Search results

  1. F

    AD&D 2E On AD&D 2E

    One reason I like descending AC is because it fits this same scheme: the "best" stuff is 1st class, the worst stuff is 10th class. That said, I'm definitely in favor of altering the Dex chart so the AC bonuses are written as +N, not -N. That chart doesn't need to be so idiosyncratic.
  2. F

    AD&D 2E On AD&D 2E

    When I was a teenager I would have heartily agreed. Now that I'm older and better at powergaming I can point out that a Str 15 fighter with Strength cast on him has a pretty good chance of ending up 18/01 or better, and an Enlarge spell from a 10th+ level wizard is almost as good as stacking...
  3. F

    AD&D 2E On AD&D 2E

    And to be fair, it takes a lot of work and luck to get a wizard up to the levels where Int 10 is not viable. Conversely, even if you roll an Int 18, he's probably going to die before you get much benefit out of it, so high stats primarily just increase your anxiety and emotional investment in...
  4. F

    AD&D 2E On AD&D 2E

    Give me your top 10 list of favorite armors.
  5. F

    Another Dungeons & Dragons: Honor Among Thieves Review

    I got a high-Int vibe from his dialogue. "I do not traffic in colloquialisms."
  6. F

    Guardians of the Galaxy Volume 3

    I added some dialogue to my post upthread to clarify my point, and why having a line of dialogue in the middle of the action about how the High Evolutionary is bad for killing them isn't enough to set the appropriate tone for the aftermath of a planetary scale massacre. Remember that it's not...
  7. F

    Guardians of the Galaxy Volume 3

    You've misunderstood. That isn't my complaint at all. This movie has the same tone as a hypothetical Guardians of the Galaxy 1 wherein Ronan wipes out everybody on Xandar with the Orb before the Guardians grab it, but the movie's epilogue is left unchanged. These are very funny lines that...
  8. F

    Guardians of the Galaxy Volume 3

    He did, but 48 hours later his skin is unmarred even before they get the passkey that lets them use medpacks on him, so... [shrug] it wasn't like he got a hole cut in him or anything. And the fact that getting flung through multiple solid walls at vehicular speeds didn't injure him is my point...
  9. F

    Guardians of the Galaxy Volume 3

    I don't read the comics, but still, if I instruct a superpowered rocket-man to "go to Knowhere and kidnap the talking raccoon," I expect him to get the raccoon and leave, not get the raccoon and drop him. I did enjoy Adam Warlock's personality overall--his affection for the "weird thing" was...
  10. F

    Guardians of the Galaxy Volume 3

    I liked the movie and the backstory, but that hallway fight went on forever (with no consequences to the protagonists!) and I just wanted it to end. I enjoyed the movie, but... there were a lot of fridge logic moments that didn't make sense, and unlike the first Guardians of the Galaxy which I...
  11. F

    Why do RPGs have rules?

    I would suggest that any hidden information reside with the set dresser, or whatever you want to call the content generator guy. In keeping with the Czege principle, you could say: whoever manages a given responsibility may not resolve problems created by it. If you're the guy in charge of...
  12. F

    Why do RPGs have rules?

    Thank you but no. There are some ideas I may want to steal from Dungeon World (the terminology around Fronts and Imminent Dooms seems useful for organizing my notes) but I'm simulationist at heart, not narrativist. I appreciate the offer, Manbearcat. It's very generous.
  13. F

    Why do RPGs have rules?

    Ah. Thanks, that's more intelligible than the version I was quoting. Thanks for the page ref too. I'm still digesting, may come back to this later, but I appreciate your effort to clarify. Thanks, aramis erak.
  14. F

    Why do RPGs have rules?

    As I said, there are a lot of rules I don't have a strong opinion on and am willing to run either way. There are a handful I have very strong feelings about. Do you think I'm incapable of understanding that players might have strong feelings of their own, or do you just think I'm somehow...
  15. F

    Why do RPGs have rules?

    This doesn't seem to match the definition on Dungeon World pg. 165. "A soft move is one without immediate, irrevocable consequences." Not finding a door (yet) can be revoked by finding a door eventually, implying that it's a soft move.
  16. F

    Why do RPGs have rules?

    I don't find the above pedantic, but unfortunately it's not intelligible to me because it relies on unfamiliar jargon like "soft move" and "the principle, 'if you do it, you do it.'" I have purchased a copy of Dungeon World and perhaps after I read it I will come back and understand your post...
  17. F

    Why do RPGs have rules?

    I agree, although I want more than that: not only do I want the game to be consistent, I want it to feel plausible, especially w/rt probability curves and modifiers. It's easy to give a game complete-but-implausible Stealth rules: "when you try to do something stealthily, roll a DC 15 Stealth...
  18. F

    Why do RPGs have rules?

    I mean, I agree with that too. I don't think acknowledging that there are limits to my power is incompatible with a service-oriented motive.
  19. F

    Why do RPGs have rules?

    "He that is greatest among you shall be your servant... and he that shall humble himself shall be exalted." Wanting the players to have fun is a motive that I would be comfortable describing of myself as wanting to serve them. (Hence why feeling unappreciated can lead to DM burnout.)
  20. F

    Why do RPGs have rules?

    Apropos of nothing: when I ran 5E, there were a lot of rules I didn't have a strong opinion on and was willing to let the table vote on. E.g. (1) when you cast Animate Dead on goblin skeletons, do you get the DMG stat mods for goblins on the skeletons, or do they somehow become vanilla MM...
Top