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  1. AZRogue

    Excerpt: Economies [merged]

    The new magic item selling and buying guidelines remind me of the Wish spell: The players try to circumvent the guidelines and the DM should twist their efforts around and make the effort so much trouble that they're unlikely to attempt it casually ever again. If they are particularly smart...
  2. AZRogue

    Excerpt: Economies [merged]

    No problem, amigo. A'koss linked it to me earlier. I thought the exact same thing you did when I read the current article. It's not a difficult conclusion to reach, just not the only interpretation. I think the way they structured that sentence heavily implies something they didn't intend to imply.
  3. AZRogue

    Excerpt: Economies [merged]

    Yeah, I assumed the same thing. This article, though, includes odd levels for ability score increases, and none every other level. It makes you wonder since they were both released "after" the books were final. I imagine they're both correct and level 11 and 21 are included due to the change...
  4. AZRogue

    Minions are alien visitors from another kind of game

    It was a good rule, but the problem was those 1HD creatures posed no threat to the fighter. With the new Minion rules, you get the fragile monsters of the 1E rule plus the added benefit that they can hit and actually hurt their targets. If you get surrounded by minions things can go bad very...
  5. AZRogue

    Excerpt: Economies [merged]

    I've done that before. It works pretty well. I have a few players who like counting their coins, so I don't always do it, but I have to say that it works.
  6. AZRogue

    Excerpt: Economies [merged]

    Actually, it's the game's economic railroad. The tracks were laid to keep the game as balanced as possible. You can, however, deviate from the wealth/economic guidelines as much as you want, but you should expect consequences in your game as your PCs become too powerful for monsters of their...
  7. AZRogue

    Excerpt: Economies [merged]

    It may not feel fair to you, but it's balanced. And since the PCs are never going to be aware of it, it's never going to feel unfair. It's for their own good. Like medicine.
  8. AZRogue

    Excerpt: Economies [merged]

    You don't HAVE to punish them. If you like you can let them have all the treasure they want. It just depends how much you want preserve game balance. The system is fine.
  9. AZRogue

    Excerpt: Economies [merged]

    It's funny because in AD&D we never allowed the selling of magical items at all. They were given to henchmen, trusted friends, or used as a bribe. Selling them just wasn't allowed. And it never was a problem.
  10. AZRogue

    Excerpt: Economies [merged]

    Only if you let it. And even so, who's to say they'll always want to go to the trouble? Having to put their names down alongside a description of the item and the date of the sale may discourage them even further, once they realize they may be liable for the sale and who they sold it to. And...
  11. AZRogue

    Excerpt: Economies [merged]

    It shouldn't be that hard to come up with reasons why the PCs can't sell magic items. For instance, they COULD sell an item in a big city, provided they get a license for the sale of "magical heirlooms" (which is expensive), bribe the right people for an audience to apply for the license (also...
  12. AZRogue

    Excerpt: Economies [merged]

    I would say that if it's a non-expendable magic item, like a sword or wand, then yes he can use it. If it's expendable, like a potion, I would let him drink the item but no matter how many times he used it there would still be one left in the parcel. :) The PCs may think he drank one or two of...
  13. AZRogue

    Excerpt: Economies [merged]

    Treasure Parcels are given out whenever you know it's time to give out treasure. You have your list and when the PCs find the hidden room that has some treasure you mark a parcel off your sheet. If they don't find it you don't mark off a parcel and will mark it off later when it comes time to...
  14. AZRogue

    Excerpt: Economies [merged]

    Thanks for the link. Makes me wonder which article is closer to correct, heh. :)
  15. AZRogue

    Excerpt: Economies [merged]

    But those levels couldn't be right since the article said that you get a stat boost only on even-levels. I wonder if every even level for an increase is even possible? I don't think it very likely, myself.
  16. AZRogue

    Excerpt: Economies [merged]

    So, do characters get a stat boost every even level? I may have missed something before, is why I'm asking. I get that possibility from here: Of course, they could just mean you get the boost at the standard intervals which are even numbered. I'm just checking in case someone knows of a change.
  17. AZRogue

    IMPORTANT! Posting WotC articles wholesale...

    It's fair. Subscribing is free, at the moment, so only a very minor inconvenience. In the future, however, people will just have to decide if the articles (among other things) are worth the fee and go from there. At least people can still paraphrase, so people will know mostly what's going on.
  18. AZRogue

    Minions are alien visitors from another kind of game

    Regarding Irda Ranger's concern: yes, I think minions are aliens from a different system, but ONLY if you hold that the rules need symmetry. A minion's hit points don't scale with his BAB, AC, and damage. The disagreement is that I don't believe symmetry or structure-aesthetics are valuable as...
  19. AZRogue

    Excerpt: Economies [merged]

    To maximize the monster and quest rewards I can already see my players asking various people around town if they need a Twisted Tiger Talon, or a Buzzard Gizzard ... from the tigers and buzzards that lurk right outside the gates. Luckily, the buzzards and tigers are worth such a small amount...
  20. AZRogue

    Excerpt: Economies [merged]

    Yeah. *sigh* So, do we know if these are copies of the pages as printed? Or is there a chance we're looking at something before it was fully edited?
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