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    Monster Manual IV needs errata before its publishing?

    Form the SRD: http://d20srd.org/srd/typesSubtypes.htm#monstrousHumanoidType "Proficient with all simple weapons and any weapons mentioned in its entry." Calypso
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    Charm Person

    It's magic. It magically makes their attitude toward you Friendly. So, even if they were offended by you casting the spell, doesn't matter. Their attitude then instantly changes to Friendly. The only time they get a bonus to the save is if you or your allies are actively threatening or...
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    Need a spell list critique

    Yeah, it got changed in SC. Sorcerer/Wizard 4, Bard 4, and a couple of the options got changed/removed. The first three remain, and then there's one that gives you 4d8+Cha temp. hitpoints. Calypso
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    Need a spell list critique

    Hehe, good thing you put the parenthetical note, otherwise that's what I would have said. Turns out it's from here: http://www.wizards.com/default.asp?x=dnd/fw/20041022a Calypso
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    Need a spell list critique

    Alright, after taking everyone's advice into consideration, here's where I sit: 1: Benign Transportation, Disguise Self, Familiar Pocket, Magic Missile, Serene Visage 2: Combust, Command Undead, Glitterdust, Invisibility 3: Dispel Magic, Slow, Suggestion 4: Charm Monster, Ruin Delver's Fortune...
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    Need a spell list critique

    :eek: Holy awesome, Batman!
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    Need a spell list critique

    Correct me if I'm wrong, but if I take Heighten Spell, then I probably don't need to take Corrupt Spell+Malign Spell Focus. I'm not sure the (effective) +1 DC is worth two feats, unless I did it strictly for flavor. Calypso
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    Need a spell list critique

    Sorry, didn't even notice that. Should be +7 (Cha of 25). Calypso
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    Need a spell list critique

    Thanks for the recommendations (everyone else too). I think they make sense. One quick comment... I also have SF and GSF (Enchantment). Is Chain Spell worth taking though? It seemed like a good idea, but maybe too limited. And I'll look at Heighten Spell. Calypso
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    Mechanical penalties for losing an arm?

    Too slow! Bwaaaahahaha! ... ahem. I think ability damage would be fine for something like a broken bone, but I think using damage or drain for missing limbs is just too clunky. Calypso
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    Mechanical penalties for losing an arm?

    I very much disagree. That means that your arm would grow back fully in 3-6 nights. Calypso
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    Need a spell list critique

    A few comments 1. Would a wand of Nerve Skitter even work? Using a wand is a standard action, how does that work in the context of this spell? 2. Scorching Ray... that requires a range touch. My BAB is 6 and my Dex is 10 :D. Also, I've never fully understood how you're supposed to use...
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    Question - Armor Proficiency for Bards?

    The problem exists in the PHB as well. At least, it does in the copy I have.
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    Mechanical penalties for losing an arm?

    Don't forget a penalty to Swim, Open Lock, Disable Device, and the inability to use things which require two hands. No great sword for you, Mr. Monk!
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    Need a spell list critique

    Not really, but it's sort of my character's "thing". I'd rather drop one of the third level spells and pick up an additional fourth level spell, but I just can't imagine what to drop out of the 4 third level spells I have. I could drop suggestion, seeing as I can use it 2/day on Large or...
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    Need a spell list critique

    I used one of my 4th level spells to learn an additional 3rd level spell.
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    What would you price this item at?

    A few thoughts... I think your best approach was the 3 versions of +1,+2, and +3. Also, keep in mind that command-word activation is a standard action, thereby kinda defeating the purpose of having an item that grants Grave Strike. Calypso
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    Need a spell list critique

    He's a lawful evil Sorcerer 6/Mindbender 6 (my DM modified Mindbender). He's charming (yuck yuck) and manipulative. He uses and sells drugs, and uses them as a way to control people. He makes use of minor illusion. This is for a new campaign. Based on previous experience with this DM, it's...
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    Need a spell list critique

    So, I'm playing an Enchantery type, level 12 (caster level 10, +2 on Enchantment). DCs are 10+Spell Level+17 (+2 on Enchantment). Feats: Chain Spell, Corrupt Spell, Extend Spell, Malign Spell Focus Spells: 1: Charm Person, Disguise Self, Extract Drug, Mage Armor, Nerveskitter 2: Addiction...
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