ghosts, particularly of sailors or (in a Silent Hill/horror kind of theme) the angry ghosts of...
  10. Old Drew Id

    XP and time passages

    We had two interesting solutions to this in two campaigns in our group: In Medallions, we set up the adventures as "episodes". You could not level during an episode, and each one had a definite beginning and ending. An average episode ran about a week in game time. But the gap between episodes...
  11. Old Drew Id

    Planar binding = unlimited wishes?

    As long as the PC's pay fair prices for the wishes, this would work and would not be a problem. As soon as they tried the "do it or we kill you" tactic, I'd allow it to work the first time they tried it. But... The next morning, when they go to prepare the spell again, they find that the...
  12. Old Drew Id

    Number of Wizard spells

    For spells that you want to learn beyond your automatic spells, just figure out the cost for a scroll of that spell plus the cost to scribe that spell into your book. I would probably look to spend 1/4 of the wizard's starting cash on this, but no more than 1/3 of your cash. Also, if you have...
  13. Old Drew Id

    Fighter 1 Max Damage

    I saw the description on the home page for "Dungeon Tactics #1". It says that it will show you how "a first level fighter can do a maximum of 18 hit points of damage without magic bonuses or rolling a critical hit." So I started to ponder what that build was, and if there was one better. I came...
  14. Old Drew Id

    Movement, falling damage, Dim Door

    The spell does not say that you can do this, so I would say no.
  15. Old Drew Id

    Movement, falling damage, Dim Door

    Long story short, I might allow this to work just once, just for thinking creatively, but not more than once in a campaign. Here's why: First, you would need to fall long enough to get an action. To fall for at least six seconds would take somewhere around a 700 ft. drop (estimated). Second...
  16. Old Drew Id

    Spire of Long Shadows Spoilers - Tanglefoot+Silence and WoStone Beatdown

    Thought I would provide an epilogue showing how this battle turned out: Back in town, we rested a day and waited until nightfall. Then we cast all of our 1 hour/level spells including Wind Walk, Hero's Feast, Greater Status, Spikes, Magic Vestment on everyone's armor and shields, and Greater...
  17. Old Drew Id

    Tell me your great campaign ideas!

    1) Gurps got the license years ago for War against the Chtorr http://www.sjgames.com/gurps/books/chtorr/ but if you just do some Googling of the term Chtorr, you can get the basic idea and come up with your own stats for the worms and worm-related creatures without needing to buy a new book...
  18. Old Drew Id

    What would be the ramifications of this?

    Also, as long as you are allowing this, there's no sense in limiting it to "willing" donors. It seems like this provides an easy explanation for why evil wizards need to kidnap village maidens and such. They need the victim to donate XP for magic items that they are crafting. Of course, this...
  19. Old Drew Id

    What super hero game is for me?

    here's one Hero system archive of iconic characters: http://surbrook.devermore.net/index/archive.html Google can find you other similar lists
  20. Old Drew Id

    What would be the ramifications of this?

    We played a 2 year campaign with this rule in place and had no problems. In fact, it encouraged the party to make their own items instead of tracking down magic item dealers. Plus, because they made their own items, they were able to customize them more to their own specific needs, which made...
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