Search results

  1. AZRogue

    Excerpt: You and Your Magic Items

    I disagree that this would change merely because the rule books were worded a certain way. What you're describing isn't bad DMing. Bad DMing is not knowing how to run and manage an interesting campaign that holds the players' interest. What you're describing is a STYLE of campaign. A style that...
  2. AZRogue

    Daily Art Preview

    I liked this one, but I like the shadar-kai. Probably because I'm going to have a lot of shadowfell in my campaign and am going to make darkness an actually dangerous element. I liked the shadar-kai weapons, too. They look like they would hurt!
  3. AZRogue

    Excerpt: You and Your Magic Items

    Fair enough, though I would submit that your reputation would be gained from running excellent games that challenge the PCs and keep them guessing and excited rather than gained from the houserules you chose to run your campaign under. edit: Also, if players in your area are that rare, it may...
  4. AZRogue

    Minion Fist Fights

    I don't see 4E as really narrative. Instead, it has just chosen to concentrate on results and gameplay instead of worrying about the rules also providing a structure outside a gameplay scenario. 4E seems to want your experience while playing the game to be the best (in their opinion) it can be...
  5. AZRogue

    Excerpt: You and Your Magic Items

    Why would you be painted in any light over either statement? Most people game with friends and, unless you're dealing with young or new players, understand that the DM's job is to set up houserules and choose options that he or she thinks will contribute to the campaign. Trying to arrange things...
  6. AZRogue

    Excerpt: Economies [merged]

    You know, for those DMs who want to ignore the 20% resale value of magical items, there are a few ways around it that still preserve game balance. 1. As was suggested much earlier, you can decrease the amount of treasure in the future so that the increase in gold gained is factored into the...
  7. AZRogue

    Excerpt: You and Your Magic Items

    A DM telling a player "no" has been an aspect of DnD since it's beginning. I don't think there will be much problem continuing unless that particular player began his DnD experience with 3E or some other more recent incarnation. I don't know of any player that would ever question it. The game...
  8. AZRogue

    Players reading the MM

    I will remember. :)
  9. AZRogue

    Players reading the MM

    I want an option to ask the player to please put the book down. Politely. We're friends, after all. Then ask him, with an evil grin, which monster he was curious about. If it wasn't during a session then it would have to be the player's own book (not mine). It's tradition and if I just let them...
  10. AZRogue

    Excerpt: Economies [merged]

    PCs being unable to sell magical items was something from AD&D and 2E that some people wanted to keep but was changed in 3E. Toning down on the magic item reselling and including another option all together is something that many wanted. I don't have too much of a problem with it provided it's...
  11. AZRogue

    How will you handle this?

    Let her look over the other Classes and see if one is interesting enough to give a try. She may have played fighters before and not cared for it, but 4E classes are a different animal. It's a game and she'll have to pick one of the options available. She may discover that she likes the 4E...
  12. AZRogue

    How do wandering merchants survive?

    I plan on detailing two or three specific merchants who will conduct their business across the primary region the PCs will be operating in. I'm a big fan of trying (not always successfully) to turn questions of "how" into tools for use in the campaign. Each one will be different, have a...
  13. AZRogue

    Minions are alien visitors from another kind of game

    That's very true. I imagine that I'll only be using minions during those encounters where I want, tactically, a few numbers on the monsters' side. Maybe a bit more with creatures I consider "swarmers" like kobolds, zombies, and goblins. Hell, the normal ratio of monsters to PCs is still large...
  14. AZRogue

    Minion Fist Fights

    The thing is, how could a player ever verify that the minion "oscillated"? Once the player begins interacting with the minion the minion will be operating under the minion rules. Only the DM could "see" the minion away from the PCs and, since the DM doesn't play by himself, this has no game...
  15. AZRogue

    D&D 4E 4E PHB Viewing at Games Plus, what we saw

    It sounds like it's open to the public. They're not going to let uncontrolled pictures be taken, though. That's just to be expected. The game isn't released yet. Hopefully some good information will be gathered by those in attendance. :)
  16. AZRogue

    Excerpt: Economies [merged]

    I agree with you. There's no solid concrete in-game reason why the PCs can't sell magic items for the same as a merchant other than the reasons DnD has used since AD&D to prevent magic item sales and whatever reasons the DM wants to come up with. The reason for the restriction is game balance...
  17. AZRogue

    Excerpt: Economies [merged]

    It's going to be a complete shift from what you're probably used to, I agree. Getting rid of the structure for structure's sake is one of the design goals, I believe. Hopefully, though, there will still be enough tools for you to play with that you will be able to adapt or overlook the design...
  18. AZRogue

    Excerpt: Economies [merged]

    What's really funny is a good "Bind On Pickup" rule would help eliminate the PCs reselling the items that you don't want them to resell. Which is very funny. :)
  19. AZRogue

    D&D 4E 4e Playtesters revealed!

    This got me thinking. How much tinkering was done after the DnDXP I wonder? Were the books pretty much finished or were some significant changes initiated after watching the game in play during the convention? I guess I had assumed that the books were finished at that point.
  20. AZRogue

    How're we supposed to divvy the loot?

    I think most items will be distributed naturally, through the PCs discussing things amongst themselves. Watching them go over their loot, talking pros and cons while I'm preparing the next set of encounters has always been one of the bright moments to each session. I've never used a system to...
Top