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    Where did the Great Wheel come from?

    Umbran, I realize that Concordant opposition was the true neutral alignment plane - my point was that it wasn't there in the original PHB diagram. As to why the buffer planes, I can only speculate. If the DM graphed a PC's alignment and it ended up roughly halfway between two alignments, then...
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    Where did the Great Wheel come from?

    Gary Gygax created AD&D's planar arrangement, although it was diagrammed as a square back then. I think that it first appeared in the 1E PHB (it may have been in a Dragon article prior to that). There were 16 outer planes in the original (Concordant Opposition didn't appear until Deities and...
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    Do you pull the chain?

    I voted "other". Coming at this from a 1E prespective, I'd want to pull the chain, but I wouldn't just haul off and do it. First I'd try find traps or augury or clairvoyance spells. After all, maybe there is a trap there and the rogue blew his roll. If nothing like that is available, then I'd...
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    How badly have past DMs screwed up your current Players?

    "Broken" is a bit too strong, but I have seen players who had expectations of how a DM operates that were radically different from my way of running a game. For example, a group of characters has found the "back door" to the lair of a red dragon. They are preparing to climb down an old lava...
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    Frequency of TPKs?

    I have been playing since 1980, and probably half of those sessions would count as 2 by the terms of the OP, so that's probably about 3000 sessions. During that time I have presided over one TPK as GM, and been a part of 2 TPKs as a player (both under the same GM). So 1 in a thousand is what I...
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    Underdark Adventures

    Why is it a problem if there are multiple Underdark tunnels beneath each surface hex? If you want to know how your Underdark and surface maps line up, you can just eyeball it, or you can pencil in the five mile hexes on your Underdark hex map. This is easy to do (see Hex Maps! for an example...
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    What are the worst classic D&D adventure modules?

    The Forest Oracle is truly awful for reasons that have been discussed in another thread. H4, the adventure for 100th level charcaters was also extremely bad. The fact that it was an adventure for characters level 20-100 (or whatever) pretty much guaranteed that it's be terrible from the outset...
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    If WotC decided to revitalize and support AD&D, would you play/buy it?

    AD&D1 is the game that I'm running now. I have a huge mass of old stuff, and I have also bought a bunch of new OSR stuff. But I'd still buy a new AD&D if one was created. Assuming that I liked the core books I'd buy other stuff, too.
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    What Makes a Deity?

    IMC, gods are beings that can tap into the power of mortal worship. That allows them the potential to achieve a level of power that the other big supernaturals (e.g. demon lords, slaad lords, archdevils) can't reach, but makes them somewhat dependent on mortals. Things like demon lords can...
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    How does Savage Worlds play?

    Canis, that's a valid point. I tried to suggest something like that in my post when I talked about potentially needing the same number of hits to drop a character in SW as in AD&D - but the total failure of many hits to do anything just bothers me sometimes. Havard suggested having characters...
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    How does Savage Worlds play?

    I have played Savage Worlds for several years now. I can't really compare it to 3E or 4E, since I'm an AD&D man myself, but I agree with a lot of the comments above. It does play fast, but Bolt is really deadly, and so are large numbers of foes. The fact that you can shoot someone (or stab...
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    The silver baton torch stub in T1

    I'd count this as a "hidden" treasure. Hidden in plain sight like in Poe's "The Purloined Letter", but hidden nonetheless. Silver tarnishes, and one doesn't look too closely at torch stubs as a matter of course. If one of the characters specifically examined the torches, I'd have told them that...
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    Your experience in these classic/iconic encounters

    The cavalier and the ranger (and a henchman or 2 ) charged in and attacked the giants. They (foolishly) separated and were getting surrounded and pounded by giants. My polymorphed MU was hiding in the rafters, blasting in every round with wand or spell to try to kill enough giants to keep the...
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    Do any gaming this All Hallow's Eve?

    We took a break from our regular Saturday game of AD&D and played Call of Cthulhu - a scenario called "Rise of the Sleeper" from an old Triad Entertainment book titled Lurking Fears. The investigators didn't get to the bottom of the mystery - they decided that survival was more important than...
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    [Castles & Crusades] Who's Playing/Running?

    I'm playing in a PBEM C&C game. We're playing a version of "The Mud Sorcerer's Tomb" from an old Dungeon Adventures. There were 8 players originally, but three PCs have been slain (permanently).
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    Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain

    I voted "rust monster". Death is out because at low levels you may not be able to find/afford a cleric who can raise you, and even if you can coming back isn't a guarantee. Plus being raised costs you a CON point in a game where stats are very hard to raise. Level drain is preferable to death...
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    Campaign Versus Adventurer

    I'm a DM. I prefer individual adventures.
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    Really, how important is the system/edition?

    A gaming group that I play in started as an AD&D group, but as the years rolled on that changed. We now mostly play Savage Worlds, a game that doesn't thrill me - but I play it because my friends like it. OTOH, there are games that I will not play - so I guess that the system does matter, its...
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    Which magic item would you want most?

    Maybe you can still eat and drink with a ring of sustenenance, but if you do you lose part of the benefit (savings due to not having to buy food). I think that a ring of wishes is the answer - provided that this reality's DM doesn't like to "crock" wishes. If the ring of wishes is too risky, a...
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