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    Calculate your own DnD stats

    Whoa... Str: 13 Dex: 15 Con: 15 Int: 17 Wis: 16 Chr: 18 Thiis is actually kind of freaky. Well, folks, the moral of this story is that if you go to law school, and do reasonably well, your mental stats get really high. Sheesh. I don't think I know a GM who'd let me play me. ::grumble grumble::
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    Mutants and Masterminds! (Quickie Review)

    Well, I picked up my copy of Mutants & Masterminds (Green Ronin) today and I'm pleased to announce that it's lived up to most all my expectations. It's a full-color, 192-page hardcover. It's kinda pricey at $32.95, but it's a solid book with the same feel as Freeport: City of Adventure (my copy...
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    Bizarre Tactics & Combos

    Scroll-Smack I had submitted this character for use in the Chicago Gameday's 10th level Free-for-All Brawl. Unfortunatelly, I got sick that weekend and couldn't make it. The idea was to make a 10th level character and duke it out with the other PC's. We had 49000 GP to spend. Last man standing...
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    lycanthrope ECL?

    Here is what Control Shape allows: Resist Involuntary Change (DC 25) Return to Humanoid Form, Full Moon (DC 25) Return to Humanoid Form, Not Full Moon (DC 20) Voluntary Change, Full Moon (DC 20) Voluntary Change, Not Foll Moon (DC 15) On a side note, if an afflicted Lycanthrope automatically...
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    lycanthrope ECL?

    That's not true. Afflicted Lycanthropes get access to a new class skill that allows them to attempt to control their changes. Depending on the character level of your campaign it can be very easy to make an afflicted Lycanthrope that can quite handily control its abilities. The skill is called...
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    Spring attack and haste: stop me from getting cheesy

    What you would need in order to pull off the stunt that you're talking about is some way to cover distance as a free action. It would seem to me that you could, for example, cast a Quickened Teleport spell, make a Full Attack action, and then move with your Haste action. Or maybe you could use...
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    When does multiclassing become excessive?

    Given the restrictive nature of character classes, I'd say that you should take as many as necessary in order to best approximate your character concept. Example: a dwarven warrior/poet whose chants inspire his comrades to acts of greatness, but who sometimes loses himself to the emotional...
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    What if the Roman Empire remained?

    Heh. There are a couple gaming books that deal with this possibility. One is an entry in GURPS: Alternate Earths, dealing with a parallel Earth called Roma Aeterna. Another is a fairly new RPG called FVLMINATA: Armed with Lighting, about a world where Rome survived. Interesting stuff. Check it out.
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    What are your all time favorite rpg games, and why?

    Wow. My favorite RPG's, eh? Well, let's see. 1. I have to say that the AD&D Planescape game tops my list. It's possibly the best written gaming line I've ever seen. Granted, AD&D is a lousy game system, but Planescape itself makes up for it. 2. Second place probably goes to Mage: the...
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    How do you make a player play a normal character?

    Honestly, I don't see much wrong with the *concepts* themselves. I've played a Shadowrun character who was the eldest son of a Yakuza oyabun who fled his background and his family to run a gay bar in Seattle and a Deadlands character who woke up lying in the snow outside Denver dressed all in...
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    prestige classes

    Silver Marches. SERIOUS game-balance problems. The Peerless Archer makes the Order of the Bow Initiate and the Deepwood Sniper look pathetic.
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    Batman Isn't GURPS!

    GURPS would actually be VERY good at running a Batman style game because much of Batman's power comes from his intellect, his skills, and his gear. If you notice, characters in Batman get seriously screwed up when they actually take hits. Barbara Gordon, anyone? GURPS would allow a Batman...
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    Anti-feats?

    It was an option in Swashbuckling Adventures as a conversion system for the Arcana system from 7th Sea. 7th Sea lets you buy a virtue, or get points for taking a hubris. In the original game, you can activate a virtue to help you in a situation when that personality trait was relevant. The GM...
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    The WoD and DnD

    Ugh. They tried WW conversions with GURPS before. GURPS is a much more malleable system than d20 and it destroyed the compatibility between the various games because of the vastly different point requirements needed to play a vampire, werewolf, or mage. The problem is that the Storyteller...
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    [DP9] Tribe 8 Player's Handbook

    Wow... that's awesome. I've been interested in T8 for a long time. Does this mean that future stuff is going to be dual statted? Or will there just be a conversion chapter that will leave the rest of the books alone?
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    Exalted Conversion; d20? Coda? Feng Shui?

    The problem with doing Exalted as a d20 game is that (1) the Storyteller system places a lot of emphasis on organic character development (learning a bit of this, a bit of that, without restrictions of class) and (2) the system uses a lot of defense options that d20 simply lacks because of the...
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    How may martial artists are out there in the Rpg world?

    Man... looks like I'm going to have to ninja-bomb my place again! ::sigh::
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    How may martial artists are out there in the Rpg world?

    Hey! Get out of my couch cushions! <g>
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    How may martial artists are out there in the Rpg world?

    One thing about rating the "usefulness" of a martial art - I believe it has less to do with the art than the artist. All martial arts are useful. I believe that, at their core, they are all equally useful. Otherwise they wouldn't exist. A big part of how "useful" a martial art is, in my...
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    What makes a truly well-conceived PC?

    Generally, when I design a character, I start with a concept - about two or three words that set out "what" my character is. Example, my current FR character: "human weretiger monk." This is generally what I want to play in terms of mechanics. Then I figure out how my character got to be what...
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