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  1. M

    D&D 5E (2014) [5e] QL's Al-Qadim Game

    I want to run something from the play test materials so I'm going to wait and let inspiration hit me when I read that.
  2. M

    games collapsing - is this normal or am I unlucky?

    If you're worried about posting more often than other folks, post that. Put up a post OOC and just say that you feel like you're talking to much or whatever and would someone else like a go. Think of it like this: if you were sitting around a table, then you would have all sorts of ways to...
  3. M

    games collapsing - is this normal or am I unlucky?

    I know this thread is almost done, but I saw it and wanted to add in two cents. 1. DMing PbP is very hard and more time consuming than it appears to be. I tried to run a one shot and just could not make it work. Think about how much a DM talks during a RP scene with NPCs. Each time the DM...
  4. M

    D&D 5E (2014) [5e] QL's Al-Qadim Game

    I've always been in love with the idea of Al-Qadim since I played the old computer game when I was a kid. I've never gotten a chance to play in it or really read much about it. I would love to throw my hat in the ring, but I would probably want to play something for the playtest. Is there a...
  5. M

    D&D 5E (2014) [OOC] Adventures in Ashwell: The Edge of Dispater

    Okay, I've read the thread and I think I have better sense of things now. I missed that the cleric was going to transition to wizard (I play a Knowledge Cleric/Wizard elsewhere. It's a fun combo). Here's where my heads at. I want to play a human that is native to Ashwell. I'm not sure on...
  6. M

    D&D 5E (2014) [OOC] Adventures in Ashwell: The Edge of Dispater

    I want to throw my hat in the ring if I can. I'm going to try and read through the thread to figure out where everyone is feeling their role. I think there is a Lore Bard (skill/magic), Artificer (support, I think?), Cleric (healer), and Fighter (front line) so far. I'll try to find a niche...
  7. M

    D&D 5E (2014) Spell & Crossbones

    I'm fine with a short rest. Can we use it to go ahead and identify the potions?
  8. M

    [5e] Spell & Crossbones

    An item will radiate magic if it has the magical potential to do something. So a scroll contains the magical energy of that spell that can be released so it radiates magic. A spell book just has the formula for the spell without containing the actual magical energy of a spell. Reading a scroll...
  9. M

    [5e] Spell & Crossbones

    I had forgotten about the Detect Magic spell! Though that makes the book worse actually. Potions are potions. They might be amazing or may not, but spellbooks don't usually radiate magic, do they? Magic books usually do something. We need Identify or some arcana checks. Something. I think...
  10. M

    D&D 5E (2014) Spell & Crossbones

    "Etienne, there's a small cove up ahead, can you steer us towards it? We need a quiet place to talk about what we have away from the gossips that would see us robbed." As the canoe banks towards the cove, Blaise continues his earlier thought, "It's not just the book. The trinkets could have...
  11. M

    D&D 5E (2014) Spell & Crossbones

    I don't suppose we spotted any kind of shallow cove or similar on our way back where we could safely stop and discuss our next move without hauling treasure through a town full of thieves and scoundrels?
  12. M

    [5e] Spell & Crossbones

    My working assumption (pirate's intuition, let's say) is that Blackbeard wants the book. I think we can safely save the cannons for ourselves (well as safe as lying to pirate lord can be, but that didn't stop me before). I think what's hurting the most in this game is how long it takes for...
  13. M

    [5e] Spell & Crossbones

    About that book, Blaise can't read it (he speaks/reads French so he might be able to puzzle out a few words), but any book worth being in a treasure chest deserves some attention. pathfinderq1 Flynn has Latin if he wants to look over the book.
  14. M

    D&D 5E (2014) Spell & Crossbones

    Blaise is mostly quiet during the trip back to the harbor. He offers his help with the rowing, but doesn't say much until they near the harbor. "Captain, I do not mean to speak out of turn, but I do have one concern for this treasure. A few coins and funny drinks are no great loss to give up...
  15. M

    [5e] Spell & Crossbones

    I believe the treasure chest was in a cavern with several rusty cannons (four demi-culverns and a swivel gun). I also think there was another path that we didn't fully explore if I recall. We'll probably have to do several of the tasks to get a crew. The one that I'm saving for last involves...
  16. M

    [Pre-Recruiting] Ashwell

    Well, like I said, I would throw my hat in the ring if you decide to run. I like the idea of a treasure hunter discovering magic as he explores so I would probably want to run a fighter who goes eldritch knight. It's a neat idea and has a solid hook to give characters a reason to be there and...
  17. M

    [5e] Spell & Crossbones

    There may have been more to the cave, but the treasure was the important bit. We'll most likely need to return for those guns though, right? So, we just need to make sure that we don't share the location. Let's get our ship, kill a djab, and get her seaworthy. I do have one quest from the...
  18. M

    [Pre-Recruiting] Ashwell

    Honestly, it sounds like a great setup for an investigative dungeon crawler. When I read about a setting that has a large mystery at its core, I want to investigate that mystery. So, if you ran the game and if you let me play, I would want to be exploring the ruins, unraveling the mysteries of...
  19. M

    D&D 5E (2014) Spell & Crossbones

    Should be fixed.
  20. M

    D&D 5E (2014) Spell & Crossbones

    That's my fault. I didn't read Queenie's post carefully enough. Peterka's post reads like he's prepping to go and Queenie's that they've left. If that's the case, Blaise will go back up the walkway to the clifftop. Didn't we secure a line of some kind? Let me edit my earlier post.
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