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  1. Rod Staffwand

    PCs that are too big for their britches...do they live or die?

    Man...I wouldn't play D&D if mouthing off to the BBEG meant certain death. Where the hell is the fun in that? We'll usually come up with silly nicknames or puns for them and give them no respect whatsoever. It's all part of the game. When I DM, I take all of this into account when running the...
  2. Rod Staffwand

    D&D 5E (2014) Martial Characters vs Real World Athletes

    This is truly a relief to know. Excellent analysis. Now if we can just get rid of the ridiculous mumbo-jumbo in the magic system we'll have a game worth playing...
  3. Rod Staffwand

    D&D 5E (2014) Legendary Actions (from HotDQ download)

    Stun/incapacitate would shut down legendary actions as well, unless there's a specific clause somewhere in the final rules that excludes them (I doubt it). But of the three monsters with legendary actions presented, all three have a legendary resistance ability that gives them a 3/day automatic...
  4. Rod Staffwand

    The double standard for magical and mundane abilities

    An assumption undercut by the majority of classes/subclasses being casters and magic being the most effective solution to most challenges. The rules assume magic is rare and mysterious and yet do everything they can to turn it into a utilitarian trump card. Even 5E, which should know better has...
  5. Rod Staffwand

    D&D 5E (2014) Legendary Actions (from HotDQ download)

    I like the theory behind them. They seem like a natural outgrowth of late 4E solo design, which is the only time solos have really been done right IMO. The best thing about the design of the Legendary Actions is that they are sprinkled throughout the combat round, keeping the solo active (and...
  6. Rod Staffwand

    D&D 5E (2014) Sleeping in armor

    Personally, I allow PCs to sleep in armor whether it's realistic or not. Why? Because smart fighters don't change into their jammies in the middle of a dungeon.
  7. Rod Staffwand

    D&D 5E (2014) Playing with a battlemat but without a grid

    I tend to use maps and tokens for flavor and rough positioning, but I don't worry about exact counting out of squares for movement or ranges (for the sake of speed, since nothing dampens a combat faster than a player taking 5 minutes to analyze EVERY single move or targeting option). This tends...
  8. Rod Staffwand

    D&D 5E (2014) Second Wind

    I am of the "go ahead an chain 1 hour short rests together if you want to" camp. I see no problem with the fighter being at higher current hp at the expense of in-game time. Time in D&D is a resource as much as hit points, HD and spells. Occasionally, a party will have time to burn and...
  9. Rod Staffwand

    The double standard for magical and mundane abilities

    Because the system would break down if you had to resolve an 80-year old commoner hiding from a goblin?
  10. Rod Staffwand

    The double standard for magical and mundane abilities

    I hate to reference 3E in a positive light, but I liked their terminology of mundane/exceptional/supernatural abilities. In my opinion, most adventurer abilities should be classified as either exceptional or supernatural. In other words--things that you and your friends can't do at home, no...
  11. Rod Staffwand

    D&D 5E (2014) KO with melee attacks only...?

    Using missile attack to KO is a matter of tone, not rules balance. This particular rule is an expedient guideline to avoid a complicated KO system and yet keep the possibility of PCs KOing baddies should the need arise. The melee limitation is simply to make it a bit more realistic and palatable...
  12. Rod Staffwand

    D&D 5E (2014) A viable game and the vicious edition cycle

    As I understand it, they are looking to primarily monetize the D&D brand outside of game book sales. This includes game content such as adventures, as well as ancillary products such a maps and miniatures and subscription-based content. But it also includes movies, books, comics, toys, video...
  13. Rod Staffwand

    I don't want to be a druid/cleric, I want to be a fighter.

    Since I'm playing a fighter in a high level Pathfinder campaign, I'll have to say "stick to my vision!" I'm having fun RPing the character and he does good damage in combat, but he's got next to nothing to contribute outside of combat. "What, a 50 foot, bottomless chasm? Sorry, I need the...
  14. Rod Staffwand

    D&D 5E (2014) Fun and Interesting things from the 5e system

    Personally, I'm going to house rule that any character with the Wisdom (Arts and Crafts) skill can spend an action to make a decoupage de grace.
  15. Rod Staffwand

    Interesting Decisions vs Wish Fulfillment (from Pulsipher)

    It is entirely possible to have a discussion about play styles and campaign expectations without disparaging comments. It is, in fact, a successful requirement for enjoyable long-term gaming. Roll vs. Role isn't exactly a theory as there are indeed players of both persuasions out in the world at...
  16. Rod Staffwand

    Interesting Decisions vs Wish Fulfillment (from Pulsipher)

    This seems like a restating of the eternal "roll-play" vs. "role-play" debate, players preferences for which will be highly subjective and, often, will be some mixture of the two (which are not mutually exclusive). Perhaps the best use for such analysis is to help people understand their own...
  17. Rod Staffwand

    D&D 5E (2014) My New Players Have Quit 5th Edition

    I'm not getting this at all. Surely the degree of difficulty in a campaign is based more on DM and play style decisions than it is on system mechanics. A DM desiring a looser, swashbuckling style with more wiggle-room in the numbers can always use fewer or less-potent monsters--even at level 1...
  18. Rod Staffwand

    D&D 5E (2014) 0 HPs and Healing During a Fight

    Patient: Doctor! You've got to help me! Doctor: What's wrong? Patient: I think I'm down to 1 hit point! Doctor: :-S In response to the thread at large, when you do regain consciousness you are prone (having become so when dropped to 0 hit points). Also, you might have to bear the brunt of...
  19. Rod Staffwand

    The Hero: A Modular 5e Class

    Good format and concept. I'd play one of these in an instant in any campaign that offered them--I have an affinity for classless systems and characters that are dabblers and generalists. I have no special insight in to power/balance issues with 5E, since my actual play experience has so far been...
  20. Rod Staffwand

    D&D 5E (2014) 5e Magic

    The MM/Concentration issue needs clarification. Until that happens (if that happens), I don't think you'd do too bad running it in whatever way makes sense to you. If you go with the multiple check route, shield becomes a must have spell for battle wizards. It'd probably be common to see MM vs...
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