Search results

  1. S

    Largest Party Size you have ever Participated in/DM'd?

    I think the most players I've had at a table was 8 or 9. My current regular game has 7 players. That's one more than I'm comfortable with, but it's also somewhat of a father-son game, and the 7th was a late addition of someone's son, so I want to make it work. I spend a lot of my time trying...
  2. S

    CHALLENGE: Campaigns that NOBODY would want to play in

    You are one of the peasantry, one of the filthy oppressed, in an age of magic heroes that ride through the land gathering glory and riches. Can you stay out of their way and avoid having anything worthy of notice by the murder-hobo^H^H^H^heroes long enough to bring in this season's crops?
  3. S

    Pathfinder 2E On the Differences Between 1e and 2e (Not all AD&D Is the Same)

    I'm not sure I could quantify differences between 1e and 2e in terms of the effects they had on my games. I began playing an odd mish-mash of 1e and BE(CMI) in the early 80's. We played whichever modules I could get my hands on using whichever system we felt like using at the time. In...
  4. S

    Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!

    I voted Other. I believe it is completely fair to have random encounters that would likely result in a TPK if they resulted in combat, as long as there are reasonable non-combat solutions to the encounter (e.g. an easy option to retreat or avoid, some ability to negotiate a cost to not be...
  5. S

    Mythological Figures: Queen Boudica (5E)

    That seems a little harsh. She inspired more than 200,000 to rebel against an unfair landgrab by the Romans and wreak vengeance for their occupation. Your average commoner wouldn't be able to do that. Now, whether she was an able combatant might be up for debate, but there's no question that...
  6. S

    Before Cowabunga: Palladium’s First TMNT Adventures

    Oh wow, I remember playing Doomsday Bears way back when with my friend as GM. The Terror Bears were so ridiculous. This brings back great memories that I had totally forgotten about. Thanks!
  7. S

    D&D 3.x Elder Dragons

    There's some really great stuff in here. Thanks for posting!
  8. S

    Breaking Morale

    Surrender is also a great tool for battles that aren't "good vs. evil to the death." It's much more palatable for PCs to storm a guardhouse when the guards surrender once they are clearly outmatched, rather than force the PCs to slaughter them. That, in turn, helps demonstrate that surrender...
  9. S

    Breaking Morale

    I didn't realize I was supposed to stop using morale! While I don't have formal rules for the opponents, I generally keep it in mind and use some logic when determining how long the enemy sticks around and fights. So, for example, goblins are typically cowardly and will flee easily, but if...
  10. S

    Adventures in Fire

    Wow, there are a ton of great ideas here. Thanks to everyone for the inspiration. Richards I had completely forgotten about that spell. I want make it relatively easy to acquire some sort of permanent resistance, and affinity would work nicely. Of course, I still expect the PCs to double up...
  11. S

    Adventures in Fire

    While I agree that's not the primary motive for visiting the City of Brass, and it's not what's *cool* about the visit, suffice to say that there is a substantial chance for hostility with some natives to develop. This is a D&D adventure we're talking about, after all. So what is this thread...
  12. S

    Where Are All the Dungeon Masters?

    Probably 90%+ of my time playing D&D has been as a DM. While it's fun to take a turn on the player's side for a while, I'm inevitably drawn back behind the screen. It's such a fantastic creative outlet that I then get to share with others. I find the DM role to be a wonderfully fulfilling...
  13. S

    Adventures in Fire

    This starts to get down to my concerns, that things are so much less dangerous against their own kind on their own plane. It really throws off the normal power structure when trying to create things like guard patrols, or city enforcers, or guardians, etc. In fact, I think it might make even...
  14. S

    Adventures in Fire

    Certainly, and I think most things on the Plane of Fire do some damage other than just fire damage. Because the City of Brass is really freaking cool, and just once as a DM I'd like to take my players there :)
  15. S

    Adventures in Fire

    I'm expecting my group to take a trip to the Elemental Plane of Fire at some point, with a stop at the City of Brass. However, I'm struggling with figuring out how to make combat challenges interesting on the Elemental Plane of Fire. In order for the PCs to survive, they're probably going to...
  16. S

    PF2E POLL

    The more time I spend with PF2, the more I get the D&D4E vibe from it, which is discouraging. The reason is the clear division between combat mode, exploration mode, and downtime mode. The division is so fundamental that it influences ability design, and they are frequently designed with just...
  17. S

    Sunder a dwarven Throwing hammer in mid flight

    A couple suggestions: First, I would never just do this as a blanket ability for giants. It takes too much away from the character's signature abilities, and it just feels like a "gotcha". Second, probably the easiest way to do this is to model it off of the Deflect Arrows ability for...
  18. S

    It’s LAUNCH DAY For The Pathfinder 2 Playtest!

    I'd like to preface this by saying that I don't have extensive experience with PF. I only played a bit, though I own a number of the books and have read a bunch of adventures. I also haven't made a character or played PF2 yet, either. So take what I say with a grain of salt. As someone who...
  19. S

    It’s LAUNCH DAY For The Pathfinder 2 Playtest!

    Mercurius, my impression (from following previews) is that this change is more analogous to the shift from D&D 2E -> 3E.
Top