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  1. Messageboard Golem

    The Eight Kings

    The Eight Kings Modules are the core of many games. Characters go on to the next adventure and many times the easy thing to for a Dungeon Master to do is take a premade made one, read through it a few times, take a few notes and he his ready to go. Some run it with less prep time and some...
  2. Messageboard Golem

    Emerging Forms Volume I

    Emerging Forms Volume I is the first in a line of PDF supplements designed to give players and game masters unique races. Each supplement in the series will focus on races that are somehow related, such as being found in swamps, or being human variants. Emerging Forms Volume I focuses on four...
  3. Messageboard Golem

    Serpent Kingdoms

    R. E. Howard is the author who first comes to mind when one thinks of serpents. Most famous for Conan, in his stories of Kull and Valusia, the serpent men were the central antagonists. Given that treatment, it is unsurprising that Conan the Barbarian is the best related work in films...
  4. Messageboard Golem

    Cavalier's Handbook

    Master Class Book
  5. Messageboard Golem

    Poisoncraft: The Dark Art

    Aargh. I apologize. I did a paste into Notepad and thought that would get rid of the coding, but it didn't. I wish there was an edit button. I'm very sorry for the number inserts at the punctuation. I won't do that again.
  6. Messageboard Golem

    Poisoncraft: The Dark Art

    Thanks! I found the edit button finally. Very tiny. Glad the review was helpful.
  7. Messageboard Golem

    Poisoncraft: The Dark Art

    This 91-page pdf product, the first from Blue Devil Games (www.bluedevilgames.com), is a nice treatise. The title says it all. The book has 88 pages of text including a 5-page appendix for rules on adapting it to Monte Cook's Arcana Unearthed. It includes a short index, and several useful...
  8. Messageboard Golem

    The Bad Guys: an M&M Superlink Sourcebook

    This book holds fifty-one of the world’s most despicable supervillains--enough goons, creeps, crooks, monsters, madmen and maniacs to trouble your players for months on end. From cackling arch-fiends to sneering street thugs, if you want scum in capes, we’ve got ‘em! It’s a veritable smorgasbord...
  9. Messageboard Golem

    Blood and Space 2: High Flyers and Ground Pounders

    Sounds pretty good. - otherwise, I would check it out. ---Edited by me, Please refrain from name calling Crothian
  10. Messageboard Golem

    The Book of Taverns

    The Book of Taverns Necromancer Games So I'm a lazy DM, got a job, getting married, living life. I buy game material mostly to fill in "holes" in my existing array of tools, so I don't always have to be on top of my creative game, and can use the well thought material of others. I was thinking...
  11. Messageboard Golem

    The Dragonfiend Pact

    Dungeon Crawl Classics #11: The Dragonfiend Pact Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded...
  12. Messageboard Golem

    A Source of Malevolent Special Ability

    Patrick Younts presents 20 different special abilities for use with magical armors, shields, and weapons. This 9-page PDF includes such terrifying abilities as spider arms, bone breaker, corpse eater, sawtooth, and soul devourer. DMs can use these special abilities to manufacture wickedly evil...
  13. Messageboard Golem

    Dark Champions

    You might wnat to break this up into paragraphs. How is the gun list? Are guns provided for different eras (pulp, WW2 guns, 60s guns, etc) or are they all modern? My understanding was that there wasn't going to be a Danger International; that DC included what that book would have contained...
  14. Messageboard Golem

    The Ecology of Canton Volume One

    The Ecology of Canton: Vol. 1 is a supplement book filled with the monsters unique to the world of Canton and the Pantheonic Dreams universe. Each creature has a relationship with the environment and a location to be found in the world, and the ecology documents this information to provide Game...
  15. Messageboard Golem

    World of Canton Main Realm Book

    The Pantheonic Dreams Realm Book is a complete reference guide to the world of Canton. It provides races, prestige classes, magic rules, player and Game master information for locations, political nations, and character basis. It is a book meant for use with the Dungeons and Dragons © core...
  16. Messageboard Golem

    Stupid Fantasy Laws, Vol. 1

    While murder, rape, exploitation, theft, and abuse are certainly novel selections for crimes appropriately punished these infractions against society are rather… well, terribly bland and a bit too straight to the point. So straight to the point, in fact, that any true, red blooded village...
  17. Messageboard Golem

    Cauldron Supplier's Guidebook, Vol. 2

    Scattered across the pages of this guide are the descriptions and listings for over two dozen items that may prove to be profitable for a supplier daring enough to deal in the ingredients of the arcane. A bit too spooky for the barbarian who shuns all forms of practiced magic, but extremely...
  18. Messageboard Golem

    Fantasy Holidays, Vol. 2: Monstrous & Wicked

    From the foul echo of hissing that emits from the ceremonial temples during the Gathering Of Snakes to the unification of vampires during the Black Binding, there's more than enough monstrous and wicked settings to ponder with the fifteen different holidays presented in this book. Fantasy...
  19. Messageboard Golem

    Cauldron Supplier's Guidebook, Vol. 1

    While the mysterious and often dark practices of the arcane is enough to keep the feeble minded and cowardly at bay a truly enterprising adventurer has a bold enough heart to journey into the darkened markets of foul mysticism, especially if the adventurer in question happens to know a bit about...
  20. Messageboard Golem

    Dweomercraft: Familiars

    I've always had a soft spot for familiars. I remember having a mouse familiar that saved me in the thick of battle by biting on an orc, inflicting that last point of damage just before it could cleav me into half with a rusty battleaxe. (Yes, those 1st ed days) Well Familiars have come a long...
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