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    X-COM (updated M-W-F)

    Talk about building the tension. Looks like the next few posts will be one hell of a wild ride.
  2. I

    X-COM (updated M-W-F)

    Here's to hoping their second base assault goes better than the first. And it looks like it's time for the Beta's to do some new recruiting. What was the reason you had Alyssa take her own life?
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    X-COM (updated M-W-F)

    Okay, my memory needs a jog. In the original, when you got whacked by a chrysalid you turned into a zombie and when you killed the zombie another chrysalid emerged. So what was the thing that popped out of the old guy/zombie and is now threatening to pop out of Cat? Or is that your very...
  4. I

    X-COM (updated M-W-F)

    That Chrysalid looks really nasty. Are those heavy plasma cannons the Muton's are holding?
  5. I

    X-COM (updated M-W-F)

    Any more screen shots? I'd love to see what they looked like in the NWN engine. Your description of it moving quickly through the garage brings images from the Alien's movies to mind. Although there all the scittering was the little face grabbers.
  6. I

    X-COM (updated M-W-F)

    That's it. Thanks Jarrod. Yeah, those thing were down right scary until everyone had flying armor. That negated the threat...until you had to go into buildings.
  7. I

    X-COM (updated M-W-F)

    Wow, two very wild updates LB! And a very cool description of the zombie turning into the chrys something or other.
  8. I

    X-COM (updated M-W-F)

    I think finding that balance of what to research when was the hardest part of the original games. And depending on what you had researched made the individual missions easier or harder.
  9. I

    X-COM (updated M-W-F)

    I remember those guys. They looked extra cartoony in autopsy and live alien research pics from the original game. Can't remember what they were called though. So, they've seen the sectoids, snakemen, reapers, floaters, discs, ethereals and now these guys. I think there's only two or three...
  10. I

    X-COM (updated M-W-F)

    Good thing Moscow wasn't hit taking out Vas' family (assuming that's where they are). He'd be aerating the ethereal with his autocannon about now.
  11. I

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    If Dranko gave up his sense of taste I think he'd be licking even more things he shouldn't be :)
  12. I

    X-COM (updated M-W-F)

    It stands to reason that any alien race that would arrive here would be hostile to some degree. An advanced civilization would have little or nothing to gain from one that's far less advanced. Though I guess that is a very human line of thought. Besides, we can't all get a long as a single...
  13. I

    OotS #724 is up

    Another good strip, but from the last two I'm having a hard time seeing the lawful evil in Elan's Pappy. Unless what he's about to show Elan is going to be pretty nasty.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Thanks for the rash of recent updates Sagiro. I guess they'll have to hold us for the next few weeks. Although, it's been a while since I've gone back and re-read the story from the beginning. Ahh, the days of pits and rats :)
  15. I

    X-COM (updated M-W-F)

    I'm a little surprised the Beta's haven't been upgraded to lasers or heavier weapons yet. Though I guess all the manufacturing lately was tied up on the firestorm and it's plasma cannons. It sounds like the Alpha's are at that point where going after the small ships is pretty much a cake walk...
  16. I

    X-COM (updated M-W-F)

    Hopefully their containment measures that had to be improved to keep the sectoid from taking over people's minds is strong enough to keep the ethereal from doing it too. How much IC time has passed at this point?
  17. I

    X-COM (updated M-W-F)

    It will be interesting to see if the Ethereal can be taken alive or if they decide it's just to dangerous and waste it.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Awesome! So we finally get to hear about that in the story hour. I remember PirateCat making a mention of this a long time ago and was wondering when we'd get to read about it. Simply awesome!
  19. I

    X-COM (updated M-W-F)

    Yeah I know, but I'm making the assumption based on the weird blip on the alien-o-meter when they were scanning for alient types. I'm fighting so hard not to start into these games again.
  20. I

    X-COM (updated M-W-F)

    Uh oh, sounds like there's an ethereal present. It's got to suck when your tank gets turned against you.
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