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    A staff with the ability to be recharged

    Let me know what you guys think of this: The Twilight Staff This staff allows use of the following spells: Doomwail (1 charge) Grimwald's Greymantle (1 charge) Magic Jar (2 charges) Teleport (2 charges) In addition, the wielder may add charges to the staff under certain circumstances. The...
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    A staff with the ability to be recharged

    For a wand I'd agree. But the thing with staffs is, say a staff has 3 level 5 spells in it. That's (off the top of my head) 38000 gp. That means that to add a single charge, it would cost ... doh! Okay, I was forgetting to divide by 50, so I was thinking that adding a single charge would...
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    A staff with the ability to be recharged

    Hey guys, If you were going to make a staff that would allow the bearer to add charges to it, without knowing the requisite spells, what would you do? I keep thinking along the lines of: "The wielder may channel energy into the staff in order to replenish it. For every 10 spell levels that...
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    Shadow Evocation/Conjuration?

    Hey guys, a few questions about Greater Shadow Conjuration/Evocation: -If I use Greater Shadow Conjuration to cast Phantom Steed, what happens? -If I use Greater Shadow Evocation to cast Wall of Force, what happens? -If I use Greater Shadow Evocation to cast Fireball, does it do any fire...
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    Does a human using a weapon made for a giant get reach?

    OoOOooh. I was using the S&F version. And, good to know about reach. Where is that?
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    Does a human using a weapon made for a giant get reach?

    BTW, what good would Monkey Grip do you? It lets you wield a medium two-handed weapon in one hand. I think you could wield a large chain and get a 15' reach, but, (someone correct me if I'm wrong, this is off the top of my head) you take a -4 penalty to all attack rolls for using a weapon that...
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    Sorcerer spell list (chainer)

    So, I changed it a bit and took the R&R Chain Spell and the T&B Chain Spell, so now I can chain rays and cones as well. 1: Expeditious Retreat: Not sure, any better ideas? Grease: Chain it on their weapons... hello butterfingers! Magic Missile: Duh. Ray of Enfeeblement: Chainable Shield: Mmm...
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    Looking for archane spell. Help appreciated

    I assume you're not referring to Truestrike...? Because I haven't heard of that exact spell. Do you know what level or what setting it would have been from?
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    D&D 3.x 3.5 XP Table

    The XP for a Level X party having defeated a CR Y encounter is: X*300 + (Y-X)*X*150 That is.... The XP for a properly balanced encounter of the parties level + the difference between the CR and the party level * the party level * 150. Calypso EDIT: Damn, doesn't work across the board.
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    D&D 3.x 3.5 XP Table

    EDIT: Hmm... Altamont raises an interesting point...
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    D&D 3.x 3.5 XP Table

    Well, if it's a properly matched encounter (CR = party level) the XP award is CR*300. The other ones... it'll take me a few minutes I think.
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    D&D 3.x 3.5 XP Table

    Sure. To reach level 2 takes 1000 xp. To reach level 3 you need to earn another 2000 xp. To reach 4 you need another 3000 xp. So, XP needed to level = Current Level x 1000 Calypso EDIT: BTW, the total xp is a recursive formula. Total XP to reach Level N = Total XP to reach Level N-1 +...
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    Sorcerer spell list (chainer)

    There we go, the RR Chain Spell feat allows you to chain (only) rays and cones. So if I take that, which counts as a prereq for the OTHER Chain Spell, I can chain rays. Happiness!!!
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    DM Question: Ditching Old Characters Without Dying

    Umm... if you have a group of 10th level characters, you can't start a new player at 1st level. There is no way to make that work. You do realize that, as the DM, you retain ultimate control, right? If someone tries to pull that kind of ridiculous thing, you say.... "No." It's not like you...
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    Sorcerer spell list (chainer)

    Aww :( There's a Relics & Rituals feat called Chain Spell as well, that my summary says works with rays and cones. I don't have my book with me (at work), anyone know the details?
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    DM Question: Ditching Old Characters Without Dying

    I'd treat it as if he'd been killed and resurrected. He goes to the midway point of the level below his current. So, if he is currently level 2, he gets to make his new char with 500 xp. Otherwise, with your current method, at any level about 4 you'd have to be nearly insane to bring in a new...
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    Sorcerer spell list (chainer)

    Yeah, you're probably right about Expeditious Retreat and Featherfall. Though, I can't just Dim. Door to the ground, since casting it is a standard action. Featherfall is a free action. As for the chainable spells, they are actually: 1: Magic Missile, Ray of Enfeeb 2: Blind/Deaf, Cold Snap...
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    Sorcerer spell list (chainer)

    Rather than hijack another thread for my own purposes, I'm starting this. So, looking for input on my spell selection. Pretty much any book is allowed, though I've stuck with WotC and SSS. Level 13 sorcerer, I plan to take full advantage of chain spell. Plus, there is a house rule such that...
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    Help me choose new Sorcerer spells (3.0)

    The thing is, as a sorcerer you'll want to take spells that you know you'll want to cast again and again. As such, I'd say that most spells with duration of hour/level is better in wand form. Command Undead is good if you think you'll be facing undead. Take Haste. Or Fly. Both. Enervation...
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    The "Price This" Thread

    I don't know if one exists, since I can't search, but I thought it might be good to have somewhere to ask for help pricing something. Point me to it if such a thread already exists. Anyway, I need help with: Balestaff This staff allows use of the following spells: Doomwail (1 charge)...
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