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  1. zarionofarabel

    D&D General DM Authority

    I my opinion the DM would be at fault for not informing the Barbarian player that it was a low combat game. The Barbarian player should demand that combat be included as that is what they want. If the DM says no, then the DM is a bad DM (and a jerk) and the Barbarian player would be well advised...
  2. zarionofarabel

    D&D General What Kind Of Setting Does Your Group Use?

    I'm loving how close the poll is!
  3. zarionofarabel

    D&D General DM Authority

    I view DM authority as absolute. The DM is responsible for creating a world for me to play in, and for adjudicating the rules. If I decide the DM isn't running a game I want to play in I will leave the game. The flipside is also true. As DM I am creating the world and adjudicating the rules...
  4. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    It was in the "Weird fantasy races thread" and, no, I don't feel like slogging through the whole thing to find the pertinent posts. I also do not retract my statement, nor am I obligated to do so. I couldn't care less about you, or what you want, or what you think, or how you feel about it. As I...
  5. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    I have never asserted that 5e does or doesn't do anything. This thread is also in the D&D general category so I wasn't assuming that we were discussing 5e exclusively. Personally I don't play 5e, and have no interest in doing so. Thus far I have simply been arguing as to what "social combat"...
  6. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    This is you asserting it... I'm sorry but asserting that a RPG system is objectively bad is you claiming a OneTrueWay to play RPGs. It would be the same as me asserting that D&D is an objectively bad system and anyone who plays it is playing RPGs wrong. I don't see the difference as being...
  7. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    So you assert that any way to play a RPG that is different than how you play is objectively wrong, but I'm the one who is snarky about people who play differently than I do. Too funny! Are you a comedian?!? Also, a PC dying is the system asserting how a PC can proceed within the narrative...
  8. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    I disagree. Having one hundred percent control over what a PC thinks or feels is not the same thing as being able to make meaningful choices that affect the narrative. Well, I don't run therapy sessions, if I was interested in doing that I would have gone to school to be a psychologist. I also...
  9. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    I've met the kind of players that wouldn't want charm mechanics in a game before, I can't game with those kind of players, too much whining when something doesn't go their way. It can, if it kills their character. A dead character can't make any decisions. Well, it exists in a number of games...
  10. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    Agreed. Though within the context of rules for a RPG, they are one and the same, as they are both narrative constructs. The emotions of a player, no, the emotions of a PC however is a different matter. PCs are not players and players are not PCs. A player is the real life human sitting at the...
  11. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    This would be a fun philosophical debate that could rage for centuries, and it has! Are we really in control of what we believe, or are all the exigent factors influencing us actually responsible for what we believe? Does free will truly exist? So on and so forth and not really a great example...
  12. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    Burning Wheel, and specifically it's social combat system called Duel of Wits. The result of the conflict determines how the narrative should proceed, and can determine how a PC should think or feel about something. If a PC were to engage in a conflict about what they believe about something...
  13. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    I disagree. Both are a matter of what is dictated by the rules. The fact that one is a fictional death and the other is a fictional change of mind is beside the point. The fact that numerous RPG systems model "social conflict" and "physical combat" using the same system is proof of that. But...
  14. zarionofarabel

    How does Draconic sound?

    I think it sounds like drack-on-ick. Or maybe Klingon.
  15. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    I think that's where most "social combat" systems are more complex than "physical combat" systems, the win/loss state. Physical combat basically has one avenue for loss, death (or inability to continue engaging in physical combat). Social combat generally needs to cover a variety of win/loss...
  16. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    Well, if I as the player track my PCs hit points and I just don't allow any damage to happen to my PC, then I guess there would be no demise to worry about. In other words, you missed my point. Rules in a RPG only work if people follow them. There is no way to force someone to follow the rules...
  17. zarionofarabel

    D&D General Letting a Game feel like a Game ~ Mechanics and Simulationism

    As you literally just said. To each their own. That's why we are lucky that there are so many different RPGs and no One True Way to play them.
  18. zarionofarabel

    D&D General Letting a Game feel like a Game ~ Mechanics and Simulationism

    Too much boardgame in my RPG means I'm playing a boardgame not a RPG. Too much videogame in my RPG means I'm playing a videogame not a RPG. Too much miniatures combat game in my RPG means I'm playing a miniatures combat game not a RPG. Too much focus on mechanics absolutely destroys my...
  19. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    It wouldn't be mind control though. It would be you as a player agreeing that your character does actually believe something. This all comes down to what players are and aren't willing to allow the rules to dictate. If I as a player decided that my PC is immortal and cannot take damage from...
  20. zarionofarabel

    D&D General Your thoughts on "Social Combat" systems

    Would conflict system be better? Combat is then a subset of conflict. Conflict? In Burning Wheel combat can easily be resolved with a single roll. In fact, it often is. For me, conflict system and combat system are basically the same thing as combat is merely a subset of conflict. I have...
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