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    Monster Initiative

    One roll per side - but I'm playing an older edition of the game where that is the rule.
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    New name for warforged

    How about Clockworkers Tin Men Metal heads Gearhearts Mechanicals
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    Becoming A Deity

    Some years ago, I was a player in a 1E/2E game in which the characters had to make it to the Nexus in time for the Conjunction of the Million Spheres (a la Moorcock) in order to shape the new/changed multiverse that formed at the conjunction. Those who made it became gods in the new multiverse...
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    Gaming Terms and Memes

    From the 1st edition Fiend Folio. Gish were githyanki fighter/magic users, IIRC.
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    Barbarian: Why did it become a rage based class?

    The Unearthed Arcana barbarian probably is influenced by Conan. The later versions...not so much. Conan was not a berserker.
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    D&D Retro-clones

    You could use a retro-clone such as Osric or Swords and Wizardry that has races that are distinct from clases and ignore the demi-human level limits. The older games are meant to be fiddled with.
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    OOTS 748 is up

    Order of the Stick 748 is up! Loved the punchline about BECMI.
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    Too Many Campaign ideas...

    Write them up and publish them (either fo free, on the web, or for money if you can find a publisher). It will allow you to scratch your creative itch, and somebody will get to play in the campaign that you envisioned. The downside is that it's a lot of work.
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    What Makes A Great Man?

    A great man changes the world. It might be for the worse or for the better. Most often a mixture of both. "Great" and "good" are independent; there have been great good men and great evil men (but again, most great men are a mixture just like most ordinary men). Napoleon was a great man, but I...
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    ABCs of DnD

    They already have a book on this: The Dungeon Alphabet
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    I so... SO ... want to turn this into an adventure.

    I've often based adventures on short stories, sometimes on movies.
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    Was your Gamma World not gonzo?

    I only ran Gammaworld when I sent 1E AD&D characters there. My Gammaworld was less gonzo - but was not a gritty post apocalyptic game, either.
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    Magic Item Wishlist: Yea or Nay?

    Since you quoted me, I have to ask: Huh? How do you get that from what I wrote? If I'm using a module (which is fairly rare; I mostly write my oqn adventures) I'll likely let the items in it stand, unless I feel them to be really ridiculous. I would no more change an item to screw a player...
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    Magic Item Wishlist: Yea or Nay?

    That's my feeling, too. It should be possible for a PC to get their hands on any reasonable item, but they have to make it happen; I as, the DM won't just drop the item that they want into the next treasure hoarde. Hit the books, consult sages, then go on an adventure to get your magical goodies.
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    Making meals of Monsters

    Ugh. Not quite cannibalism, as the PCs are eating the parts of another intelligent species rather than their own kind, but still kind of repellent (IMO), unless the monsters are just dumb animals. So, haunch of owlbear would be OK, but no derro legs or dragon steaks for me...
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    Do you use electrum pieces?

    I use them, but I run 1E; the treasure tables in that game produce electrum reasonably often. Forcing coins to a strict decimal system just feels too modern to me - like using meters instead of yards, it just strikes the wrong chord.
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    Worst fantasy names in our Real World

    Every time I drive on the Northway past Albany, NY, I pass an exit for 2 towns: Burnt Hills and Round Lake. I always imagined a story in those names (a round lake created by a meteor impact that also started a fire burning the woods covering the nearby hills). Of course, in an RPG adventure...
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    Why *Dont* you like Forgotten Realms?

    OK, I didn't read the whole thread - too long. I actually liked the first FR boxed set, and the first round of products that followed. The things that I don't like are fairly standard complaints: a) Power inflation. At first, FR seemed a relatively low-powered game world, but after a while...
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    Gamma World, past and Future (Hold the CCG)

    I played in a 2nd edition Gamma World game. I ran Gamma World 1st and second edition (both for transplanted AD&D characters rather than a straight campaign, though). We played it reasonably straight, but weirdness is part and parcel of Gamma World. Realistic radiation rules would be more of the...
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    Psionics Too Psi-Fi?

    Actually, a fair amount of weird fiction mixes science-fictional elements with fantasy, and that's true since the pulp days, at least. From H.P. Lovecraft's Great Old Ones (which are alien beings from outside space-time, or insane gods - take your pick) to Clark Ashton Smith's Mars stories...
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