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  1. Dross

    Protecting fallen comrades

    I would not be implementing these house rules, as my first question would be: "Why would they not, why is their motivation different than yours?" It smells as if they expect enemies to just fall before the PC's because of the latter's bad breath. :erm: Mind you as someone pointed out there...
  2. Dross

    The Arch-Mage and Scrolls

    There is nothing stopping the Archmage using Mastery of Elements while scribing a scroll. A Higher DC from Spell Power? DC is not determined by the Caster level, it is 10 + spell level + appropriate stat (fireball = 10 + 3 + 4 (INT18) = 17). Generally scrolls are written to use the lowest...
  3. Dross

    Casting spells while flying?

    I wonder if this is still true for familiars. From the PHB on familiars: Int: The familiar’s Intelligence score. Familiars are as smart as people, though not necessarily as smart as smart people. They do do a lot of other things that could be considered a trick that don't require such checks.
  4. Dross

    D&D 3.x Staff and wizard abilities (3.5)

    Spell focus affects the DC ("relevant feats to set the DC for saves"). My take is if caster level is better than the staff: up the values for: saves, range, duration, # of dice of damage, spell penetration, fight against dispelling. Metamagic would not work on the staff: no Heighten, Widen...
  5. Dross

    How to beat the "20 always succeeds" rule

    Only one thing comes to my mind, but I'm unable to remember what it was. I've heard somewhere on these boards of a spell/feat/SU that makes a foe roll two dice and use the lesser, although not quite what you want. But "a 20 always succeeds" (except for skill rolls) is a very "core" rule, so...
  6. Dross

    What Did Alignments Ever Do For D&D?

    You know, I don't think we are using the same English here. :-S My other comment was ALL about player consistency. I did not make it explicit, but the code/alignment is the tool used by the player to be consistent. It is the house rules/player defined rules on how they will play this PC...
  7. Dross

    What can a wizard do....

    Grease is first level. But it is problematic in that: it has V,S,M requirements (glove of storing may alleviate some of that) the +10 to escape may not be enough to get out of the grapple anyway. Then you start looking at the wizard crying for help from its companions. :)
  8. Dross

    What Did Alignments Ever Do For D&D?

    I've found alignment good for general guidelines. It is somewhat like the personality types for astrology. Have the tendency of, usually does/like, likely to do. And you can be on the cusp of another starsign to have some of their traits as well. There are only a few complete no-nos for a...
  9. Dross

    What Did Alignments Ever Do For D&D?

    If I'm reading things right, if a player says "This is how my PC will act" Elf Witch is wanting the Player to stay in character, even if it means making decisions that hinder the PC in some way. You are arguing it doesn't matter what the code is, the Player can do anything and it is still in...
  10. Dross

    D&D 3.x Why be a 3.5 fighter?

    Just being a bit pedantic: no buffs needed to START a fight. It probably does need it to FINISH a fight though. We don't use the Complete books so I can really only go on PHB classes (and currently trying MiniHB classes) Playing stupid can be done "viably" by only 2 classes, barbarian: which...
  11. Dross

    Does anyone 'ready' much?

    We use it sporadically as a PC, usually to counter the move-damage-move actions of others. The less intelligent the foe is the more likely a ready action will be taken to counter. Those that use ready more often tend to be Henchmen, cohorts, familiars/animal companions, & less powerful NPC's...
  12. Dross

    Small characters and weapons

    There really is no "proficient with a weapon of ## size" in the rules (3.5) From Rules Compendium pg 151: Inappropriately Sized Weapons A creature can’t make optimal use of a weapon that isn’t properly sized. A cumulative –2 penalty applies on attack rolls for each size category of difference...
  13. Dross

    Help me tweak my first character (Human Fighter level 9)

    Certainly a possibility, plus net (more Roman?) and Bolas (not Greek theme as far as I'm aware).
  14. Dross

    Class levels and CR.

    I would also add, 4 PCs, one each of cleric, fighter, rogue, & wizard (with the appropriate substitutions). A complete lack of one (except maybe rogue) can seriously upset that balance.
  15. Dross

    Help me tweak my first character (Human Fighter level 9)

    I'm wondering what the environment is like in combat and skill use (although I do agree that spells/items can make these skills less useful). For Jump: Hop up: anything stable enough to take you and gain the "lovely" +1 for higher ground. Outside of battle, just to get from place to place...
  16. Dross

    Advice for a new player bored with his character

    There is no reason that some basic attitudes CAN'T change due to the PC's experiences while adventuring. Use different styles, weapons, realise that heavier armour is needed (or special materials would be useful for current armour styles), find some critter that you really hate. As a DM, I also...
  17. Dross

    Dimension Door and Initiative

    I would not force inaction on those carried by DD, but I would enforce hard the: Physical contact between all those traveling: a mage needs to touch only one, but all others must be linked to that one. This means (even if a free action to grab, which I'm inclined to make a move "equivalent"...
  18. Dross

    Dimension Door and Initiative

    Nerveskitter kicks in when you roll for initiative, so if you have already rolled for init it doesn't do any good (my problem is with timing issues about when to cast it). Changes in DEX would work the same way. You've lost 4 points of DEX, so your initiative modifying is -2 from normal when you...
  19. Dross

    D&D 3.x 3.5 Crit and Weapon Questions

    Mercenaries is my recollection. I'm sure that the book is 3.0, while the SRD quote is 3.5. A double weapon is treated almost like two weapons. This does however allow for some specialisation in each blade (which I would suggest since you drop 1 attack but make the weapon a two-hander if...
  20. Dross

    D&D 3.x 3.5 Binder: what's Tenebrous's Darkvision range?

    That argument makes me think of two possibilities: A: You need darkvision for TB to work & it goes to your darkvision range :erm: or B: The effect only works in areas of deeper darkness, even if it outside the range of darkvision or you don't have darkvision. Making a human blind in the dark...
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