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  1. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: in case it's necessary, a strength check (1d20+5=20) to land my catch. IC: Morwyn hauls the body of the Sahuagin sorcerer back aboard the 'Bedsheet, then turns back, picks up his weapons, and faces Rook. It's obvious that he's pondering something and you can see when he makes the...
  2. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn Morwyn grabs (1d20+9=28) the Sahuagin sorcerer as he starts to slide over the rail and into the deep blue.
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn Radoon and Rook, before you go too far, we might want to check out the "cry of anguish from high on the main mast".
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: Sure, if you'll let me. It's a free action to drop a weapon, or whatever else you're holding. It shouldn't be that much more difficult to drop it behind me so that there isn't any chance of it going overboard. Raging gives me a strength bonus, so I've got a better chance of...
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: Hate to spoil your prose, but if anyone can catch the sorcerer before he falls overboard, please try. Any chance I can get the equivalent of an attack of opportunity to give it a try?
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn I'll power attack (3) (1d20+7=14, 1d20+6=18) the sorcerer fish, piercing the darkness (1d100=65) with the dagger, but failing to connect with the axe, for dagger damage (1d4+11=14). OOC: I'm back down to 3/13 hit points.
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn I'll move 10' to N7 and attack (Power Attack +3) the sorcerer with the dagger (1d20+8=14), but misses.
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: Power Attack +5 IC: I'll try again to hit this walking sushi roll, attacks (1d20+8=23, 1d20+7=18), only partially affected by Rook's Curse, darkness (1d100=99, 1d100=3), for damage (1d10+12=15).
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn I'll take +3 Power Attack against Sa11. Morwyn's frenzied attack (1d20+8=23, 1d20+7=27, 1d20+3=15) is foiled by Rook's Curse miss chance (1d100=14, 1d100=18). OOC: I'm at -2/8 HP.
  10. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn If we're not flanking Sa_x, then damage is only 11.
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn If Rook is at N3 or N4, then I'll take a +5 Power Attack, otherwise +3, since we'll have Sa_X flanked, and attacks Sa_x (1d20+8=19, 1d20+7=14, 1d20+3=9), almost (but not quite) confounded by darkness (1d100=22), for damage (1d10+12=13).
  12. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: How tall is this sorcerer that he can attack down over 3' barrels from 10' away and still have a steep enough arc of flame that he can hit a crewman 9' below him? Did his burning hands blow clear through the barrels?
  13. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn Booya! Perfect; I don't have to be irate because fish-sticks is still standing, I get to be irate for a whole 'nother reason. reflex save (1d20+1=19) (OOC: does that mean 5 points of damage, or 6?); I'll Rage my next action, which makes my base AC 15, HP either 19/29 or 18/28 (where...
  14. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: Your comments didn't include Morwyn's previous action and the 16 points of damage. Is Sa10 fish fillets, or not?
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn Fed up with the cannonfodder slowing him down, Morwyn attacks (1d20+8=19, 1d20+7=25, 1d20+3=17), this time cleaving through the concealment (1d100=80, 1d100=2, 1d100=71) but failing to connect with the dagger, for damage (1d10+5=6, 1d10+5=10). If that doesn't fillet this fish, then I'm...
  16. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn Morwyn attacks (1d20+8=9, 1d20+7=27, 1d20+3=20) Sa9, piercing the darkness (1d100=80, 1d100=9) with the dagger but not the axe, for a crit threat (1d20+7=24) doing damage (2d4+12=15). That should finish Sa9. Sorry Radoon, you'll probably need to reconsider your action, since I think...
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn It doesn't look like it's going to make much difference in time by swinging across or wading through, assuming we get hits on the sahuagin on the main deck, I'll vault the railing and move to C4, then to C6, D7, and either E7 or E8, whichever Rook isn't in, and attacks (1d20+10=27)...
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn OOC: you can move up to your base speed (probably 30', or 20' if in medium/heavy armor or encumbered) and still attack once at your highest attack bonus.
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    Island Empire Part 1, to Mermaid's Rest

    Morwyn How long would it take me to climb up high enough to swing to the forecastle?
  20. E

    Island Empire Part 1, to Mermaid's Rest

    Morwyn Morwyn attacks (1d20+8=18, 1d20+7=16), still unaffected by the darkness (1d100=94, 1d100=77), for damage (1d10+5=10, 1d4+6=7). OOC: I realize that the Sahuagin is AC 17 and my second to hit was a 16, but I forgot to add +1 to the rolls since I'm attacking from the stairs and I have the...
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