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  1. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 12 The sunrod landed square in the middle of RT3's camp, and Wilheim immediately moved to scoop it up and cast it back into the darkness. Even his fleetness proved insufficient and the semi-transparent crone circling the camp swept up into the sky with a cackle, from where she could...
  2. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 11 While their companions paused to ponder what had just happened, Tok and Wilheim sprinted down the switchback to the crushed carriage. The changeling clambered into the wreckage and began lifting shattered timber from the pile, soon uncovering the body of the carriage’s unfortunate...
  3. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 10 RT3 soon regathered at the constabulary’s headquarters in Central District. They exchanged the information they had obtained and reported on their activities. They all agreed that Nevard Sechim seemed to be their most promising lead into exactly what Nilasa was involved in, and...
  4. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 9 Upon arrival at headquarters, Erik went to speak about Heward Sechim with Ziggy in administration, an old contact of his who had access to the RHC’s archives. Ziggy knew of Sechim as an industrialist and was happy to help, disappearing into the record stacks for a few minutes before...
  5. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 8 RT3's members returned to RHC headquarters the next morning, eager to quiz Alton about how the strange scroll had made its way into Tok's pigeonhole. Unfortunately, Assistant Chief Inspector Delft summoned them to his office before the mail clerk arrived at work. Delft had a new...
  6. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 8a In the days and weeks after the incident on Axis Island, RT3 returned to their usual routine. Wilheim heard from one of his contacts that Nathan Jierre has indeed been offered asylum by Risur and was hosted by a Flint noble named Anton Feldspar. The young tiefling was said to be...
  7. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 7 As the battle for the harbour continued, RT3 held their position in the lighthouse. Eventually, a longboat containing Captain Smith and a squad of Risuri marines came ashore. Captain Smith handed the investigators cigars, and enquired as to their activities. Erik used his...
  8. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 7 Author's note: At the end of session 6, there was some heated debate between Tok's player and Erik's player about whether the PCs should press on in search of Nathan. Erik's player maintained that their mission was to keep the lighthouse until the fort was secured. Tok's player wanted...
  9. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    In the lighthouse, the rebel wizard’s trained fey drake disappeared from view, only to reappear and drive poisoned fangs into Wilheim’s shoulder. Sorely wounded, and with toxin coursing through his veins, the monk leapt back out the window and landed lightly beside Erik on the steps of the...
  10. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 5 After subduing the Danoran mine foreman, Tok and Erik set about learning what he knew while Cassi guarded the passage and Thornt and Wilheim moved the injured Burton to higher ground. The Danoran explained that he had been hiding in the mine since the Duchess' forces invaded and had...
  11. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 4 In the week after the events on the Coaltongue, RT3 were kept busy with paperwork and following leads around Flint relating to the saboteurs’ activities. They were then called to Inspector Delft's office and met with him and the tiefling Lya Jierre. Lya Jierre, the Danoran Minister...
  12. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    Session 3 Aware that the boiler was on a course for a catastrophic explosion and realising that they needed to fire the brand, RT3 split up to apply their respective talents. Willheim rushed to the main deck (getting there in a single round), and Erik followed. Tok followed the maze of pipes...
  13. Colmarr

    Gears of Revolution: Notes on my campaign

    Session Summary (part 2): After ensuring that the arsonists had truly fled, RT3 conducted a thorough search of Heward’s Alkahest & Etchings. They found nothing to indicate that the dragonborn had been inside, but Thornt’s keen nose did lead him to a small vial hidden under a bat of acid. The...
  14. Colmarr

    Gears of Revolution: Notes on my campaign

    Duplicate post
  15. Colmarr

    How to Flesh out a City

    There's an old 3.5 DMG excerpt that deals with constructing cities using generalized districts. It's pretty good, and should still be in the archives on the D&D site. Here: http://www.wizards.com/default.asp?x=dnd/we/20030719a
  16. Colmarr

    Gears of Revolution: Notes on my campaign

    Session 13: Twin Dragons Session Summary (part one): Almost as soon as the manor’s guards allowed RT3 through the gates, the constables found themselves surrounded by armed and armoured Risuri soldiers. Their leader, Lieutenant Dale of the 4th Regiment, stepped forward and demanded to know...
  17. Colmarr

    Ormazd's Campaign Log

    Inspired by Robin Hobb's Soldier Son trilogy, I've often wanted to pen an in-character journal in an old leather-bound book, complete with hand-drawn illustrations of strange monsters and scribbled notes about their powers and weaknesses. Unfortunately, I have all the artistic ability of a...
  18. Colmarr

    Status of Adventure 4, Always on Time

    New cartographer? I'm a bit disappointed. I loved the maps in Axis and Dying Skyseer. Looking forward to seeing what the new guy can do.
  19. Colmarr

    Help me with a fey-themed adventure

    Both ideas were great but struck me as full adventure ideas, or even full plots. I'm more interested in a side trek, at least initially. The players guide doesn't specify what the silver moons are. They're just a metaphorical representation of the capricious nature of the fey. But for my...
  20. Colmarr

    Help me with a fey-themed adventure

    In zeitgeist, there's an infamous event where the Unseen Court turned up for their annual tribute and demanded 1000 silver moons... on only 24 hours notice. I think I'm going to have the fey lord ask the character to recover one of those moons, but I'm stuck for great ideas about where the PC...
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