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  1. K

    Giants and editions (question)

    Depends on what kind of giant.
  2. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Sorry, I didn't mean to imply that this is wrong. It is a matter of taste/preference. Some players don't mind being limited like that, some do. Ultimately, you DM for your group. Either they like/don't mind, being somewhat limited or they don't.
  3. K

    Metric & Markets

    Irrelevant to my point that it is easier to use for carpenters, than metric.
  4. K

    Metric & Markets

    So, does Traveller, since '77. Sci-Fi games have used metric & Fantasy games (for the most part) have used Imperial... It's a flavor thing.
  5. K

    More than one PC per player: Good or Bad?

    Hmmm, awkward would be a better description.
  6. K

    Metric & Markets

    Which is a reason why carpenters like the imperial inch, foot, yard system over metric.
  7. K

    Metric & Markets

    Really? All my friends from UK/AUS/NZ are familiar with it and none are older than 40 and none are gamers. People I know from UK still use stones when referring to their weight...
  8. K

    Ranged attacks into a grapple?

    I've used the same rule through many editions for over 30 years and it works. About the only change is % based on relative size.
  9. K

    D&D 3.x No Page 42 in 3.5, so how much damage does Create Water do to a Salt Mephit?

    Well, then there is no need for page "42". You want to change a monster. Find a similar monster that is damaged from water and use that rule.
  10. K

    DMs: what have you learned from PLAYING that has made you a better DM?

    Really? A GM would have to be brain dead to do that. Best to make sure a GM has a brain before you game with them. LOL
  11. K

    DMs: what have you learned from PLAYING that has made you a better DM?

    Yes building the "Uncertainty Principle" into a game rules engine is pretty lame.
  12. K

    If it's not real then why call for "realism"?

    Well, within the game world there has to be consistency or the players cannot plan or even really know what is going on. One day their spells work like in the book, the next day every spell backfires, the next day gravity is reversed and the PCs fall into the sky when they leave the tavern...
  13. K

    Fixed Level Gaming

    No, case in point. The original Traveller game.
  14. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    You have to think outside the "current adventure railroad box". If the players decide to do something outside your adventure, you are stuck creating major items during the game. Like I said, some players will tolerate this, others won't. Mine wouldn't and I only would if it were a one off...
  15. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    I didn't say or imply that. Don't EVER put words in my mouth again. This is not how you talk to people at EN World. Lose the attitude, please. You can correct someone and still be polite about it. ~ Piratecat
  16. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    So? Why would I care if you'd been gaming for 5 years?
  17. K

    Essence of Necromancy

    Read the definition. :-S
  18. K

    Essence of Necromancy

    Here is the historical place to start. Function:noun Etymology:alteration of Middle English nigromancie, from Anglo-French, from Medieval Latin nigromantia, by folk etymology from Late Latin necromantia, from Late Greek nekromanteia, from Greek nekr- + -manteia -mancyDate:1522 1...
  19. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    It's up to the players whether they want to sit around during game time while a DM creates a city that should already be prepared... Some people don't mind. It's a matter of taste.
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