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  1. Laurefindel

    D&D General Social Pillar Mechanics: Where do you stand?

    [emphasis mine] In D&D, a character to positively contribute in combat despite having a low Str score in may ways. In 5e at any case, a 7 Str, 18 Dex fighter can excel even in melee with finesse weapons. Even without Str and Dex, spells allow all kinds of contribution in combat, not to mention...
  2. Laurefindel

    D&D General Social Pillar Mechanics: Where do you stand?

    I like mechanical systems that work as an incentive for players to engage in roleplay as way of overcoming obstacles and conflict. I don't like mechanical systems that only benefit those who invested in social skills where at best a character can do okay, but likely to botch and put their foot...
  3. Laurefindel

    D&D 5E (2014) Making Divine Sense at-will OR last longer?

    I quickly got tired of the constant “is it evil?” from 3e paladins who could do it at will without resource or opportunity cost, so having limited uses is certainly a plus for me. Making divine sense last a bit longer is a sensible solution IMO.
  4. Laurefindel

    Stormlight rpg

    Thanks, I had never heard of it. What’s the genre and flair? Says fantasy but there seems to be sci-fi elements.
  5. Laurefindel

    What is your favorite RPG book of all time?

    Gotta get your chainmail bikini from somewhere!
  6. Laurefindel

    What is your favorite RPG book of all time?

    Ooooh, tough choice. I’m gonna go for a sentimental value here: Planescape Monster Appendix II. You know, the one with the Aasimar chick. As a work of art alone it has its worth. There are many more I could think of but this is the one that sprung to mind immediately.
  7. Laurefindel

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    The one campaign I DM that featured guns (and cannons and firework-like missiles) were basically the martial equivalent of save-for-half-damage spells. All dealt some automatic damage, Dex save for half. Handgun had a range (a short-ish one, like 30ft I think). Within range it was something like...
  8. Laurefindel

    Keys to have good PuG sessions for TTRPG's?

    Same. The only pug I know about wouldn’t stop humping my leg. I have a feeling we’re not talking about the same thing…
  9. Laurefindel

    D&D 5E (2014) Players, would you play in a game that only used the 5.1 SRD?

    A good and enthusiastic DM can sell me anything so, yes? In itself it wouldn’t be a selling point however, and I would be much more interested in a PHB-only game than a SRD-only game, partially because SRD means no feats (or one feat?) and I prefer feats to ASI.
  10. Laurefindel

    D&D 5E (2014) What are the highlights of D&D 5th edition for you?

    some of the highlights I have in mind may have more to do with the decade than the game itself but... A conscious effort of inclusion and de-racialization Matt Mercer and Critical Role and live-streaming in general. Not unique to 5e but popularized during the growth of 5e. Meeting (and clash)...
  11. Laurefindel

    Why do many people prefer roll-high to roll-under?

    I mostly prefer roll high because the allocation of bonuses and penalties is easier to comprehend. For me the disconnect isn’t about smaller number being “better”, it’s that bonuses translates to a “minus”, and penalties translate into a “bonus” to the roll. Totally psychological, but likes...
  12. Laurefindel

    D&D General What are the “boring bits” to you?

    Echoing some poster above, the various-type spells and other effects that as a player prevents you from playing. "skip your turn" in a Uno or Skip-Bo game where a whole table round take 10 seconds is one thing. It's another when your next turn is in several minutes, waiting to see if maybe...
  13. Laurefindel

    D&D 5E (2014) Turn 2 full casters into pact casters

    Bard is the obvious choice for me; that keep them potent spellcasters without feeling like full spellcasters. Win. Then I’d choose Druid. That would give them a stronger class identity than “other nature cleric”. Beside, if we’re going for symmetry, might as well have a divine pact caster in...
  14. Laurefindel

    RPG Writing and Design Needs a Paradigm Shift

    To my own taste, Late Pathfinder (1E) is much better than PF2 or 4e. A page full of 4e blocks like that gives me headaches. Looking back, I can say that my gripe with 4e was one of presentation, not content.
  15. Laurefindel

    Is TTRPGing an "Expensive Hobby"

    As far as hobbies go, it's certainly among the cheapest although it CAN get expensive (like most hobbies) when you go beyond the strict necessities. But even then, it's still cheap compared to other hobbies. I have friends whose hobby is "walking". They spend hundreds of dollars on shoes and...
  16. Laurefindel

    RPG Writing and Design Needs a Paradigm Shift

    don’t know if it’s a typo or if it’s intentional, but I love that word!
  17. Laurefindel

    RPG Writing and Design Needs a Paradigm Shift

    While I agree that rules should be presented clearly, I wouldn’t want my RPG books to read and feel like manuals. I’d rather read a 1-line prose followed by a 2-line description of an ability than looking for rule 1.4.2-1 Dry manuals are dry. I need the art, the aesthetically pleasing fonts and...
  18. Laurefindel

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    Of course I will switch! It’s like the old Malibu Stacy but with a NEW HAT! It will be shiny and hot, new art, slight adjustments that will make monsters easier to use, consolidated character options. I’m a sucker for these things! The real question will be whether we revert back to 5e 2014...
  19. Laurefindel

    What TTRPGs have the best tactical combat rules?

    The One Ring (especially 1st edition) also deserves a special mention. 2e is IMO better overall but the tactical side has been downplayed a bit. But basically… Each round, choose one of four combat stances (translating as agressive, neutral, defensive, and ranged combat), each allowing specific...
  20. Laurefindel

    What TTRPGs have the best tactical combat rules?

    I played two sessions of Iron Kingdom, which looked pretty tactical but never had the chance to delve very deep in that aspect of the rpg. Older, more Vancian editions of D&D were also very tactical (or could be depending on how groups ignore certain rules or not); not so much on melee combat...
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