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  1. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Umm, wrong. A player can't obtain them without DM permission. Casting them (teleport, scry, etc.) if you have them, is a different matter and is only a problem if the DM hasn't properly prepared the campaign world ahead of time. Which of course leads us back to, world building. Funny how...
  2. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Like I said, it falls to pieces rapidly. Playing in little predefined boxes (you can't use high level spells unless you give advanced notice to DM) isn't a good campaign style.
  3. K

    The Magical Control of Natural Processes

    I get it now. Wow. Well a couple of problems. In order to create magic like that, the caster would have to have a very deep understanding of physics, etc. In other words, the scientific knowledge would have to proceed the magic being developed. So, you would have to have a technologically...
  4. K

    The Magical Control of Natural Processes

    Call Lightening anyone?
  5. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    That approach works very well at low levels. At mid-high level, it falls to pieces rapidly.
  6. K

    What makes or breaks a good skill challenge?

    Throwing out all the crappy rule advice on meta gaming and just presenting the situation to the PC and having him explain what he is doing about it.
  7. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    2004? So? Are you saying that's when you started playing?
  8. K

    DMs: what have you learned from PLAYING that has made you a better DM?

    Too many things to list. Tempo, setting, suspension of disbelief, challenging different char classes, rewards & penalties, etc., etc.
  9. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Possibly but highly unlikely.
  10. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Possible, but a person who's played for 30 years will have far more diverse experiences to put a particular datum into perspective than someone who has played for 2 years. That's the crux of the matter.
  11. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Yes, of course. Someone who has been playing for 2 years would probably have a narrower spectrum of experiences to draw from than someone who has played for 30 years. That is assumed in my statement.
  12. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Don't get too worked up about it. People can only opine based on their own experience. Some people have less, or more, experience than others... ;)
  13. K

    Best way to handle stronghold/domain rules

    Umm, no. At the "name" level you were then allowed, by the rules, to do so. You didn't automatically build, acquire or otherwise get a stronghold. It was totally up to the player to try and do this...
  14. K

    What do you do without balance?

    Actully, that's how US Army unit are deployed. When there is hostile infantry units our infantry dismounts from the Bradley's (who are traveling with the tanks) to defend the tanks from opposing infantry units. And, it did work in WW2. My uncle was in such a unit and fought across France...
  15. K

    PHB2 Races = Mos Eisley Cantina

    That's a function of maturity. I'm sure you choose your gaming group with that as one of the considerations.
  16. K

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Yes, of course. As soon as the DM starts running PCs it is a railroad situation. This will only happen though when a DM doesn't know that he isn't a player.
  17. K

    Best way to handle stronghold/domain rules

    Actually, you gained followers as a result of having a stronghold. You didn't gain a stronghold or domain as part of gaining levels.
  18. K

    PHB2 Races = Mos Eisley Cantina

    Amen to that.
  19. K

    How do you determain challenges?

    I don't use any mechanism from the rules. I know the monsters & the PCs. I design from there...
  20. K

    PHB2 Races = Mos Eisley Cantina

    Correct. The most successful RPGs have this as part of the design.
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