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  1. M

    D&D 5E (2014) [5e] QL's Al-Qadim Game

    I'm trying to make sure I have a good handle on Husam's headspace. I'm sure he'll grow as we play, but I'm picturing him as pretty rigid within the established social structures. It's why he's being so quiet in court. He's a servant. Maybe a respected servant, but he still knows his station...
  2. M

    D&D 5E (2014) Spell & Crossbones

    Blaise nods, "Then, if the captain agrees, I think it's time to move. What if we split up to cover some more ground? As far as I can tell, we have three immediate tasks that we can pursue. Some of us can go speak with Van Djik and try to get him to spill his secrets before the disease takes...
  3. M

    D&D 5E (2014) [5e] QL's Al-Qadim Game

    I'm thinking that Husam would view Akilah as being in charge of the mission. Am I missing any protocol or status that would shift that?
  4. M

    D&D 5E (2014) Spell & Crossbones

    Blaise arched an eyebrow towards the dwarf, "How long would it take to make a copy of the book and what supplies would you need?"
  5. M

    D&D 5E (2014) Al-Qadim Moving Through the Flame

    Husam returns to look over the map and listens intently. It is not his place to speak in the Sheikh's court unless called upon. However, he knows his preference. Harun spoke of taking the risk of trusting the Haras al-Sirri, but Husam saw it differently. He valued certainty. The only way to...
  6. M

    [5e] Spell & Crossbones

    I play in a few other PbP games on another site and one of them has an interesting mechanism to keep the plot moving. The GM created a 'Campfire' thread. The idea was that if a scene was dragging long because of roleplaying, that scene shifts to the 'Campfire' thread to be completed and the...
  7. M

    [5e] Spell & Crossbones

    No, we will leave (a long time from now, but two days in game), but we will be leaving a smoldering husk behind us.
  8. M

    [5e] Spell & Crossbones

    I don't exactly know how to go about this, but I would like to add to the party goals: GOAL: Sabotage and/or Sink the Sea Wolf before leaving the island. (Bonus points if the crew is on it)
  9. M

    [5e] Spell & Crossbones

    Blaise: "I'll go ahead and smite just to be safe."
  10. M

    [5e] Spell & Crossbones

    So murder the filthy slaver when Zef isn't around. Got it, chief! Seriously though, getting my facts straight. Queenie mentioned D'vard. I remember reading that name when I read the story, but I don't remember who he is. Is he another guy to stab? (When your only tool is a sword every...
  11. M

    [5e] Spell & Crossbones

    Wait a second! I just remembered after I pressed submit. Blaise can cure disease too. He has to use 5HP from his Lay on Hands to remove a single disease or poison. That might be an easy way to discover if we're dealing with a disease or a curse.
  12. M

    [5e] Spell & Crossbones

    Blaise hasn't shared his distaste for slavers yet. I'm sure it'll show up at an inopportune time. Was the Coral Cursebeing a slave ship common knowledge or something the party discovered? Blaise is pretty charismatic (16 stat, +5 persuasion). I'm good sending in Zef if that's the way to...
  13. M

    [5e] Spell & Crossbones

    Wait... he was a slaver? I was not aware of that fact. Blaise is immune to disease so feel free to send him in alone. He always enjoys time alone with slavers.
  14. M

    [5e] Spell & Crossbones

    And again, theoretically, if we wanted to make sure that no one else could get the information from Van Djik, dead or alive, would Nia have some insight into how we can make that happen?
  15. M

    [5e] Spell & Crossbones

    Sure, carrot before stick. Completely agree. Just making sure we have options. Blaise is immune to disease so I can safely talk to him while he's alive. I'm assuming Nia has access to 'Speak with Dead' so we can keep Nia out of the room in case the discussion gets hostile so the spell won't...
  16. M

    [5e] Spell & Crossbones

    Theoretically, if Van Djik tragically succumbed to his disease would Nia be able to get his secrets from him easier if he was dead?
  17. M

    [5e] Spell & Crossbones

    Van Djik is apparently dying of a disease in the town on the island we're on so he's close. He's also an easy first stop. Even if we can't get the secret out of him, he might slip some info that we can use to discover it (like where some of the crew is buried). Does anyone have some abilities...
  18. M

    D&D 5E (2014) [5e] QL's Al-Qadim Game

    I can roll with that. I didn't realize that the Mamluk's weren't present in the region. I'm 85% sure that I have the Al-Qadim box set at home somewhere. I'm hoping to find the time next week to dig through my boxes and track it down. I found my City of Delights (I think that was the name)...
  19. M

    D&D 5E (2014) Al-Qadim Moving Through the Flame

    Husam turned from the map as the new recruit began to speak. He shot the recruit a withering glance that was summarily ignored. This whelp needed to be taught to respect the honor of his sheikh. Without a word, he quickly moved towards the guard to silence him. His hand had just grabbed the...
  20. M

    [5e] Spell & Crossbones

    I may be confused, but I think L'ollanais (sp?) is the captain of the Sea Wolf and we just stole his treasure. Everyone thought he was dead, but you guys found out differently (he's a werewolf!). Piet Hien Van Djik is the former captain of the Coral Curse (the djab infested ship we're trying...
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