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  1. Munin

    Beauty and the Beast: The adventures of Hulgor and Gwennid! Updated 7/11!

    Here is the note handed to Gwennid from clan chief Gnurka: Most honorably pale smooth ones, Begging you stay weapons that hands are waiting to swing! My brave heroes wishing you will have no want for the fighting only wishing we are to help Narl accidentally very bad released a devil from its...
  2. Munin

    Beauty and the Beast: The adventures of Hulgor and Gwennid! Updated 7/11!

    The Devil Box Session I Of carnivals and kobolds Years ago two children, a wiry girl named Gwennid and a dull-witted yet loyal half-orc named Hulgor, talked of adventure. As the years passed by, the talk didn’t fade as plans that children make often do. Instead, the plans solidified and took...
  3. Munin

    Invading Darkhold

    I feel your pain, brother. I got a similar response from a recent thread of mine searching for ideas...I wish the admins would reconsider adding the old plots&places forum back, the general forum cycles much to quickly for threads like this to have a chance at being seen by enough people...
  4. Munin

    plot help: the Lost City of Barakus

    Greetings, I'm currently running a two-player Lost City of Barakus game with an emphasis on politics and intrigue. I've tried to involve the players in the political maneuvering of the city of Endhome, and so far, they love it. Currently, there are three powerful families that control the...
  5. Munin

    How do you map? (DMing advice needed)

    Currently, I draw out each room of the dungeon on seperate index card. As the party explores, I hand them the cards, which they then transfer to graph paper. It doesn't bog down game play, but still gives them a chance to draw it out themselves, and surprisingly enough, still mess up the map...
  6. Munin

    modern adventure tiles

    I'm looking for some good printable adventure tiles for use in an upcoming modern game. Basic urban environment, and a subway if I can get it. Any recommendations?
  7. Munin

    [Urbis] Stopping Adventurers and other Public Menaces

    My thoughts exactly. In a world where powerful monsters and anti-social adventurer types are a part of life, it is only reasonable to assume that the powers-that-be would take measures to protect themselves and their assets from such threats. It is an understood rule in my game that characters...
  8. Munin

    Describing things to players

    This is without doubt one of the core skills necessary for a good GM. On a post-it write down the 5 (or 6) senses and stick it to the inside of your screen. Refer to it often. I follow the 'brief description at first but detailed as they ask questions' camp. Here's a funny aside: One of my...
  9. Munin

    A dungeon mapping idea

    Once again, thanks for the tips, guys. These are some really, really good ideas. I especially like the invisible ink and the circle cut-out idea. Really neat. I have tact-tiles, and they rock. I hate drawing on it though, the tiles never seem to fit together just right, and I end up smearing...
  10. Munin

    A dungeon mapping idea

    One of the problems, at least to me, of the dungeon crawl, is how to reveal the dungeon to the players as they explore it. Letting the players map it out based on your description inevitably bogs the game down and leads to frustration for player and gm alike. Mapping it out in advance, even if...
  11. Munin

    Gaming and orgies don't mix

    Someday? Obviously you don't live in the South. But it's better than 'yous guys', at least to my ears.
  12. Munin

    [Grim Tales] Help me write an adventure

    Ding! We have a winner folks! That is devilishly brilliant. Sometimes you scare me, Wulf. What if Frankenstein already has already revived every single creature trapped in the ice? Who says the blast has to be the result of an accident? Maybe the experiment went perfectly, the blast just being...
  13. Munin

    [Grim Tales] Help me write an adventure

    I must apologize for letting this little project slip through the cracks over the last week or so. Real life is trying to kill me! But, I've gotten things back on track and have time to pursue this with a renewed sense of vigor. Actually, I'm ashamed to say I don't. I'm just taking these...
  14. Munin

    Deadlands "Poker" system

    One more thing, If you're thinking of using a deadlands like system, I can't recommend Savage Worlds highly enough. That system uses cards and chips, is much easier to get ahold of than deadworlds, and there are several deadlands adventures written for the Savage Worlds system.
  15. Munin

    Deadlands "Poker" system

    Runesong, Cards in deadlands are used for a number of different things. Firstly, they are dealt at the beginning of combat to determine initiative. I'm not sure about the d20 version, but in original deadlands cards are used to in character creation to determine abilities. For example, if you...
  16. Munin

    [Grim Tales] Help me write an adventure

    Man oh man, I just finished Volume II. Wow. Wulf, the prologue of Vol II...did that help inspire Slavelords? Anyways, Vol II complicates our 1908 Tunguska date a bit. Maybe we should use Yuan-Ti's time traveller idea? Maybe, during the 1898 invasion, a pod went off-course and crash landed...
  17. Munin

    How do you describe your combat?

    I break my descriptions up into two parts. First, before the player rolls any dice, he describes what he is attempting to do, ie...stab the orc on the chest with his sword, or cut his legs out from under him with his glaive. Second, depending on the roll, I describe the success or failure of...
  18. Munin

    Best Adventure level 6-10

    I believe you could run The Grey Citadel within that level range.
  19. Munin

    [Grim Tales] Help me write an adventure

    Murray: "Pay attention, Allan! You see those two hieroglyphs? They're clearly not Egyptian. And that appears to be Orion's Belt." Quatermain: "Shssh! What's that rumbling sound?" ... Charging Mastadons of Death!!!
  20. Munin

    [Grim Tales] Help me write an adventure

    This has potential. Maybe it is the Ochrana who assisted Rasputin in the research station raid and who ambush the party when they arrive to investigate. Anytime you can involve secret police of any sort it is a good thing in my book. Ok, so far we have two cool scenes that I'd like to include...
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