Search results

  1. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Paris at 250,000 inhabitants in the 1400s was obviously far, far larger than a Costco parking lot. Seeing as how other medical cities ranged from 70,000 to 125,000 inhabitants I think it's a pretty safe bet that none of them were smaller than 5 acres either. I spot-checked your claim about...
  2. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Someone on the Internet just told me that most Medieval and Renaissance cities were smaller than 5 acres, so I guess it must be true!
  3. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Maybe because I'm not the OP and have a different perspective? I'm just here to make two points: 1.) 200 yards is not nearly as far away as Internet RPG forumites like to pretend. It's not even a whole city block length in many cities. 2.) Almost all RPGs make things easier on archers than...
  4. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Most DMs on this thread seem to think such situations don't occur for them at all, so for them there's no change. For the rest of us, as long as those 6 rounds only take a couple of minutes, I don't see the harm. I remember a certain slugging match between a 5E 1st level Barbarian and a 5E...
  5. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    But they already have: half cover gives a +2 AC bonus, and 3/4 cover grants a +5 AC bonus. All you'd have to do is give similar bonuses at long ranges. (A +15 AC bonus for moving targets at 200 yards wouldn't be unrealistic for archers, but a smaller modifier would probably generate less...
  6. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Emphasis mine. That reason is because their weapons don't work well further than that, not because they can't see their enemies. Some people view this as a problem: "Operations in Afghanistan frequently require United States ground forces to engage and destroy the enemy at ranges beyond 300...
  7. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    A third way is to fix it with rules that do make sense. GURPS is overly generous to archers, but not as overgenerous as AD&D is and much less overgenerous than 5E. Scenario: starting from 200 yards, a hobgoblin mook tries to hold the range open against a barbarian charging them at full speed...
  8. F

    D&D 5E (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    On the contrary, even a Costco parking lot is bigger than 200 yards across. In a fantasy urban environment, climbing the roof of a building can and should give you visuals out to at least 200 yards along the nearest street; in any other environment besides dense forest you should be able to see...
  9. F

    Why do RPGs have rules?

    Which still doesn't mean you get to override your ref if you think you are more "competent" than they are, or if you would make subjective judgment calls about the fictional world differently. ("Would the civilians run away?") Technical competence serves similar functions in both cases, unless...
  10. F

    Why do RPGs have rules?

    Emphasis mine. You're trying to draw a distinction which doesn't actually exist--it's not actually the case that FK and Braunsteins have no elements of subjective judgment to them. Rather, in both cases, the referee's subjective judgment is all that ultimately matters. You don't get to tell...
  11. F

    Effects of writers strike on Sci Fi & Fantasy genre

    [note to self: don't respond]
  12. F

    Effects of writers strike on Sci Fi & Fantasy genre

    You're not wrong. I just wanted to make sure you weren't missing out on a useful tool, since it sounded like you were interested in one.
  13. F

    Effects of writers strike on Sci Fi & Fantasy genre

    That's not as crazy as it sounds. It's basically the lifeblood of live theater. People love seeing a new production of Pirates of Penzance, Into the Woods, West Side Story, or Les Miserables, done with new actors/singers/dancersbut the same script. As long as they're good actors/singers/dancers...
  14. F

    Effects of writers strike on Sci Fi & Fantasy genre

    It's already at the point where you can take a 37 page scientific or business PDF and press a button to tell your Edge browser to summarize the key points for you, or to contrast it with another paper and summarize the differences for you in table format. Does it misunderstand parts of the...
  15. F

    AD&D 2E On AD&D 2E

    Well... there CAN be reasons to stick it out, whether because your character made it to 5th level, or lucked out and found a cool magic item or got a good draw from the Deck of Many Things, or you're enjoying their personality, or all three. Or those could equally well be reasons to retire the...
  16. F

    AD&D 2E On AD&D 2E

    While I basically agree that stat lines like 18 18 17 14 15 18 are implausible and unnecessary especially for local-scale NPCs like some random 3rd level jackalwere bard, you can get some pretty impressive stats with the method "4d6k3, arrange to taste, play recklessly until you die. Repeat...
  17. F

    Guardians of the Galaxy Volume 3

    I've never been able to put my finger on why I don't enjoy 2 as much as 1, which isn't the same thing as saying 2 is a weaker movie. Maybe it says more about me than any the movie. I'm glad you do like it! YMMV indeed.
  18. F

    AD&D 2E On AD&D 2E

    A Str 9 Fighter 20 can specialize in two-handed swords, and then she makes a great platform for a 20th level wizard to Enlarge and cast Improved Haste on: 5 attacks per round doing 9d6+2 (33.5) damage against most monsters for a total of 167.5 damage if they all hit, which they might, in a...
  19. F

    AD&D 2E On AD&D 2E

    I like AD&D's tolerance of idiosyncracies. I have no problem with the fact that some outcomes are rolled on d20, others on d100. I even think the game is better when I roll ability checks and psionic power checks on 3d6. Permitting idiosyncracies lets you use the right tool for the job. But in...
  20. F

    Guardians of the Galaxy Volume 3

    (A) At least it wasn't The Rise of Skywalker? Yeah, but... that movie was singularly bad. I was partway though Rise of Skywalker when I had the shocking realization that not only was this movie worse than The Last Jedi, it was worse than Thor or even Steven Spielberg's AI: Artificial...
Top